Mount & Blade II: Bannerlord
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helokero13

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helokero13

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79 comments

  1. clintonramos
    clintonramos
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    Hi, Is Select Any Kingdom Culture Mod savegame Compatible? Thank you
  2. Copra9909
    Copra9909
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    special loot probability never changes i changed the value of it from the config file i still get 1% when i enter a fight please help :(

    my game version is 1.1.5.2

    Player Strength: 
    Enemy Strength: 
    Special Loot Probability: 1%
  3. Zudakas
    Zudakas
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    Awesome! Thank you for the update :D
  4. Quail2554
    Quail2554
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    Fantastic idea.  Has potential to be a must have for those who don’t like smithing. 
  5. nik9730
    nik9730
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    The special loot disappears after you save and load the game, i have no other mods that fiddle with loot
  6. Dantelian12
    Dantelian12
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    Any way to add this mod to Steam Workshop?
  7. gseasy
    gseasy
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    crash on the big map sometime, please help me

    - Reasons
    Source: mscorlib
    The given key was not present in the dictionary.

    - Inner exception
    Source: No module
    No inner exception was thrown

    - Callstacks
    Protip: Use a debugger like dnSpy or Visual studio to trace the source of error, by stepping the program line by line. You can restart with dnSpy attached.

    Inner exception callstack:

    No inner exception was thrown

    Outer exception callstack:

    at System.ThrowHelper.ThrowKeyNotFoundException()
    at System.Collections.Generic.Dictionary`2.get_Item(TKey key)
    at TaleWorlds.CampaignSystem.SandBox.CampaignBehaviors.ItemConsumptionBehavior.MakeConsumption(Town town, Dictionary`2 categoryDemand, Dictionary`2 saleLog)
    at TaleWorlds.CampaignSystem.SandBox.CampaignBehaviors.ItemConsumptionBehavior.MakeConsumptionInTown(Town town, Dictionary`2 saleLog)
    at TaleWorlds.CampaignSystem.MbEvent`1.InvokeList(EventHandlerRec`1 list, T t)
    at TaleWorlds.CampaignSystem.CampaignEvents.DailyTickTown(Town town)
    at TaleWorlds.CampaignSystem.CampaignEventDispatcher.DailyTickTown(Town town)
    at TaleWorlds.CampaignSystem.CampaignPeriodicEventManager.PeriodicTicker`1.PeriodicTickSome(Double timeUnitsElapsed)
    at TaleWorlds.CampaignSystem.CampaignPeriodicEventManager.PeriodicDailyTick()
    at TaleWorlds.CampaignSystem.Campaign.Tick()
    at TaleWorlds.CampaignSystem.MapState.OnMapModeTick(Single dt)
    at TaleWorlds.CampaignSystem.MapState.OnTick(Single dt)
    at TaleWorlds.Core.GameStateManager.OnTick(Single dt)
    at TaleWorlds.Core.Game.OnTick(Single dt)
    at TaleWorlds.Core.GameManagerBase.OnTick(Single dt)
    at TaleWorlds.MountAndBlade.Module.OnApplicationTick_Patch1(Module this, Single dt)
    1. counthasisin
      counthasisin
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      i had the same
      when i load after the crash, some equipment turns into error item placeholder, my character goes naked
      in my case, with items spawned by this mod,  moded equipments vanish while the vanilla ones stay put
    2. 1337232468
      1337232468
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      Same
    3. TheDailyXPerience
      TheDailyXPerience
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      +1
  8. thetaprime
    thetaprime
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    This is now borked since the stealth update last night, even with the updated Butterlib and MCM.
    1. Radeni
      Radeni
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      Can confirm, causes crash on startup
  9. OmronHe
    OmronHe
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    Did this mod increase loot drop chance?
  10. halfmoooon
    halfmoooon
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    Works fine on 1.7.2. But...
    I had 2 special loot in about 20 fights (at 7% rate), but both of them were crafted swords
    Although after the 1st drop I tried to set the config.json as follows:
    "defaultItemPool": true,
      "customItemPool": false,
    1. ReZpawner
      ReZpawner
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      Did you ever find a solution to this? I keep getting Crafted Throwing Knives and Crafted Swords - even after restarting and intentionally not doing any smithing what so ever. I also tried to change the custom item pool to false.