Mount & Blade II: Bannerlord

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Created by

BenjiG91 - KingKilo

Uploaded by

BenjiG91

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26 comments

  1. Sungjulee
    Sungjulee
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    if dat dagger would look like a parrying dagger, dat would have been great lol
  2. Throwaway420691337
    Throwaway420691337
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    1.0.0 compatible?
    1. molestedhandrail
      molestedhandrail
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      It's just an item mod so it works fine (I'm using 1.1.1). Will always work
  3. RPVkraven
    RPVkraven
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    Does this count as a shield for the one handed perk that buffs one handers without shield?
  4. GarlandCrawford
    GarlandCrawford
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    its 1.7.0 compatible but i hope u add more wpns <3 :)
  5. Spartacus216
    Spartacus216
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    1.7.0 compatible ?
  6. Jaydaking26
    Jaydaking26
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    love this mod looks really cool and when you shield bash with the axe it actually looks like you are dual wielding 
  7. trisescu
    trisescu
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    Cool concept, but where can I find them in-game? I can't find them in any towns.
    1. AAndry
      AAndry
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      You need to play for a while and check Trader, all the objects in the game need to spawn, it's not instantly.
  8. ilhanawdsa
    ilhanawdsa
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    hangi tus ile çalisiyor  yada nasil?
  9. Ping827
    Ping827
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    Can you do a tutorial . I want to make a complete weapon mesh but do not know how . Thank you 

    edit: don’t you get a complete mesh when you go to blacksmith a sword?
    1. BenjiG91
      BenjiG91
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      So, a weapon in bannerlord is actually a collection of weapon aprts - multiple meshes combined. A full mesh would be a mesh of an entire weapon - like a shield or a helmet or boots. If you're looking to sculpt your own mesh, it'll be best to look up blender tutorials online
  10. GoldBergPL
    GoldBergPL
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    CAN I DUAL WIELD ANY WEAPONS OR DO THEY HAVE TO BE THE ONES FROM YOUR MOD ? 
    1. BenjiG91
      BenjiG91
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      This is a light weight mod - designed to help other modders with implementing similar stuff in their troop trees / overhauls.

      If you follow the same method I did, you could use any weapon, but it requires a FULL mesh. This means the entire weapon would needs it's own mesh, rather than be divided up into pieces. If you find other full meshes in the game, you can replace the mesh="MESH" section and use that instead.