Updated for Release 1.0.2 - also built for 1.0.1 and 1.0.0 but not tested by me.
Requires Bannerlord.Harmony Requires MCM 5.4.5 And all the MCM requirements as well.
Added the ability to expand the range of the the prize pool value. The more heroes in a tournament the higher the prize value goes. The vanilla game by default will switch from 'normal' items to 'elite' items after 4 or more hero's are involved in a tournament. These elite items are just the original named tournament prizes. Some are good, some are not. You can bypass these elite items to instead try for higher valued normal items - the better armors and weapons for example that show up in shops are just high valued normal items, not elite.
Hopefully the options make sense to configure this - personally I play with the elite requirements set to 8, with a 2000 value increase per hero and a 50% chance to bypass the elite items. However by default the mod runs with the stock game settings if you don't wish to change anything.
Safe to add/remove mid-game - does not alter the save file in any way.
All features can be enabled/disabled by the player in the MCM menu. If a feature is disabled the associated harmony patch does not run, leaving the game completely untouched.
Compatibility Issues - Arena Overhaul - Turn off XP Gain, Bet Odds, Max/Min bet Amounts in TXP, use AO version for those. Load After AO. RBM - Turn off RBM Arena Module BannerKings - Load after BannerKings but works fine.
I added Arena Overhaul Detection. If Arena Overhaul is detected it turns off/disables the features of TXP that conflict with Arena Overhaul. Currently they still show up in the options but you can't change them. The crash when starting a Teams match is fixed.
If you settings aren't saving/sticking go to Documents\Mount and Blade II Bannerlord\Configs\ModSettings\Global\TournamentsXPanded3 Delete all the files there.
Alternate Odds System The vanillia game odds are based on your level + 30, plus leaderboard ranking compared to the other opponents. The alternate system is based on your combat skills + hp + handicap + ranking vs opponents combat skills and hp and rankings. To encourage a handicap, you can increase the base value of the prize item based on handicap. Larger the handicap, more valuable the prize, but lowers your betting odds.
1- can this mod be added or removed in mid play trough ?
2-can you add (show near tournuments button) in arena menu wtihout moving in to areanto talk areana guy) or even create menu toggle when turned on it shows some kind onf mark on the map which city has the torunument in
"Select prize" causes the game to freeze, like it is trying to register the input but never does, and nothing else on the screen is accessible, not even esc key. only thing I can do is ALT F4 out of the game. also the "reroll prize" does not seem to actually change the prize.
Already reported before but - "calculating" and "valor" gains during the tournaments are not currently working, regardless of kills or betting.
On a side note - is it at all possible to add a chance for items in the prize pool to have modifiers? This is the main thing from the RBM tournament module that I wish this had, since that actually creates a lategame reason for participating in tournaments. Frankly even a simplistic implementation like the one RBM has would already be great (10% chance for each quality level, decided after the tournament).
2286 comments
Requires Bannerlord.Harmony
Requires MCM 5.4.5
And all the MCM requirements as well.
Added the ability to expand the range of the the prize pool value. The more heroes in a tournament the higher the prize value goes. The vanilla game by default will switch from 'normal' items to 'elite' items after 4 or more hero's are involved in a tournament. These elite items are just the original named tournament prizes. Some are good, some are not. You can bypass these elite items to instead try for higher valued normal items - the better armors and weapons for example that show up in shops are just high valued normal items, not elite.
Hopefully the options make sense to configure this - personally I play with the elite requirements set to 8, with a 2000 value increase per hero and a 50% chance to bypass the elite items. However by default the mod runs with the stock game settings if you don't wish to change anything.
Safe to add/remove mid-game - does not alter the save file in any way.
All features can be enabled/disabled by the player in the MCM menu.
If a feature is disabled the associated harmony patch does not run, leaving the game completely untouched.
Compatibility Issues -
Arena Overhaul - Turn off XP Gain, Bet Odds, Max/Min bet Amounts in TXP, use AO version for those. Load After AO.
RBM - Turn off RBM Arena Module
BannerKings - Load after BannerKings but works fine.
If Arena Overhaul is detected it turns off/disables the features of TXP that conflict with Arena Overhaul. Currently they still show up in the options but you can't change them. The crash when starting a Teams match is fixed.
If you settings aren't saving/sticking go to
Documents\Mount and Blade II Bannerlord\Configs\ModSettings\Global\TournamentsXPanded3
Delete all the files there.
Alternate Odds System
The vanillia game odds are based on your level + 30, plus leaderboard ranking compared to the other opponents.
The alternate system is based on your combat skills + hp + handicap + ranking vs opponents combat skills and hp and rankings.
To encourage a handicap, you can increase the base value of the prize item based on handicap. Larger the handicap, more valuable the prize, but lowers your betting odds.
Everything but the in tournament achievements has been reactivated as of version 4.1.16.
1- can this mod be added or removed in mid play trough ?
2-can you add (show near tournuments button) in arena menu wtihout moving in to areanto talk areana guy)
or even create menu toggle when turned on it shows some kind onf mark on the map which city has the torunument in
Thanks
That should fix it.
On a side note - is it at all possible to add a chance for items in the prize pool to have modifiers? This is the main thing from the RBM tournament module that I wish this had, since that actually creates a lategame reason for participating in tournaments. Frankly even a simplistic implementation like the one RBM has would already be great (10% chance for each quality level, decided after the tournament).