Mount & Blade II: Bannerlord
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helokero13

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helokero13

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106 comments

  1. gab21
    gab21
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    Great mod
  2. bmthrooh
    bmthrooh
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    • 72 kudos
    glad to see you back
    cheers
  3. DsDs619
    DsDs619
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    Pls update for 1.2.8 game boring without it.
    1. fistingcthulu
      fistingcthulu
      • member
      • 1 kudos
      +1
  4. RankMayor
    RankMayor
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    I think this is a great mod! Don't suppose there's a version that decreases relation if you lose too many men near towns and cities? Would be great if this did that as well. Keep it somewhat balanced and make it even more immersive. 
  5. Err032
    Err032
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    • 1 kudos
    1.0.3  not working for me
  6. Blady20Ober
    Blady20Ober
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    Work great on 1.0.3 
  7. Lscratch9
    Lscratch9
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    Not Working on V1.1.0 Beta
  8. veemoth
    veemoth
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    thx u sir for the update
    1. ArDi0o
      ArDi0o
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      +1 Thy for the Fix :)
  9. wyj19901021
    wyj19901021
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    After today's hotfix, it no longer works for me now
    1. ArDi0o
      ArDi0o
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      +1 . Sorry for not having an stack trace but the game closes while booting as soon i activate this mod. Game Runs on Regular 1.0.2 .
      Ty for your Mod
    2. Threnix
      Threnix
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      +1. Sneaky 1.02 hotfix killed mod for now- game close at boot
    3. veemoth
      veemoth
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      same for me but me im on the v1.0.2
      and that not working and with the bugg i have i can not continuate my save game without this MOD sadly
      This bugg of V1.0.2 is:your companion ask always his wage to you and u have the money for paye it
      but the bugg create it llike if u had no money in your pocket and broke your moral and impossible to continuate the save game cause of this s#*! bugg
  10. Lusario
    Lusario
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    It doesn't seem like the author is active here, but here goes. I would like to suggest some changes to the module strings.

    Let my men have a drink [Morale / Companion Relation] -> Buy a drink for your men [Morale / Companion Relation]
    Your party member are having the spirit -> Your men are in high spirits
    You can input the amount you want to donate (1,000 gold per increasing point -> Enter the amount of gold you wish to donate (1,000 gold per point)
    You can select the notables that you want to raise relation with -> Select the notables you wish to improve relations with
    You can select the notables that you want to raise their power -> Select the notables you wish to expand the influence of
    The amount of food you need ({goldPerUnit} gold per unit) -> Enter the amount of food you wish to donate ({goldPerUnit} gold per unit)
    The number you inputted is too much / You have inputted invalid number -> The number you have inserted is too large or invalid
    I would like to know someone here [Relation] -> Improve relations with someone in this settlement [Relation]
    Relation with {notable} has increased -> Your relation with {notable} has improved
    Relation with {notable} has reached relation cap -> Your relation with {notable} has reached the relation cap
    Spending gold for the notables to expand [Power] -> Expand the influence of a notable [Power]
    {notable} are expanding their influence -> The influence of {notable} has expanded
    This place need some economic development [Prosperity / Hearth] -> Invest in the economic development of this settlement [Prosperity / Hearth]
    There are more people visits this place -> More people are now visiting this settlement
    This is place need some food for storage [Food] -> Donate food to this settlement [Food]
    This place have more food storage now -> The settlement now has more food
    This place is full of food storage -> The food stocks are full

    Since these strings seem to be hard-coded, I ended up making the changes myself using DnSpy.