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TheSchwarz1

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TheSchwarz1

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2325 comments

  1. TheSchwarz1
    TheSchwarz1
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    *** Note to others please feel free to share your experiences with the mod.
    ** This mod is only meant for Campaign and Sandbox game modes, it is not compatible with CustomBattles!
    *(Oh as a side note if you're liking the mod let me know by giving me your follow and endorsement) Thanks

    JOIN ME ON DISCORD:
     Discord

    $$$$$$$
    I wanted to send a BIG shout Thank You to those of you who sent in donations towards my efforts. I am not soliciting for compensation, but at the same time wanted to let you know that your donations are very much appreciated.
    Click Here if you would like to Donate!

    $$$$$$$

    12-14-2024 - DismembermentPlus v2.0.7.6 for Bannerlord v1.2.12 Release

    • Synchronization to Bannerlord 1.2.12 libraries
    • Updated Supported Language_data Files to include valid text_processor info. (German, French, Itatlian, English, Russian, Sapnish, Polish, Turkish). Issue reported by @Operative85

    08-03-2024 - DismembermentPlus v2.0.7.4 for Bannerlord v1.2.10 Release

    • Sync with 1.2.10 Libraries
    • Fix armor color bug with some armors on dismemberment of limbs
    • Fix duplicate base Mesh components being added to Entity objects. (Flickering Effect)
    • Inclusion of Overrides defaults for Custom Body, Hand, Leg armors (Naked Bodies)
    • **I also uploaded v2.0.7.4 for 1.2.9 its in the Old Versions Section. v2.0.7.3 for 1.2.9 is archived.
    • For those running Eagle Rising or other full conversion mods with a lot of custom Armors this should fix the visual glitches you were seeing.

    Special Thanks to the following Translators!!!
    • French Translation provided by NexusModsUser @Charly30
    • (zho-CN) Chinese Simplified Translation provided by Nexus User @dontkillchicken
    • (JPN) Translation provided by Discord user @HarryCopylight
    • Italian Translation provided by Discord User @MrGraffio
    • Português (BR) Translation provided by Discord User @Kildare
    • Spanish Translation provided by Nexus User @celiand


    *Thank you for your patience as I work through the issues!!
    I am sure you will let me know if I screwed up! 

    Thanks
  2. Theocleous08
    Theocleous08
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    Please make it compatible with Shokuho. Troops go bald whenever their heads are dismembered.
  3. xxchrisxx
    xxchrisxx
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    Has anyone tried this with Shokuho and Old Realms?
  4. xxxA3xxx
    xxxA3xxx
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    Anyone know if there a DismembermentPlus version  compatible with 1.2.11? 

    I'm getting message "Tried to add dismemberment to queue, But it failed attack logic" 

    This was using Newest version and using 1.2.10 version of DismembermentPlus 
    1. TheSchwarz1
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      That is my debug message just letting you know that your attempted attack didn't pass requirements needed to trigger dismemberment.
      Debug messages should be turned off to avoid the spam!
  5. jordan830503
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    与幕府组模无法同时使用,因为没有配置幕府的DP!
  6. risoku7
    risoku7
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    Hi,

    Did anyone find any solution for crashing when EOE + Dismemberment mods are active?

    I really like both mods but this combination crashes the game in post battle screen in large battles.
  7. Red1223334444
    Red1223334444
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    на версию 1.2.12 будет обновление?
  8. clober
    clober
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    is it works with lords? 
  9. UnderNyx
    UnderNyx
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    realm of thrones compatible?
    1. TyroneFloyd
      TyroneFloyd
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      So far I've fought some wights, and it changes the dead wights entire corpse once you dismember a part of them, making them human n stuff, so it doesn't work well with wights or any other non human enemies. Haven't tested it against actual human enemies though.
    2. TheSchwarz1
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      so long as the model is the base games human models it should work. Other entities would need overhaul patch and new custom meshes specific to the new model class. 
  10. krar2008krar
    krar2008krar
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    Sometimes it gives me this message 
    Object reference not set to an instance of an object.
    at TaleWorlds.CampaignSystem.Extensions.Items.get_AllO
    at
    DismembermentPlus.DataHelpers.MeshHelper.GetEntityComponents(IDi smemberment dismemberment, Boolean isDismemberbedEntity)
    at
    DismembermentPlus.Logic.DismembermentPlusMissionLogic.Dismember
    (IDismemberment dismemberment)

    it occur a lot when Im in a battle
    1. TheSchwarz1
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      are you running any armor packs mods that add additional armors?

      I would need to know what unit type and kit specifically to check into this further.
      there are hundreds of armors that i had to customize to get this to work as well as it does. I am human however and occasionally i miss things.
      via the error it appears that there is something wrong with the way the mesh is constructed. the script is expecting there to be a component and was unable to retrieve it. know with armor to look at would assist.

      If it is a armor from a mod unfortunately DP can't work with custom armors sets I try to override them auto fail the dismemberment effect when an armor isn't native. That said some if the armor mod is named like the native version a conflict could be happening there.




  11. NickT32
    NickT32
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    Is there any way to enable dismemberment with blunt damage and not just cut damage?
    1. TheSchwarz1
      TheSchwarz1
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      not via a setting no.
      would take rework of mod script