Mount & Blade II: Bannerlord
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Captain_Octavius

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Maegfaer

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19 comments

  1. Maegfaer
    Maegfaer
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    MOD AUTHORS take note! Game version e1.5.4 going main branch changed id "soln_item_usages" to "soln_item_usage_sets", update your project.mbproj file accordingly or your animations won't work!
  2. bestmods168
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    Hope this still works.  Going to boost your downloads.
    1. legorass
      legorass
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      Doesnt working.
    2. bestmods168
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      its no longer needed.  taleworlds fixed this issue a long time ago. 
  3. irulannaba
    irulannaba
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    I'm having a crash at startup. Why is this though? there is no report from better exception either.
    1. MajorSkakker
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      I found a similar issue as yours from using Realistic Battle Mod (RBM) (see above)
      You may not be using RBM, but it is an animation inclusive mod.

      I found it by disabling all mods and enabling 4 at a time till I found it.
      Try enabling this mod and running the game without any other mods and see if you crash.
      If you dont, enable mods gradually and start the game on top of this mod and see which mod is incompatible.
    2. Drax70
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      Yeah, as @MajorSkakker said!

      From my testing, this is my mod list for e1.5.4 Main, that is compatible with XML Compatibility Fix:

      Bannerlord.Harmony
      Bannerlord.ButterLib
      Bannerlord.UIExtenderEx
      BetterExceptionWindow
      Bannerlord.MBOptionScreen
      Bannerlord.MBOptionScreen.MCMv3
      Bannerlord.MBOptionScreen.ModLib
      * Native
      * SandBoxCore
      * CustomBattle

      fixyourdamnbanners
      * Sandbox
      * StoryMode

      BannerLib
      HarmonySummary
      SettlementIcons
      TheSturgianBridge
      ExitSettlement
      ImprovedGarrisons
      CaravansGiveXPRedux
      KillBanditsRaiseRelations
      LootedVillageInteractions
      PartyAIOverhaulCommands
      AutoTrader
      BetterTime
      AIValuesLife
      EquipBestItem
      reinsAnimation
      PlayerExecuteEdit
      UsefullCompanions
      JTPrisonerRecruitment
      PartyScreenEnhancements
      RealHorses
      ImprovedSmithing
      Northern Bear Pelt Cape
      PlayerDeathPatches
      WarbandCasualtyLog
      ConsiderMyKingdom
      TournamentFairArmour
      OnlyNormalQualityLoot
      CapeFix
      xxWoundXP
      EvilNoblemanExecutionerEdit
      CraftedItemCopyright
      HVsPriceBalance-Armor
      HVsPriceBalance-HorsesWithTroopHorses
      ItemEncyclopedia
      EquipmentInEncyclopedia
      DiplomacyFixes
      AllegianceOverhaul
      SaveBattleFormation
      Dismemberment (Plus)
      Aragas.AltSaveMissingModuleFix
      zzBannerlordTweaks

      Not compatible:

      Detailed Character Creation (DCC)
      Feel The Hit
      Magic Holsters
      Realistic Battle AI Module
      Realistic Battle Combat Module

      Thanks!
    3. godholdingagun
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      Thanks Drax for saving me the time of having to find those for my own! I was just about to report the RBM conflict. I tried notifying the mod creator.
    4. irulannaba
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      hey, those mods that don't work (DCC and others) are the ones that are using the mbproject files, I looked into your mod list and not even one mod (that you enabled) use mbproject file. 

      it seems there's a lot of misunderstanding about this mod. This mod only works if you have those type of files that I mentioned, what this mod does is merge those mbproject files into one. But this mod has a requirement that is to not include the line
      <base>
      -------mod content-----
      </base>  
      in the mbproject file. That's why DCC, RBM, and others crash the game. So I would recommend you to deactivate this mod on that mod order because this mod does nothing.
  4. MajorSkakker
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    Thanks Maegfaer for this mod.

    I found an incompatibility with Realistic Battle Mod (RBM).
    My game crashes when launching if I load your XML mod with the 2 modules of RBM.
    Tried putting your mod before and after there mod but it still crashes after launching the game(after selecting mods and before main menu of game appears).

    I see that they have added a project.mbproj file, but I dont see any reference to "soln_item_usages" or "soln_item_usage_sets" in their mod.

    Any chance you can have a look and see what may be the issue?

    Thanks in advance and I understand if you cant do it.

    RBM mod:
    https://www.nexusmods.com/mountandblade2bannerlord/mods/791?tab=description
  5. Joker860
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    Game version e1.5.4 going main branch changed id "soln_item_usages" to "soln_item_usage_sets"
    The great ideas of Taleworlds! 
  6. Designer225
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    On the one hand, merging XML documents could fix some mod compatibility issues. On the other hand, improperly merged XML documents could introduce new mod compatibility issues. Interesting mod nonetheless, could use better instructions and an example though.

    I'm working on a mod that allows XML patching a la RimWorld, but it's been on the back-burner due to IRL reasons, so this might be the next best thing. Although I do plan on my mod to work with not just project.mbproj-defined files.
    1. Maegfaer
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      Feel free to use the code of this mod in any way you like, that sounds like a very good way to handle XML patching, looking forward to it!
    2. predator298123
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      I recon using "BannerLord Mod Launcher" to load it up, and then put it on very first top among any other mods. It works for me, but haven't done any durability tests yet.
  7. Blacksteeler94
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    Hey there! I don't know why even having checked dll files and installed this mod I'm not able to use most of mods. I'm suffering from this from 1.5.3 Would you mind to give me some tips? Thanks a lot!
    1. Maegfaer
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      If you use e1.5.3, download the 1.1.0 version instead of the 1.1.1
  8. RaitzuViMata
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    Will crash client on start, if mod is not placed at last in mod order, should correct description as it seems to matter

    Heres list of mods currently using with this fix, without any issues: https://i.imgur.com/y0QjC42.jpg
    Mod seems to be also save game compatible. Will later try to add more mods (that I know, weren't compatible before.)

    Noneless, thanks for the fix
    1. Maegfaer
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      I updated the description concerning the load order, will investigate later. And yes, this doesn't save any data so it's completely safe to remove at any time.

      Note that some mods may not work as well until they specifically update their files to work with this mod.
  9. BenjiG91
    BenjiG91
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    This is going to become one of the most important mods in the future