Mount & Blade II: Bannerlord

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zijistark

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zijistark

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42 comments

  1. PaTi6op
    PaTi6op
    • supporter
    • 0 kudos
    Please, update
    1. Wint3rWo1f
      Wint3rWo1f
      • supporter
      • 0 kudos
      +1. This was such a great mod to help with troubleshooting.
    2. duaneolson
      duaneolson
      • member
      • 0 kudos
      Pretty please +1
    3. Raygemaster
      Raygemaster
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      • 0 kudos
      With a cherry on top +1
    4. Ribs48
      Ribs48
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      • 0 kudos
      With fudge and nuts, assuming you're a nut fan?
    5. lazeras
      lazeras
      • premium
      • 43 kudos
  2. ilhammg
    ilhammg
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    • 0 kudos
    Please come back we need you 1.7.1
  3. Hank06
    Hank06
    • member
    • 0 kudos
    CTD with 1.7.0
  4. BOTMushin
    BOTMushin
    • member
    • 6 kudos
    Question since we do not get the final screen of vanilla when going through the starting menus (difficulty / ironman mode / auto-locate perks), are those options not a factor? How hard is the game / no ironman mode / I must auto-locate perks now? Also can you guys make or fix compatibility with Calradia Expanded Kingdoms mod? The custom cultures seem to conflict with the first window of dialogue in New Campaign. 
    1. Aphroditus01
      Aphroditus01
      • member
      • 1 kudos
      You can change that in-game Esc > Campaign options
  5. moncif
    moncif
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    • 0 kudos
    can you skip neretezes folly ? i really hate looking for 10 lords
    1. mikeytodd100
      mikeytodd100
      • supporter
      • 1 kudos
      https://www.nexusmods.com/mountandblade2bannerlord/mods/832

      This mod has a feature, among other things, that I find so useful. It lets you send a messenger to speak to anyone in your encyclopedia. You can just send a messenger to the 10 lords and speak to them without having to go seek them out. Its also a nice mod that lets you form alliances and such. You may already know about it but I like it for the reason you mentioned.
    2. OrderWOPower
      OrderWOPower
      • premium
      • 94 kudos
      Or try Telepathy. It allows you to speak to any noble anywhere instantly.
  6. Markniv
    Markniv
    • supporter
    • 0 kudos
    Can u add please option to skip all of main quests in the game?
    1. BlackDogg15
      BlackDogg15
      • supporter
      • 2 kudos
      just play sandbox?
    2. BOTMushin
      BOTMushin
      • member
      • 6 kudos
      Correct, the sandbox option allows you to skip all of the quests.
  7. mvkc
    mvkc
    • supporter
    • 0 kudos
    With this mod it is unfortunately impossible to enable Ironman mode.
  8. Ribs48
    Ribs48
    • member
    • 0 kudos
    AMAZING MOD!!!  How can I enable Ironman mode with this mod?  I've tried both sandbox and campaign and both don't allow you to check the box with all options on and you can't set after you begin the game.  Thanks in advance!
  9. hrziox
    hrziox
    • member
    • 2 kudos
    Caught a crash in the sandbox on the video when I pressed the ESC,
    although the should be turned off the introductory video.  
    The introductory video did not disconnect, although there was a check mark.
    And in the company everything turns off perfectly.
    Ver mod 1.1.6
    Game 1.6.0
    Spoiler:  
    Show



    Exception information
    Type: System.Reflection.TargetInvocationException
    Message: Exception has been thrown by the target of an invocation.
    Source: mscorlib
    CallStack:

    • at System.RuntimeMethodHandle.InvokeMethod(Object target, Object[] arguments, Signature sig, Boolean constructor)
    • at System.Reflection.RuntimeMethodInfo.UnsafeInvokeInternal(Object obj, Object[] parameters, Object[] arguments)
    • at System.Reflection.RuntimeMethodInfo.Invoke(Object obj, BindingFlags invokeAttr, Binder binder, Object[] parameters, CultureInfo culture)
    • at System.Reflection.RuntimePropertyInfo.GetValue(Object obj, Object[] index)
    • at QuickStart.SubModule.DisableElderBrother(Boolean isFirst)
    • at QuickStart.SubModule.OnCultureStage(CharacterCreationState state)
    • at QuickStart.Patches.CharacterCreationStatePatch.NextStagePostfix(CharacterCreationState __instance, Int32 ____stageIndex, List`1 ____stages)
    • at TaleWorlds.CampaignSystem.CharacterCreationContent.CharacterCreationState.NextStage_Patch1(CharacterCreationState this)
    • at TaleWorlds.CampaignSystem.CharacterCreationContent.CharacterCreationState.OnActivate()
    • at TaleWorlds.Core.GameState.HandleActivate()
    • at TaleWorlds.Core.GameStateManager.OnPushState(GameState gameState)
    • at TaleWorlds.Core.GameStateManager.OnCleanAndPushState(GameState gameState)
    • at TaleWorlds.Core.GameStateManager.DoGameStateJobs()
    • at TaleWorlds.Core.GameStateManager.CleanAndPushState(GameState gameState, Int32 level)
    • at TaleWorlds.MountAndBlade.View.Screen.VideoPlaybackScreen.OnFrameTick(Single dt)
    • at TaleWorlds.MountAndBlade.GauntletUI.VideoPlaybackGauntletScreen.OnFrameTick(Single dt)
    • at TaleWorlds.Engine.Screens.ScreenBase.FrameTick(Single dt)
    • at TaleWorlds.Engine.Screens.ScreenManager.Tick(Single dt)


    Inner Exception information
    Type: System.NullReferenceException
    Message: Object reference not set to an instance of an object.
    Source: StoryMode
    CallStack:

    • at StoryMode.StoryModeObjects.StoryModeHeroes.get_ElderBrother()



    P.S. Thanks a lot for the mod, a very useful tool!
    1. zijistark
      zijistark
      • member
      • 41 kudos
      Thanks! QuickStart wasn't supporting the new "Sandbox" campaign type, so the issue you mention and a host of other adaptations to fully support Sandbox campaigns have been made in the now-released v1.2.0 which will ensure a smooth experience with either type of singleplayer campaign type.
    2. hrziox
      hrziox
      • member
      • 2 kudos
      Thank you so much!
  10. beyondfubar
    beyondfubar
    • member
    • 9 kudos
    6 hours of testing can be done so much quicker now. I love it!