Question since we do not get the final screen of vanilla when going through the starting menus (difficulty / ironman mode / auto-locate perks), are those options not a factor? How hard is the game / no ironman mode / I must auto-locate perks now? Also can you guys make or fix compatibility with Calradia Expanded Kingdoms mod? The custom cultures seem to conflict with the first window of dialogue in New Campaign.
This mod has a feature, among other things, that I find so useful. It lets you send a messenger to speak to anyone in your encyclopedia. You can just send a messenger to the 10 lords and speak to them without having to go seek them out. Its also a nice mod that lets you form alliances and such. You may already know about it but I like it for the reason you mentioned.
AMAZING MOD!!! How can I enable Ironman mode with this mod? I've tried both sandbox and campaign and both don't allow you to check the box with all options on and you can't set after you begin the game. Thanks in advance!
Caught a crash in the sandbox on the video when I pressed the ESC, although the should be turned off the introductory video. The introductory video did not disconnect, although there was a check mark. And in the company everything turns off perfectly. Ver mod 1.1.6 Game 1.6.0
Spoiler:
Show
Exception information Type: System.Reflection.TargetInvocationException Message: Exception has been thrown by the target of an invocation. Source: mscorlib CallStack:
at System.RuntimeMethodHandle.InvokeMethod(Object target, Object[] arguments, Signature sig, Boolean constructor)
at System.Reflection.RuntimeMethodInfo.UnsafeInvokeInternal(Object obj, Object[] parameters, Object[] arguments)
at System.Reflection.RuntimePropertyInfo.GetValue(Object obj, Object[] index)
at QuickStart.SubModule.DisableElderBrother(Boolean isFirst)
at QuickStart.SubModule.OnCultureStage(CharacterCreationState state)
at QuickStart.Patches.CharacterCreationStatePatch.NextStagePostfix(CharacterCreationState __instance, Int32 ____stageIndex, List`1 ____stages)
at TaleWorlds.CampaignSystem.CharacterCreationContent.CharacterCreationState.NextStage_Patch1(CharacterCreationState this)
at TaleWorlds.CampaignSystem.CharacterCreationContent.CharacterCreationState.OnActivate()
at TaleWorlds.Core.GameState.HandleActivate()
at TaleWorlds.Core.GameStateManager.OnPushState(GameState gameState)
at TaleWorlds.Core.GameStateManager.OnCleanAndPushState(GameState gameState)
at TaleWorlds.Core.GameStateManager.DoGameStateJobs()
at TaleWorlds.Core.GameStateManager.CleanAndPushState(GameState gameState, Int32 level)
at TaleWorlds.MountAndBlade.View.Screen.VideoPlaybackScreen.OnFrameTick(Single dt)
at TaleWorlds.MountAndBlade.GauntletUI.VideoPlaybackGauntletScreen.OnFrameTick(Single dt)
at TaleWorlds.Engine.Screens.ScreenBase.FrameTick(Single dt)
at TaleWorlds.Engine.Screens.ScreenManager.Tick(Single dt)
Inner Exception information Type: System.NullReferenceException Message: Object reference not set to an instance of an object. Source: StoryMode CallStack:
at StoryMode.StoryModeObjects.StoryModeHeroes.get_ElderBrother()
P.S. Thanks a lot for the mod, a very useful tool!
Thanks! QuickStart wasn't supporting the new "Sandbox" campaign type, so the issue you mention and a host of other adaptations to fully support Sandbox campaigns have been made in the now-released v1.2.0 which will ensure a smooth experience with either type of singleplayer campaign type.
42 comments
This mod has a feature, among other things, that I find so useful. It lets you send a messenger to speak to anyone in your encyclopedia. You can just send a messenger to the 10 lords and speak to them without having to go seek them out. Its also a nice mod that lets you form alliances and such. You may already know about it but I like it for the reason you mentioned.
although the should be turned off the introductory video.
The introductory video did not disconnect, although there was a check mark.
And in the company everything turns off perfectly.
Ver mod 1.1.6
Game 1.6.0
Exception information
Type: System.Reflection.TargetInvocationException
Message: Exception has been thrown by the target of an invocation.
Source: mscorlib
CallStack:
Inner Exception information
Type: System.NullReferenceException
Message: Object reference not set to an instance of an object.
Source: StoryMode
CallStack:
P.S. Thanks a lot for the mod, a very useful tool!