Mount & Blade II: Bannerlord
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DoctorOne

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mahmud118

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49 comments

  1. mahmud118
    mahmud118
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    [Reminder for new people]
    For the record, after enabling the mod you can still load your existing Campaigns. Game will ask you saying something like "You are trying to load a save file with different modules" just click yes and continue. But it is always logical to keep another save file. Game is still in early access.
  2. Bimo1D
    Bimo1D
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    Sticky
    looks like it doesn't working with fixed launcher 4 me
    1. Bimo1D
      Bimo1D
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      solve problem by put mod on bottom of mods list
  3. halilujah
    halilujah
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    Can you update for the full version of the game?
  4. hotwire90
    hotwire90
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    Tried to install this and when I start the game I get "Cannot load: modules\discordrp\bin\windows64_shipping_client\discordrp.dll
    After realizing this may be due to blocked dlls, I made sure to unblock then tried again. It no longer gave me the specific file error but it still said the app encountered a problem and needed to close. 1.7.0
  5. CybaPolice
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    causes crash under 1.4* branch regardless of location in mod order
    1. mahmud118
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      I'll look in to it asap but my finals are close and is it only you or is it same with everyone? And if you have bannerlord tweaks mod, could you upload the crash report as image or log, txt file.
    2. Zeagle88
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      Hi,

      Game crashed for me too when I launch it (1.4.0).
      https://imgur.com/hAuwrrV
    3. mahmud118
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      I just got on, and updated my game along with the mod. It should work now. Thank you for the report, only tested in debug mode. So if it crashes again let me know please. Thanks in advance!
  6. beck1919
    beck1919
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    This mod doesn't seem to work for me
  7. MichikoUnknownFox
    MichikoUnknownFox
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    Nice, thanks for the update. I won't change anything for now but it's good to know that there are options.
    1. mahmud118
      mahmud118
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      You are welcome
    2. MichikoUnknownFox
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      Can you give us some examples of how to use some of the new features? For example, I want to show the numbers of troops for both sides when I enter combat.
    3. mahmud118
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      I haven't made the Configuration File available for that yet, only some of them are available at the moment.
  8. TravisStewart
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    One of the most useless mods, and yet I'll always have it in my load order. Thanks buddy. :)

    p.s., crash when entering Tavern to talk to a Wanderer from campaign map.
    1. TheHaliax
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      Love the mod too, but had a crash going into a battle myself, gonna roll back to previous version.
    2. TheHaliax
      TheHaliax
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      Also it only displays in menu regardless.
    3. TheHaliax
      TheHaliax
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      ---------------------------
      Mount and Blade Bannerlord has crashed
      ---------------------------
      Better crash report provided by Bannerlord Tweaks.
      NB: This does not mean this crash was necessarily caused by Bannerlord Tweaks, it is just allowing you to see what the error was.

      NullReferenceException:

      Object reference not set to an instance of an object.



      Stack trace:

      at DiscordRP.DiscordRP.setPresence(String details, String state, String playerName, Int32 presenceKey, Boolean forceUpdate, Timestamps timestamps) in C:\Users\DoctorOne\source\repos\DiscordRP\DiscordRP\DiscordRP.cs:line 500

      at DiscordRP.DiscordRP.initMission(Mission mission, String playerName) in C:\Users\DoctorOne\source\repos\DiscordRP\DiscordRP\DiscordRP.cs:line 271

      at DiscordRP.DiscordRP.OnMissionBehaviourInitialize(Mission mission) in C:\Users\DoctorOne\source\repos\DiscordRP\DiscordRP\DiscordRP.cs:line 477

      at TaleWorlds.MountAndBlade.Mission.AfterStart()

      at TaleWorlds.MountAndBlade.MissionState.FinishMissionLoading()

      at TaleWorlds.MountAndBlade.MissionState.OnTick(Single realDt)

      at TaleWorlds.Core.GameStateManager.OnTick(Single dt)

      at TaleWorlds.Core.Game.OnTick(Single dt)

      at TaleWorlds.Core.GameManagerBase.OnTick(Single dt)

      at DMD<DMD<OnApplicationTick_Patch2>?13791695::OnApplicationTick_Patch2>(Module this, Single dt)


      ---------------------------
      OK
      ---------------------------
    4. TheHaliax
      TheHaliax
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      ---------------------------
      Crash Report
      ---------------------------
      What happened here:

      NullReferenceException:

      Object reference not set to an instance of an object.



      Stack trace:

      at DiscordRP.DiscordRP.setPresence(String details, String state, String playerName, Int32 presenceKey, Boolean forceUpdate, Timestamps timestamps) in C:\Users\DoctorOne\source\repos\DiscordRP\DiscordRP\DiscordRP.cs:line 500

      at DiscordRP.DiscordRP.initMission(Mission mission, String playerName) in C:\Users\DoctorOne\source\repos\DiscordRP\DiscordRP\DiscordRP.cs:line 271

      at DiscordRP.DiscordRP.OnMissionBehaviourInitialize(Mission mission) in C:\Users\DoctorOne\source\repos\DiscordRP\DiscordRP\DiscordRP.cs:line 477

      at TaleWorlds.MountAndBlade.Mission.AfterStart()

      at TaleWorlds.MountAndBlade.MissionState.FinishMissionLoading()

      at TaleWorlds.MountAndBlade.MissionState.OnTick(Single realDt)

      at TaleWorlds.Core.GameStateManager.OnTick(Single dt)

      at TaleWorlds.Core.Game.OnTick(Single dt)

      at TaleWorlds.Core.GameManagerBase.OnTick(Single dt)

      at DMD<DMD<OnApplicationTick_Patch2>?13791695::OnApplicationTick_Patch2>(Module this, Single dt)


      ---------------------------
      OK
      ---------------------------
    5. mahmud118
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      Okay, this one was weird. Managed fix. Updating in a minute. Thanks for all the crash reports and feedback! It really made it easier.

      But the thing was i actually can fight, talk and enter taverns. When I ran from Visual Studio. After waking up, and seeing the posts, got confused. Anyway, it is now fixed!
    6. Aeurias
      Aeurias
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      Phew, thanks for doing a fix <3... you know the game becomes literally unplayable without this mod...
    7. TravisStewart
      TravisStewart
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    8. mahmud118
      mahmud118
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      Hahah :D
    9. MichikoUnknownFox
      MichikoUnknownFox
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      I have to agree. I don't know why but knowing a game has Rich Presence just makes it better even if it literally has no effect on gameplay. Obviously a psychological thing.

      Anyway thanks for the fixes!
  9. Aeurias
    Aeurias
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    Perfect! Thank you buddy!
    1. mahmud118
      mahmud118
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      Thanks, you are very welcome!
    2. Aeurias
      Aeurias
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      Will it be possible to show both &n (Enemies) with &a (Allies) later? So: "In battle against &n enemies with &a allies"
      Thank you! This is running great atm, will let you know if anything is borked :P

      Edit 2: nvm I just saw the git and a new json, it's been removed xD
    3. mahmud118
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      I was editing that but haven't had time to add it in. Code is ready and such, i thought i removed it from config configuration. I will be adding that as soon as i can. Sorry for inconvenience :/
  10. dyanikoglu
    dyanikoglu
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    Last update is causing crashes when trying to load a save during gameplay
    1. mahmud118
      mahmud118
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      Found the issue. Corrected, updating.
    2. MichikoUnknownFox
      MichikoUnknownFox
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      Oh wow this was what was causing it? I was trying to figure out why I can't load a save, and kept thinking it was other mods doing it. I was getting tired of trying to eliminate the culprit and totally skipped over the possibility that it could be this mod.

      Thanks for fixing!
    3. mahmud118
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      Issue was a pull request that i didn't check correctly. Which was closing connection Discord after exiting campaign.
  11. Shcrotum
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    If anyone else is getting crashes when launching with other mods, try changing the SubModule.xml file to this:

    <?xml version="1.0" encoding="utf-8"?>
    <Module>
    <Name value="Discord RP"/>
    <Id value="DiscordRP"/>
    <Version value="v1.0.0"/>
    <SingleplayerModule value="true"/>
    <MultiplayerModule value="false"/>
    <Official value="false" />
    <DependedModules>
    <DependedModule Id="Native"/>
    <DependedModule Id="SandBoxCore"/>
    <DependedModule Id="Sandbox"/>
    <DependedModule Id="CustomBattle"/>
    <DependedModule Id="StoryMode" />
    </DependedModules>
    <SubModules>
    <SubModule>
    <Name value="DiscordRP"/>
    <DLLName value="DiscordRP.dll"/>
    <SubModuleClassType value="DiscordRP.DiscordRP"/>
    <Tags>
    <Tag key="DedicatedServerType" value="none" />
    <Tag key="IsNoRenderModeElement" value="false" />
    </Tags>
    </SubModule>
    </SubModules>
    <Xmls/>
    </Module>
    1. mahmud118
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      Not yet played with other mods, so thanks! I will try the XML and update the mod soon as i can!
    2. mahmud118
      mahmud118
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      Changed default XML to this one.
  12. GhostSniper768
    GhostSniper768
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    Needs a space between Mount&Blade like Mount & Blade
    1. mahmud118
      mahmud118
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      I could add a config file where ppl can change the way it looks
    2. GhostSniper768
      GhostSniper768
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      Yes pwease! That way you can do M&B or Mount & Blade... ^^

      Also is it possible to add more info to what is happening in-game, such as:

      "In a tournament at #Location#"
      "In a battle against Raiders outside #Location#"
      "In a siege at #Location#"

      as well as stuff like "Exploring #Location#'s Keep", "Exploring #Location#'s Streets" or "At #Location# Tavern".
    3. mahmud118
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      Sadly, you can not change the "Game Name" it is supported by Discord, and not dynamic. Only I can change it through their website. But i was thinking to add different named versions and let you switch between names.

      Yeah, I tried add those but sadly wasn't able to find related classes in API. Since Documentation is too new too, I couldn't :(
    4. GhostSniper768
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      Ah I see, I guess in the future it may be possible. But for now, this is better than a question mark in a box :p
    5. mahmud118
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      Added the configuration file!