at System.ThrowHelper.ThrowKeyNotFoundException() at System.Collections.Generic.Dictionary`2.get_Item(TKey key) at TaleWorlds.CampaignSystem.SandBox.CampaignBehaviors.ItemConsumptionBehavior.MakeConsumption(Town town, Dictionary`2 categoryDemand, Dictionary`2 saleLog) at TaleWorlds.CampaignSystem.SandBox.CampaignBehaviors.ItemConsumptionBehavior.MakeConsumptionInTown(Town town, Dictionary`2 saleLog) at TaleWorlds.CampaignSystem.MbEvent`1.InvokeList(EventHandlerRec`1 list, T t) at TaleWorlds.CampaignSystem.CampaignEvents.DailyTickTown(Town town) at TaleWorlds.CampaignSystem.CampaignEventDispatcher.DailyTickTown(Town town) at TaleWorlds.CampaignSystem.CampaignPeriodicEventManager.PeriodicTicker`1.PeriodicTickSome(Double timeUnitsElapsed) at TaleWorlds.CampaignSystem.CampaignPeriodicEventManager.PeriodicDailyTick() at TaleWorlds.CampaignSystem.Campaign.Tick() at TaleWorlds.CampaignSystem.MapState.OnMapModeTick(Single dt) at TaleWorlds.CampaignSystem.MapState.OnTick(Single dt) at TaleWorlds.Core.GameStateManager.OnTick(Single dt) at TaleWorlds.Core.Game.OnTick(Single dt) at TaleWorlds.Core.GameManagerBase.OnTick(Single dt) at TaleWorlds.MountAndBlade.Module.OnApplicationTick_Patch1(Module this, Single dt)
i had the same when i load after the crash, some equipment turns into error item placeholder, my character goes naked in my case, with items spawned by this mod, moded equipments vanish while the vanilla ones stay put
Works fine on 1.7.2. But... I had 2 special loot in about 20 fights (at 7% rate), but both of them were crafted swords Although after the 1st drop I tried to set the config.json as follows: "defaultItemPool": true, "customItemPool": false,
Did you ever find a solution to this? I keep getting Crafted Throwing Knives and Crafted Swords - even after restarting and intentionally not doing any smithing what so ever. I also tried to change the custom item pool to false.
79 comments
my game version is 1.1.5.2
Player Strength:
Enemy Strength:
Special Loot Probability: 1%
- Reasons
Source: mscorlib
The given key was not present in the dictionary.
- Inner exception
Source: No module
No inner exception was thrown
- Callstacks
Protip: Use a debugger like dnSpy or Visual studio to trace the source of error, by stepping the program line by line. You can restart with dnSpy attached.
Inner exception callstack:
No inner exception was thrown
Outer exception callstack:
at System.ThrowHelper.ThrowKeyNotFoundException()
at System.Collections.Generic.Dictionary`2.get_Item(TKey key)
at TaleWorlds.CampaignSystem.SandBox.CampaignBehaviors.ItemConsumptionBehavior.MakeConsumption(Town town, Dictionary`2 categoryDemand, Dictionary`2 saleLog)
at TaleWorlds.CampaignSystem.SandBox.CampaignBehaviors.ItemConsumptionBehavior.MakeConsumptionInTown(Town town, Dictionary`2 saleLog)
at TaleWorlds.CampaignSystem.MbEvent`1.InvokeList(EventHandlerRec`1 list, T t)
at TaleWorlds.CampaignSystem.CampaignEvents.DailyTickTown(Town town)
at TaleWorlds.CampaignSystem.CampaignEventDispatcher.DailyTickTown(Town town)
at TaleWorlds.CampaignSystem.CampaignPeriodicEventManager.PeriodicTicker`1.PeriodicTickSome(Double timeUnitsElapsed)
at TaleWorlds.CampaignSystem.CampaignPeriodicEventManager.PeriodicDailyTick()
at TaleWorlds.CampaignSystem.Campaign.Tick()
at TaleWorlds.CampaignSystem.MapState.OnMapModeTick(Single dt)
at TaleWorlds.CampaignSystem.MapState.OnTick(Single dt)
at TaleWorlds.Core.GameStateManager.OnTick(Single dt)
at TaleWorlds.Core.Game.OnTick(Single dt)
at TaleWorlds.Core.GameManagerBase.OnTick(Single dt)
at TaleWorlds.MountAndBlade.Module.OnApplicationTick_Patch1(Module this, Single dt)
when i load after the crash, some equipment turns into error item placeholder, my character goes naked
in my case, with items spawned by this mod, moded equipments vanish while the vanilla ones stay put
I had 2 special loot in about 20 fights (at 7% rate), but both of them were crafted swords
Although after the 1st drop I tried to set the config.json as follows:
"defaultItemPool": true,
"customItemPool": false,