1.7.1 - original files don't work. But! If remove part of the line "GameMenu.MenuFlags.none" and recompile the project, then it will start without problems.
And can I specify the author of the mod as a co-author in my submod? Without his creativity, it would have been much more difficult for me to start dealing with dll-mods :) Technically, I can replace the work of the script with a banal recovery for the full price, without a percentage (since this is exactly what I would have done if I had not met this mod). In theory, I can replace all links with my own names, but that would be ... impolite towards the author of the original work.
___ Update: ok, ignore or silence is also the answer
5 comments
But!
If remove part of the line "GameMenu.MenuFlags.none" and recompile the project, then it will start without problems.
Example:
https://drive.google.com/file/d/1XVg3WMFLjamnWhL_NjHIJZDCqwVa25gE/view?usp=sharing
I guarantee performance after minimal edits.
I myself use a submod based on this mod =)
____
By the way, is it possible to put my submod on a nexus without removing links to the original?
Would the original author mind?
https://forums.taleworlds.com/index.php?threads/dll-submod-buy-exchange-renown-influence-xp-food-donate-town-horses-fast-menu-craft-refine-hire-upgrade-villager-recruit-elite.445013/
And can I specify the author of the mod as a co-author in my submod?
Without his creativity, it would have been much more difficult for me to start dealing with dll-mods :)
Technically, I can replace the work of the script with a banal recovery for the full price, without a percentage (since this is exactly what I would have done if I had not met this mod).
In theory, I can replace all links with my own names, but that would be ... impolite towards the author of the original work.
___
Update: ok, ignore or silence is also the answer
shiet.