By adding tactical options to this mod, you can now defeat the enemy without attacking. You can also rely on a tough army, facing the enemy to leave calmly. Increased army fatigue attributes, now the army will rest at the right time, tired will reduce morale and speed of movement, and too tired will not be able to act. MCM required
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【mod fuction] * It reduces movement speed and reduces morale when tired * Stop moving when you're too tired * When this mod, is enabled, it is recommended to close in the MCM if there is a problem if you cancel it halfway * The army fatigue speed and the army average rank, the wounded number and the lord charm related * Can show other troops holding time (in hours) * Day and night recovery and consumption rates are different. ai the army will normally rest, the chances of rest in pursuit or flight are reduced * Fatigue now affects speed, morale, simulated attack, speed and accuracy in real combat * Information window, save the information in the lower left corner and right above (important information right above) for 14 days * sneak attack, see 1.1.3 for more information * reinforce system, please see 1.2.0 for more information
【changelog】
[1.2.1]
修复偷袭战人数过多时无限载入的问题
修复偷袭战直接向我军前进的问题(还有小概率)
现在偷袭战睡觉醒来不是立刻醒了,需要经过不同的时间,这使敌军更无阵型
偷袭战中掉落武器不是只掉一件而是掉落所有武器
增援模式可以选择援军是否由自己控制,尤其是敌人后方的
现在位于敌人后方的援军会聚集更多人才进入战场
对等待条件进行了小的调整
Fix the problem of infinite loading when there are too many sneak attacks
Fix the problem of sneak attack directly advancing to our army (there is a small probability)
Now, when you wake up from sleep in a sneak attack, you don’t wake up immediately. It takes a different amount of time, which makes the enemy even more invisible.
Not only one weapon is dropped in a sneak attack, but all weapons are dropped
Reinforcement mode can choose whether the reinforcements are controlled by yourself, especially those behind the enemy
Now the reinforcements behind the enemy will gather more talents into the battlefield
Made minor adjustments to the fatigue reduction formula, party now saves energy more
Relaxed the conditions for sneak attack
Added a reinforcement mode, which is directly reflected in the usual battles(while enter attack button)Entry time is related to distance and speed (but not distance/speed, in fact it's distance * 2 / speed, otherwise the entry time is too short). Now the army will enter the battlefield according to the distance and direction from the center of the battlefield (and enter from the edge of the battlefield), and after the battle, you can also choose to spend the same time in the big map
Two parameters have been added: battlefield radius (battlefield search range) and time lapse ratio. The battlefield radius refers to the search radius of the troops that will join the battle. The set value of T company is 4. The time lapse ratio is the proportional relationship between the battlefield time and the time on the big map. The default is that the battlefield 60s corresponds to one hour on the big map.
Although the parameter of battlefield radius can be set in MCM, it is actually shared by all archives. The parameter is refreshed every time it is saved.
add new battle type - sneak attack. When troops are camped and at night, they can carry out sneak attacks. There is a certain chance that the troops will find you when they set up camp (60% depends on the fate, 40% depends on the poor tactical skills of the two). Temporarily set the option to always enable sneak attacks. The ai of the sneak attack is a mixture of the battle ai and the hideout ai. At the beginning, it was a hideout ai, and after the battle began, it returned to the battle ai. And when awakened from sleep, there is a 0.1 chance of losing the weapon
Slightly modified the army sleep ai. Now there is a certain chance of escape when the army is stationed (only the previous version will not escape).
[1.1.2] * 修复了载入时崩溃的bug * 主角精力耗尽时会强行停止并让时间流逝 * 现在军队在驻扎时不会轻易移动了,移动时也会把帐篷收起来 * 添加了一个信息窗口,可以通过leftalt + M 打开,里面有所有信息,隐藏信息和重要信息(升级,保存等) * Fixed the crash bug when loading * When the main party runs out of energy, he will forcibly stop and let time pass * Now the party will not move easily when stationed, and will also put the tent away when moving * Added an information window, which can be opened by leftalt + M, which contains all the information, hidden information and important information (upgrade, save, etc.)
[1.1.1] * 修复了一个可能导致崩溃的bug * 现在疲劳度对模拟战也会产生影响了(可以关闭) * 现在疲劳度对真实战斗的移动速度、精确度会造成影响了(可以关闭) * 修改了ai,现在军队不会一味逃跑了,他们会在逃跑无望的情况下停止。这受战术的影响。并且处于混乱状态和劫匪都只会逃跑。(现在还未完成) * 现在扎营需要一小时并且离开也需要一小时,并且这一小时内需要消耗体力。(主角除外,并且逃跑还是立刻逃跑) * 修改了士气模型,现在士气下降的更快了(原来24小时最多下降7.2) * Fixed a bug that could cause a crash * Fatigue now also affects the simulation warfare (can be closed) * Fatigue now affects the speed and accuracy of real combat movements (which can be closed) * Modified ai, now the army will not run away, they will stop without hope of escape. This is influenced by tactics. And in a state of chaos and robbers will only escape. (Not yet completed) * It will now take an hour to camp and an hour to leave, and it will require physical exertion within that hour. (Except the main party, and they will escape immediately) * Modified the morale model, now the morale drops faster (the original 24-hour maximum drop is 7.2)
[1.1.0] * 现在军队因疲劳休息时有帐篷图标了(感谢wstan9112大佬的提醒和I'm tired) * 改进了显示UI * 修复了军团疲劳度下降问题 * 修复了mod setting不能保存的问题(以前以为MCM自动保存来着) * (未完成)对左下角信息显示做了一些调整 * 现在中英文合并到一起了 * Now the army has tent icons when it is tired to rest * Improved display ui * Fixed army fatigue drop error * Fixed problems mod setting couldn't be saved * (Not completed) Some adjustments to the lower left corner information display
[1.0.2] * 修复了士气模型的错误 * 修复了体力下降的错误 * 修复了农民和商队显示的错误 * Fixed errors in the morale model * Fixed errors in the rate of fatigue decline * Fixed errors shown by farmers and caravan groups
[MCM setting] * Night recovery rate: the recovery rate is calculated as a percentage, and the default is 0.33, or 33% per hour * Daytime recovery rate: * Speed limit: the speed when the fatigue degree drops to a certain value. When fatigue is located at (set speed -0.7)-0.3, the speed is the original speed *(0.3-existing fatigue). When the fatigue is lower than the set speed -0.7, the fatigue is the set speed. * Basic persistence time: persistence time is the maximum time to walk without sleep, and can walk at most (24 charm affects time) hours after reaching persistence time. The basic persistence time formula is ((force order 1)* force order 20 base persistence time)24. The default is that the lasts 3 days
PS: now these parameters are set by me, so although the tent icon is added, it is difficult to see. If any of the any people share their adjusted parameters I will add to the default parameters. Thank you very much.