Mount & Blade II: Bannerlord

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RiceFarmerDaimyo

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RiceFarmerDaimyo

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453 comments

  1. RiceFarmerDaimyo
    RiceFarmerDaimyo
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    You think I know what I'm doing? I don't know what I'm doing. But I will do my best to do this thing even though I dunno what I'm doing. *flip table*

    Update 2.4: I know I said I'm not gonna make anymore armors until Taleworld fix their lil mod kit just so I can deal with physic....but I got bored. Also this mod have 115+ armors and over 600 MB......so good luck everybody!!

    Update 2.5: Made 15 new armors which make this mod up to 130+ armors now.

    Update 2.6: Made 20 new armors. Which make this mod up to 150+ armors. Went back to fix the other armors to make them a bit nicer. Anyway...this is quite a large mod. So I'm gonna take a break from creating armors from now on. Probably gonna need a RBM patch soon. But I'm kinda lazy to do it. I'll let other people handle it. Some other people handled it.

    Update 2.6.4: Made a few armors here and there. Fix some stuff. Not a very large update.

    Update 2.7: Added 5 new armors and fixes two of the old hallow greave look to be like a tad different. A total of 163+ equipment. This
    may be the last mod for 1.5.9 before I upgrade to 1.5.10. So anything after this will require version 1.5.10. If i'm not completely lazy.

    Update Note: 1.6.0 does work with this mod. At least nothing from Taleworld end should conflict with it.

    Update Note: 1.6.1 version apparently work with my current mod. So you should be able to enjoy this mod in it 1.6.1 goodness.

    Note: Gonna be on Hiatus for a while. I'll be back when I feeling inspired or something.......that or if I stop being lazy.

    Update 2.8: I'm back! Sorta! Kinda....okay I'm half back. Haven't upload anything for  3 or 4 monthish. I made 3 new armors and it for the Vlandia. Usually, when I make armor, it mostly for a certain reason. Anyway, now this mod is up to 166+ Equipment. Work on 1.6.1 just fine. As for 1.6.0 and before that. Not entirely sure. I always go forward, never backward.

    Side Note: Man.....166+ Equipments. That quite a lot. A lot and lot of loading. Good luck everyone.

    Update: I'm currently in hiatus right now due to real life stuff. Once I get some down time, I'll be back to modding again and see if anything went wrong in the latest version of bannerlord. So I can't really help out much right now. I notice 1.6.4 is currently not playing nice with my mod, so I will probably have to fix that when I have time.

    Update: Today is 10/20/2021. Did an update. I am sleepy. Still on Hiatus. Fix the thingie.

    1.7.0 beta update: Gonna try to adjust thing moving forward. Apparently, the base game is missing some texture. Probably because they became obsolete.

    Update Post 1/22/2022: I know I haven't been updating the mod as of late. But with real life work and family trouble, there just not much I can do. It also doesn't help that I have other interest as well. I wanna pass this off to another modder, but I'm afraid the moment I get that strike of inspiration, I might end up updating the mod and it might conflict with whichever modder that was working on it of whoever I pass this off to. Anyway, I been playing it for a bit, just not extensively, and this mod still work on 1.7.1 beta as of now. I also been looking at the complaint, and try to remedy the issue. Sometime I manage to figure it out, most time I don't. I'm not that smart, ya know. I'm just a guy that like smashing and painting armor and putting it into the game. And if anyone wanna use it for their own personal troop mod, go for it. It what my mod was built for to begin with.

    Update Post 5/16/2022: I'm quite amaze people still like my mod to this day. And also, I have to apologize. I haven't been working on my mod due to work, and other frustrating things. It also doesn't help that my father recently died last month on Easter due to lung cancer. So I'm basically kind of distraught and grieving. I know it sound like I'm just giving out excuses. But I will try to update this mod.....(if my mood allow it). I'm kinda actually worry that I forgot how to make a mod since it been so long. Maybe in August or September. That when I put out a new update. Though it might not be a large once since it just me trying to fix whatever bug or mishap.

    Update Post 3.0 Optimization, 5/18/2022: I decided to look into Bannerlord and found out my armor not working as good as it should. So I remedy that in 1.7.2. Found out Taleworld put a limitation on hand armor. So if you put in 8 or more modded hand armor into your game, it somehow crash. So I remove it entirely for the sake of other people armor mod like the Swadian Armory. Then there the hide armor which wasn't working as efficiently as I like, and it took me quite a bit to fix it. All in all, it should be working fine. And if Taleworlds remove the limitation of hand armor, I will re-implement my hand armor mod. Of course, I put the data information of the hand armor in my mod as well in case anyone want to fiddle with it.

    Update Post 3.0 Optimization:As for the 1.7.1 version for anyone that still playing it instead of moving forward like I do. I made another version. This one has all the armor that I made so far. And 1.7.1 doesn't have the same restriction like 1.7.2.

    Yes, I am still alive. Update Post 3.1a Update: Did some stuff. Fix for 1.9 Beta. All I did was fix one armor though. So it not a real big fix.

    May 12, 2023: I fix the whole shoulder problem for game version 1.1.3 Game Update. I dunno when was the last time I fix something, but I fixed it. Sorry about that. I went into a bit of depression so sorry for the wait. I wanna get back into Mount and Blade Bannerlord, so....I'll try to be a bit more active.
  2. RiceFarmerDaimyo
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    PSA

    If you have old mod in your module folder that you're not using. Delete it completely. Every single mods that you are not using in your module must
    be deleted in order to get the game properly working. I don't know why, but for some odd reason, the game still read unused mod that is in our
    module folder. So the best course of action is to delete everything that we are not using. Any old mods would get in the way and should not be in the
    Module Folder. It is also recommended to start new game since the current save file would be bloated by old unused mod data and would most likely crash as we continue the game. I am not entirely sure if it true, but it better safe than sorry. It work for me thus far in 1.7.2, so it a good habit to make use of.
  3. koledadosoledado
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    Anyone here can please share XMLs of armor values that are compatible with RBM 3.8.0?
  4. SaudXSteel
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    I open cheat inventory and don't see much 
    if it is 150+ I should be able to see many more i bearly see 5 pieces of armor i am at max level character and waited in the city 2 days started showing some but shouldn't cheat show more in inventory cheat items
    like all the armor in the pictures above is not in-game
    in the new game, I see more idk maybe I wasn't looking properly but still I hoped for armor that is more OP than Dummy armor and also very cool-looking 
    its difficult to see all the added armor i wish there was another way to see only moded once 
  5. SaudXSteel
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    is this mod not in the Steam workshop? can't find it there, would be great if it is there, can you place it on the Steam Workshop? please!

    EDIT: nvm I want a mod for adding some cool new pieces of equipment but this mod has a lot of other requirements that I do not want I keep searching I hope there is a mod with cool armor and weapons without requirements 

    EDIT: NVM 
    This mod does not have any known dependencies other than the base game.
    Mods requiring this file
    i think I got it now  XD There are mods needing this mod but this one doesn't need any other than the base game 
  6. fistingcthulu
    fistingcthulu
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    Is this working on 1.27/1.28? Thanks in advance
    1. Kora0h
      Kora0h
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      works fine in 1.2.8
    2. fistingcthulu
      fistingcthulu
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      appreciate it
  7. morshudeus
    morshudeus
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    Hey, excellent mod. I would like to ask something, is it possible to not make them spawn in traders so that it is pickable only from cheat menu inventory? Because I have few more mods like that too but seeing so many of these is not a thing that I want. Appreciate it!
    1. RiceFarmerDaimyo
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      Erm....yeah? Just gotta turn the merchant thingie off for each item.
  8. DOOdhWALA
    DOOdhWALA
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    IS THIS WORK WITH THE 1.1.5 VERSION 
    1. hhjkhjkhlhljk
      hhjkhjkhlhljk
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      +1
    2. RiceFarmerDaimyo
      RiceFarmerDaimyo
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      Should work fine on 1.1.6. I tested it. But I could be wrong.
  9. JSPSKYRIM29
    JSPSKYRIM29
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    hey Dizzy lovely mod jbtw, i seem to be running into an error with the following: 

    Error:the element 'item' has invalid child element 'Flags'. Node: Flags Value: 
    Line:229 
    XML Path: File:///D:/Steam/steamapps/common/Mount & Blade II Bannerlord/Modules/CalradiaRsingArmory/ModuleDat/shoulder_armor.xml 

    just thought i'd let you know lemme know if u need the modlist by any chance!
    1. RiceFarmerDaimyo
      RiceFarmerDaimyo
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      Haaaa, okay.
    2. AzuRiG
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      I have the same issue +1
    3. Jackreilly
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      sadly +1
    4. RiceFarmerDaimyo
      RiceFarmerDaimyo
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      Rejoice. It should be fix.
    5. Krn3ll
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      Still having the error here, on load of a savegame. This time is on line 231 though.

      Fixed: there were two double entries as <Flags /> in the file, at lines 230 and 247. Just removed them both and it loads perfectly. 
    6. RiceFarmerDaimyo
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      It November 28, 2023 now. I retested my mod and it seem to be working fine with the current version of Bannerlord. Sorry, I have not been doing any update. I'm just not that inspired to do anything.
  10. trickyfoxx
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    im getting a weird texture glitch where the armors that say black in the title go all weird and the black loses its details and looks smudged and off and it dont render right
  11. dragonkn1ghtofkingdom
    dragonkn1ghtofkingdom
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    1.1.5 мод вообще не работает не появляются новые вещи
  12. itruvor
    itruvor
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    Does the mod work with RBM?
    1. RiceFarmerDaimyo
      RiceFarmerDaimyo
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      Sorry, but my mod doesn't have RBM functionality alone. Someone has to create a patch for it, and I'm too lazy to do it.
    2. ModWhore123
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      has anyone made a patch for RBM yet?