*** Note to others please feel free to share your experiences with the mod. ** This mod is only meant for Campaign and Sandbox game modes, it is not compatible with CustomBattles! *(Oh as a side note if you're liking the mod let me know by giving me your follow and endorsement) Thanks JOIN ME ON DISCORD:Discord
$$$$$$$ I wanted to send a BIG shout Thank You to those of you who sent in donations towards my efforts. I am not soliciting for compensation, but at the same time wanted to let you know that your donations are very much appreciated. Click Here if you would like to Donate! $$$$$$$
12-14-2024 - DismembermentPlus v2.0.7.6 for Bannerlord v1.2.12 Release
Synchronization to Bannerlord 1.2.12 libraries
Updated Supported Language_data Files to include valid text_processor info. (German, French, Itatlian, English, Russian, Sapnish, Polish, Turkish). Issue reported by @Operative85
08-03-2024 - DismembermentPlus v2.0.7.4 for Bannerlord v1.2.10 Release
Sync with 1.2.10 Libraries
Fix armor color bug with some armors on dismemberment of limbs
Fix duplicate base Mesh components being added to Entity objects. (Flickering Effect)
Inclusion of Overrides defaults for Custom Body, Hand, Leg armors (Naked Bodies)
**I also uploaded v2.0.7.4 for 1.2.9 its in the Old Versions Section. v2.0.7.3 for 1.2.9 is archived.
For those running Eagle Rising or other full conversion mods with a lot of custom Armors this should fix the visual glitches you were seeing.
Special Thanks to the following Translators!!!
French Translation provided by NexusModsUser @Charly30
(zho-CN) Chinese Simplified Translation provided by Nexus User @dontkillchicken
(JPN) Translation provided by Discord user @HarryCopylight
Italian Translation provided by Discord User @MrGraffio
Português (BR) Translation provided by Discord User @Kildare
Spanish Translation provided by Nexus User @celiand
*Thank you for your patience as I work through the issues!! I am sure you will let me know if I screwed up!
That is my debug message just letting you know that your attempted attack didn't pass requirements needed to trigger dismemberment. Debug messages should be turned off to avoid the spam!
So far I've fought some wights, and it changes the dead wights entire corpse once you dismember a part of them, making them human n stuff, so it doesn't work well with wights or any other non human enemies. Haven't tested it against actual human enemies though.
so long as the model is the base games human models it should work. Other entities would need overhaul patch and new custom meshes specific to the new model class.
Sometimes it gives me this message Object reference not set to an instance of an object. at TaleWorlds.CampaignSystem.Extensions.Items.get_AllO at DismembermentPlus.DataHelpers.MeshHelper.GetEntityComponents(IDi smemberment dismemberment, Boolean isDismemberbedEntity) at DismembermentPlus.Logic.DismembermentPlusMissionLogic.Dismember (IDismemberment dismemberment)
are you running any armor packs mods that add additional armors?
I would need to know what unit type and kit specifically to check into this further. there are hundreds of armors that i had to customize to get this to work as well as it does. I am human however and occasionally i miss things. via the error it appears that there is something wrong with the way the mesh is constructed. the script is expecting there to be a component and was unable to retrieve it. know with armor to look at would assist.
If it is a armor from a mod unfortunately DP can't work with custom armors sets I try to override them auto fail the dismemberment effect when an armor isn't native. That said some if the armor mod is named like the native version a conflict could be happening there.
2325 comments
** This mod is only meant for Campaign and Sandbox game modes, it is not compatible with CustomBattles!
*(Oh as a side note if you're liking the mod let me know by giving me your follow and endorsement) Thanks
JOIN ME ON DISCORD: Discord
$$$$$$$
I wanted to send a BIG shout Thank You to those of you who sent in donations towards my efforts. I am not soliciting for compensation, but at the same time wanted to let you know that your donations are very much appreciated.
Click Here if you would like to Donate!
$$$$$$$
12-14-2024 - DismembermentPlus v2.0.7.6 for Bannerlord v1.2.12 Release
08-03-2024 - DismembermentPlus v2.0.7.4 for Bannerlord v1.2.10 Release
Special Thanks to the following Translators!!!
*Thank you for your patience as I work through the issues!!
I am sure you will let me know if I screwed up!
Thanks
I'm getting message "Tried to add dismemberment to queue, But it failed attack logic"
This was using Newest version and using 1.2.10 version of DismembermentPlus
Debug messages should be turned off to avoid the spam!
Did anyone find any solution for crashing when EOE + Dismemberment mods are active?
I really like both mods but this combination crashes the game in post battle screen in large battles.
Object reference not set to an instance of an object.
at TaleWorlds.CampaignSystem.Extensions.Items.get_AllO
at
DismembermentPlus.DataHelpers.MeshHelper.GetEntityComponents(IDi smemberment dismemberment, Boolean isDismemberbedEntity)
at
DismembermentPlus.Logic.DismembermentPlusMissionLogic.Dismember
(IDismemberment dismemberment)
it occur a lot when Im in a battle
I would need to know what unit type and kit specifically to check into this further.
there are hundreds of armors that i had to customize to get this to work as well as it does. I am human however and occasionally i miss things.
via the error it appears that there is something wrong with the way the mesh is constructed. the script is expecting there to be a component and was unable to retrieve it. know with armor to look at would assist.
If it is a armor from a mod unfortunately DP can't work with custom armors sets I try to override them auto fail the dismemberment effect when an armor isn't native. That said some if the armor mod is named like the native version a conflict could be happening there.
would take rework of mod script