I think this is a great mod! Don't suppose there's a version that decreases relation if you lose too many men near towns and cities? Would be great if this did that as well. Keep it somewhat balanced and make it even more immersive.
same for me but me im on the v1.0.2 and that not working and with the bugg i have i can not continuate my save game without this MOD sadly This bugg of V1.0.2 is:your companion ask always his wage to you and u have the money for paye it but the bugg create it llike if u had no money in your pocket and broke your moral and impossible to continuate the save game cause of this s#*! bugg
It doesn't seem like the author is active here, but here goes. I would like to suggest some changes to the module strings.
Let my men have a drink [Morale / Companion Relation] -> Buy a drink for your men [Morale / Companion Relation] Your party member are having the spirit -> Your men are in high spirits You can input the amount you want to donate (1,000 gold per increasing point -> Enter the amount of gold you wish to donate (1,000 gold per point) You can select the notables that you want to raise relation with -> Select the notables you wish to improve relations with You can select the notables that you want to raise their power -> Select the notables you wish to expand the influence of The amount of food you need ({goldPerUnit} gold per unit) -> Enter the amount of food you wish to donate ({goldPerUnit} gold per unit) The number you inputted is too much / You have inputted invalid number -> The number you have inserted is too large or invalid I would like to know someone here [Relation] -> Improve relations with someone in this settlement [Relation] Relation with {notable} has increased -> Your relation with {notable} has improved Relation with {notable} has reached relation cap -> Your relation with {notable} has reached the relation cap Spending gold for the notables to expand [Power] -> Expand the influence of a notable [Power] {notable} are expanding their influence -> The influence of {notable} has expanded This place need some economic development [Prosperity / Hearth] -> Invest in the economic development of this settlement [Prosperity / Hearth] There are more people visits this place -> More people are now visiting this settlement This is place need some food for storage [Food] -> Donate food to this settlement [Food] This place have more food storage now -> The settlement now has more food This place is full of food storage -> The food stocks are full
Since these strings seem to be hard-coded, I ended up making the changes myself using DnSpy.
106 comments
cheers
Ty for your Mod
and that not working and with the bugg i have i can not continuate my save game without this MOD sadly
This bugg of V1.0.2 is:your companion ask always his wage to you and u have the money for paye it
but the bugg create it llike if u had no money in your pocket and broke your moral and impossible to continuate the save game cause of this s#*! bugg
Let my men have a drink [Morale / Companion Relation] -> Buy a drink for your men [Morale / Companion Relation]
Your party member are having the spirit -> Your men are in high spirits
You can input the amount you want to donate (1,000 gold per increasing point -> Enter the amount of gold you wish to donate (1,000 gold per point)
You can select the notables that you want to raise relation with -> Select the notables you wish to improve relations with
You can select the notables that you want to raise their power -> Select the notables you wish to expand the influence of
The amount of food you need ({goldPerUnit} gold per unit) -> Enter the amount of food you wish to donate ({goldPerUnit} gold per unit)
The number you inputted is too much / You have inputted invalid number -> The number you have inserted is too large or invalid
I would like to know someone here [Relation] -> Improve relations with someone in this settlement [Relation]
Relation with {notable} has increased -> Your relation with {notable} has improved
Relation with {notable} has reached relation cap -> Your relation with {notable} has reached the relation cap
Spending gold for the notables to expand [Power] -> Expand the influence of a notable [Power]
{notable} are expanding their influence -> The influence of {notable} has expanded
This place need some economic development [Prosperity / Hearth] -> Invest in the economic development of this settlement [Prosperity / Hearth]
There are more people visits this place -> More people are now visiting this settlement
This is place need some food for storage [Food] -> Donate food to this settlement [Food]
This place have more food storage now -> The settlement now has more food
This place is full of food storage -> The food stocks are full
Since these strings seem to be hard-coded, I ended up making the changes myself using DnSpy.