Huge armor values problem solution = If you don't want/know to edit the items.xml (Modules\Vaegir Armoury\ModuleData) yourself, just open it with notepad, delete everything and paste this normalized values in there:
Update for which version ? Did you actually try it on yours and it crashed ? I'm sure we could use a bit more insights.
I use Swadian Armory/Open Source Armory (latest versions) on 1.0.3 and recently jumped on 1.1.6, worked well so far.
Correct me if I'm wrong, but since these are mostly cosmetics (with stats), there are good chances Vaegir Armory might actually work as well on any version, even 1.2.x.
Hi ADamnSexyName I'm experiencing a fatal issue when I try and launch a new campaign or sandbox game, an error (Unable to find xml or xslt file for the entry '..\..\Modules\cravans/ModuleData/ in SubModule.xml.) I'm unexperienced in this sort of thing and couldn't figure it out of my own and needed some help
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<?xml version="1.0" encoding="utf-8"?>
<Items>
<Item id="Rus_helm_icon" name="Vaegir Decorated Helmet" subtype="head_armor" mesh="rus_helm_icon" culture="Culture.sturgia" weight="4" difficulty="0" appearance="1" value="60000" Type="HeadArmor">
<ItemComponent>
<Armor head_armor="60" has_gender_variations="false" hair_cover_type="all" modifier_group="plate" material_type="Plate" beard_cover_type="all" />
</ItemComponent>
<Flags UseTeamColor="false" />
</Item>
<Item id="Rus_helm_noble" name="Vaegir Noble Helmet" subtype="head_armor" mesh="rus_helm_noble" culture="Culture.sturgia" weight="4" difficulty="0" appearance="1" value="55000" Type="HeadArmor">
<ItemComponent>
<Armor head_armor="60" has_gender_variations="false" hair_cover_type="all" modifier_group="plate" material_type="Plate" beard_cover_type="all" />
</ItemComponent>
<Flags UseTeamColor="false" />
</Item>
<Item id="Rus_helm_noble_icon" name="Vaegir Decorated Noble Helmet" subtype="head_armor" mesh="rus_helm_noble_icon" culture="Culture.sturgia" weight="4" difficulty="0" appearance="1" value="65000" Type="HeadArmor">
<ItemComponent>
<Armor head_armor="60" has_gender_variations="false" hair_cover_type="all" modifier_group="plate" material_type="Plate" beard_cover_type="all" />
</ItemComponent>
<Flags UseTeamColor="false" />
</Item>
<Item id="Rus_helm_regular" name="Vaegir Helmet" subtype="head_armor" mesh="rus_helm_regular" culture="Culture.sturgia" weight="4" difficulty="0" appearance="1" value="50000" Type="HeadArmor">
<ItemComponent>
<Armor head_armor="50" has_gender_variations="false" hair_cover_type="all" modifier_group="plate" material_type="Plate" beard_cover_type="all" />
</ItemComponent>
<Flags UseTeamColor="false" />
</Item>
<Item id="Rus_helm_regular2" name="Vaegir Helmet" subtype="head_armor" mesh="rus_helm_regular2" culture="Culture.sturgia" weight="4" difficulty="0" appearance="1" value="50000" Type="HeadArmor">
<ItemComponent>
<Armor head_armor="50" has_gender_variations="false" hair_cover_type="all" modifier_group="plate" material_type="Plate" beard_cover_type="all" />
</ItemComponent>
<Flags UseTeamColor="false" />
</Item>
<Item id="Rus_open_helm" name="Vaegir Helmet" subtype="head_armor" mesh="rus_open_helm" culture="Culture.sturgia" weight="4" difficulty="0" appearance="1" value="45000" Type="HeadArmor">
<ItemComponent>
<Armor head_armor="45" has_gender_variations="false" hair_cover_type="all" modifier_group="plate" material_type="Plate" beard_cover_type="all" />
</ItemComponent>
<Flags UseTeamColor="false" />
</Item>
<Item id="Vaegir_helm" name="War Mask" subtype="head_armor" mesh="vaegir_helm" culture="Culture.sturgia" weight="4" difficulty="0" appearance="1" value="65000" Type="HeadArmor">
<ItemComponent>
<Armor head_armor="55" has_gender_variations="false" hair_cover_type="all" modifier_group="plate" material_type="Plate" beard_cover_type="all" />
</ItemComponent>
<Flags UseTeamColor="false" />
</Item>
<Item id="Vaegir_helm_open" name="War helmet" subtype="head_armor" mesh="vaegir_helm_open" culture="Culture.sturgia" weight="3.5" difficulty="0" appearance="1" value="65000" Type="HeadArmor">
<ItemComponent>
<Armor head_armor="50" has_gender_variations="false" hair_cover_type="all" modifier_group="plate" material_type="Plate" beard_cover_type="all" />
</ItemComponent>
<Flags UseTeamColor="false" />
</Item>
<Item id="Rus_armour" name="Vaegir coat of plates" mesh="Rus_armour" is_merchandise="true" subtype="body_armor" value="800000" culture="Culture.sturgia" weight="24" difficulty="0" appearance="1" Type="BodyArmor">
<ItemComponent>
<Armor body_armor="62" leg_armor="50" arm_armor="50" covers_body="true" modifier_group="Plate" material_type="Plate" />
</ItemComponent>
<Flags UseTeamColor="true" />
</Item>
<Item id="Rus_armour1" name="Vaegir coat of plates" mesh="Rus_armour1" is_merchandise="true" subtype="body_armor" value="800000" culture="Culture.sturgia" weight="24" difficulty="0" appearance="1" Type="BodyArmor">
<ItemComponent>
<Armor body_armor="62" leg_armor="50" arm_armor="50" covers_body="true" modifier_group="Plate" material_type="Plate" />
</ItemComponent>
<Flags UseTeamColor="true" />
</Item>
<Item id="Rus_armour2" name="Vaegir coat of plates" mesh="Rus_armour2" is_merchandise="true" subtype="body_armor" value="800000" culture="Culture.sturgia" weight="24" difficulty="0" appearance="1" Type="BodyArmor">
<ItemComponent>
<Armor body_armor="64" leg_armor="50" arm_armor="50" covers_body="true" modifier_group="Plate" material_type="Plate" />
</ItemComponent>
<Flags UseTeamColor="true" />
</Item>
<Item id="Va_NorseLord" name="Northren lord helmet" subtype="head_armor" mesh="va_norselord" culture="Culture.sturgia" weight="4" difficulty="0" appearance="1" value="50000" Type="HeadArmor">
<ItemComponent>
<Armor head_armor="60" has_gender_variations="false" hair_cover_type="all" modifier_group="plate" material_type="Plate" beard_cover_type="all" />
</ItemComponent>
<Flags UseTeamColor="false" />
</Item>
</Items>
I use Swadian Armory/Open Source Armory (latest versions) on 1.0.3 and recently jumped on 1.1.6, worked well so far.
Correct me if I'm wrong, but since these are mostly cosmetics (with stats), there are good chances Vaegir Armory might actually work as well on any version, even 1.2.x.
Best way to be sure: try and report here.
At least for me
I dont know what i did to make it work i just never had issues.