Would be nice, it's a very interesting mod realistic and adding a system without adding too much extra stuff killing the taste and balance of the mod (which many unfortunately end up doing)
Jesus...five people asking, between August and October 2023, no one has the idea to try and give feedback.
Awesome guys, thanks for your contribution...I guess ?
So I've done it for you.
I'm currently on 1.1.6, used Supply Lines for Bannerlord v1.1.4, no crash, nothing special actually, which means very good chances this actually works on 1.1.5 (for what is worth).
Nexus should have honor ... people should ask to Nexus suggestions to add this because mods communities can be really taxing in teaching how to set mods packages (like 10+ mods maybe 20 mods or even 2-3 mods and learn stuff.. and you just did help... .. thanks.
I want to reintroduce this mod in my current playthrough (largely due to the immersive way it solves castle food shortages) but I am trying to remember if there are configurable options when using this, for example I would prefer to deactivate the patrol funtion if possible (using the feature included in Improved Garrisons) and I temporarily have no internet to download this at my home to test this for myself.
yeah just disable garrison attacks in the MCM, to be honest i should have made those a separate mod, maybe when im not so busy that is what I am going to do.
correct, this mod is creating patrols randomly when enemies come within range of the settlement if garrison attacks is enabled in the mcm. By default it is enabled.
The options for "improved garrisons" are located in its own menu which is accessed by pressing Alt and G simultaneously. By default the options for improved garrisons should be off for the AI.
227 comments
Awesome guys, thanks for your contribution...I guess ?
So I've done it for you.
I'm currently on 1.1.6, used Supply Lines for Bannerlord v1.1.4, no crash, nothing special actually, which means very good chances this actually works on 1.1.5 (for what is worth).