Hey all, for my sanity I will not be replying to comments here often. I will do my best though. I wanted to unlock posts because they are helpful to the community to pass information about load orders and compatibility. Please be very sure of the information you post as to not mislead others. I am not able to test every load order under the sun so there may be conflicts as the game engine has a ton of moving parts and changing something can cause unexpected results. Please also keep in mind, a crash report will not tell you what caused a crash, ONLY where it crashed. There is a difference. ;D Crash reports can help me modify my code to accommodate unexpected errors. Just understand not all crashes in my mods are practical to fix if another mod is causing a corrupted game state. We are dealing with a very complicated beast when it comes to Bannerlord so always keep this in mind when posting information to the community here.
I can easily be found on YouTube or my Discord server. You can get access to my Discord by becoming a FREE member on my Patreon. I do not paywall bug fixing or anything like that. Patreon is to show your support and keep me motivated.
ALL my work will be publicly released here on Nexus and only Nexus. My mods will not be on Steam Workshop. Anyone re-uploading my work needs to ask my permission and this includes decompiling my work and copy pasting. (You all know who I am talking about lol) Realistic Genders on Steam is a stolen mod and is based off of Gender Inequality. Thank you for your interest in my work and if my mods improve your game, please do not forget to endorse here on Nexus. Click the endorse button above!
Why is this mod obfuscated and cannot be debugged?? :D
Well like I said above, this was not a decision I made to do to be difficult but rather a reaction to Nexus moderation not protecting my work from other Nexus users that are thieves. A Nexus user decompiled my mod Gender Inequality and uploaded it to Steam Workshop without crediting me and tried to hide it by renaming the mod Realistic Genders. I asked him to credit me and post links to the original mod and he refused to. He then claimed he wrote MY mod. In response I reported him to Nexus admins. But wait, the story is not over yet...
How do I know he stole my work you may be wondering?? Because I decompiled Realistic Genders and saw all the code I wrote. The same patches, the same CampaignBehavior and the exact same helper classes I WROTE and add to all my mods, which is part of a template I use. For example, I saw my identical MessageHelper class in Realistic Genders. But aside from that, the entire mod was my code, I wrote it. Look, I am not stupid and was not born yesterday, this Nexus user blatantly copied my code and tried to pass it off as his own work. He even denied it to me directly when he knows he is lying, and I know he is lying. So, I did what any good author would do and reported it to Nexus. The thief is a Nexus user that uploads mods here. Surely I thought that was the end of the matter. :D
Nexus told me there was nothing they can do as the mod was uploaded to Steam. :O Sounds like a pretty big loophole if you ask me! :D
If Nexus refuses to protect their authors' work, we have to protect it ourselves, don't we? The day they actually take my report seriously and take action to remedy this situation, is the day I can remove obfuscation from my work and make all my GitHub projects public. I hope this day comes. I think it is ridiculous to have to obfuscate video game mods but that's where we are. :/
Just so it is clear. If you are uncomfortable downloading a mod that is obfuscated, then don't! But I can say this, I have been a user here since 2011 and have uploaded tons of my work here. All mods are scanned for viruses and moderated by Nexus. Take a look at my profile and look at all I have contributed to the community and how long I have been a member at Nexus and be the judge. Just because a mod is obfuscated does not mean I can hide a virus. If I was doing that, I would be caught! :D
- Please make the mod check number of Workshop Buy Limit of the Clan.
Many mods modify this limit. This mod doesn't permit buying Workshops directly from your Innovative Menu if you exceed Vanilla Workshop Limits. Currently I have'to enter settlement manually to buy workshops to fill my Modified Clan Workshop Limit.
If you have Improved Garrisons installed this mod will no longer send out automated trade parties. You will need to send them out manually. This may also be a 1.2.9 issue, but I recall them working before installing IG.
Your workshops will deposit all finished goods in the vanilla warehouse and that's also the one that your workshops will pull from to use in production. Cheyron intended to obsolete his own warehouse storage in favor of the vanilla one, but the mod hasn't been updated to do that. You can still treat them like a fief stash, though, if you don't own a fief.
Hello, I made the spanish translation of your mod for version 1.1.5 and 1.2.2 and I noticed that even modifying several texts of the language file, several texts are not translated and remain in the original language as are the texts of market research or messages at the top of the menus, is there a possibility of an update of the same to make the translation to 100 of the texts present ? Imgur image as you can see in the image several texts are not translated and others are, and everything in the file is translated correctly.
I haven't used the mod yet but from the description and the vids, it said that you have the option to form caravans to sell your wares at other cities. Can you do this without owning the town? From what i can see it takes units from the garrison to for the caravan so would it take units from a town you don't own. And if it can't would you be willing to implement that option for like a fee?
yeah right now you need to own the town, i can probably change it so it can be done in cities you don't own and yes it does pull from the garrison so you would need to pay the settlement owner in that case... yeah i probably can add that next update
game version 1.1.5. The game does not crash but there are more than 3 workshops in a city and some purchased workshops will not show up in the clan menu
i was looking into the taleworlds code and from what i can tell there are only 3 workshops in a city available for the player to purchase. All towns have a 4th workshop which is the artisan workshop and that is for the town to produce goods for the trader to sell. So as far as the player is concerned there should only be 3 workshops. Are you using Banner Kings maybe? That adds more workshops. I will test buying some workshops though and see if they show up in my menu. Maybe a mod is conflicting but I will find out.
i tried buying workshops all over the map and all of them are listed for me... if you are using bannerkings all i can tell you is that mod has bugs and the guy disables bug reports and comments ;)
sorry no, i was not modding the game during this time. It is possible to recompile my project for someone who is on 1.8.0. It would need edits to the code though
Did you edit the output of the workshops at all or what materials they would use to make items or is that part all vanilla? Like I had an iron workshop that was losing money normally, so I paused it and came back a few weeks later and what's in the storage now is worth so much that it's impossible that it wasn't making like 1000+ denars a day. It's in Epicrotea so it has plenty of raw iron to use, but the settlement doesn't have iron bars or steel bars in stock, and I put some into the warehouse to see if it'd use it. I'm wondering if maybe the workshop is able to use those materials but they don't produce them on their own from raw iron, limiting what they can make.
hmmm, i don't remember doing anything like that, tried to simply gave you control of when things happened and kept all behavior the same. In vanilla the workshop just does its thing but i have edited it so you can toggle on and off what the workshop does. I can try to see if i can test the iron workshop there and see how it works for me. It would be helpful if you joined my discord and reported this there to help me keep track :D
no wonder workshops didn't seem that good of an investment in an unmodded version of the game lol, they cost like 20kish denars? and make such small amounts in the base game it feels like.
yup, so if you own a workshop, be prepared for the employees to steal a little ;) maybe in a future update i will remove this cap and let the workshops do what they were supposed to ;)
104 comments
I can easily be found on YouTube or my Discord server. You can get access to my Discord by becoming a FREE member on my Patreon. I do not paywall bug fixing or anything like that. Patreon is to show your support and keep me motivated.
ALL my work will be publicly released here on Nexus and only Nexus. My mods will not be on Steam Workshop. Anyone re-uploading my work needs to ask my permission and this includes decompiling my work and copy pasting. (You all know who I am talking about lol) Realistic Genders on Steam is a stolen mod and is based off of Gender Inequality. Thank you for your interest in my work and if my mods improve your game, please do not forget to endorse here on Nexus. Click the endorse button above!
Well like I said above, this was not a decision I made to do to be difficult but rather a reaction to Nexus moderation not protecting my work from other Nexus users that are thieves. A Nexus user decompiled my mod Gender Inequality and uploaded it to Steam Workshop without crediting me and tried to hide it by renaming the mod Realistic Genders. I asked him to credit me and post links to the original mod and he refused to. He then claimed he wrote MY mod. In response I reported him to Nexus admins. But wait, the story is not over yet...
How do I know he stole my work you may be wondering?? Because I decompiled Realistic Genders and saw all the code I wrote. The same patches, the same CampaignBehavior and the exact same helper classes I WROTE and add to all my mods, which is part of a template I use. For example, I saw my identical MessageHelper class in Realistic Genders. But aside from that, the entire mod was my code, I wrote it. Look, I am not stupid and was not born yesterday, this Nexus user blatantly copied my code and tried to pass it off as his own work. He even denied it to me directly when he knows he is lying, and I know he is lying. So, I did what any good author would do and reported it to Nexus. The thief is a Nexus user that uploads mods here. Surely I thought that was the end of the matter. :D
Nexus told me there was nothing they can do as the mod was uploaded to Steam. :O Sounds like a pretty big loophole if you ask me! :D
If Nexus refuses to protect their authors' work, we have to protect it ourselves, don't we? The day they actually take my report seriously and take action to remedy this situation, is the day I can remove obfuscation from my work and make all my GitHub projects public. I hope this day comes. I think it is ridiculous to have to obfuscate video game mods but that's where we are. :/
Just so it is clear. If you are uncomfortable downloading a mod that is obfuscated, then don't! But I can say this, I have been a user here since 2011 and have uploaded tons of my work here. All mods are scanned for viruses and moderated by Nexus. Take a look at my profile and look at all I have contributed to the community and how long I have been a member at Nexus and be the judge. Just because a mod is obfuscated does not mean I can hide a virus. If I was doing that, I would be caught! :D
I have a suggestion:
- Please make the mod check number of Workshop Buy Limit of the Clan.
Many mods modify this limit. This mod doesn't permit buying Workshops directly from your Innovative Menu if you exceed Vanilla Workshop Limits.
Currently I have'to enter settlement manually to buy workshops to fill my Modified Clan Workshop Limit.
Note: You need to own the Settlement for Workshop to send out Parties.
Does it give raw input in workshops or I have to use the awful 6000 limited warehouse and store output in warehouse you ve made?
I was so eager the warehouse would have unlimited storage for my raw materials but I am not sure if it's working as intended or simply bugs in 1.2.9
Imgur image
as you can see in the image several texts are not translated and others are, and everything in the file is translated correctly.
Great mod!s
https://discord.gg/BVHH4J4U
If I pause selling production, and manually sell it I can make 4-5 times what it's monthly income is.
Also I am finding that even I have thousands of raw materials in stock, if purchase materials is on, it will not use what is in the stock first.