Mount & Blade II: Bannerlord

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TheSchwarz1

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DismembermentPlus - What's Next (13 comments)

  1. TheSchwarz1
    TheSchwarz1
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    UPDATE 7/29/2022

    1   Sounds of battle - (Out of scope, better suited to be its own standalone mod.)
    2   Improved Physics to Body Parts - (Partial, No more T Pose arms on Dismemberment)
    3   Mount Dismemberment - (Concept)
    4   More Dismemberment Possibilities - (Concept)
    5   Multi-Language Support  - COMPLETED
    6   No Dependencies Version - COMPLETED
    7   Custom Weapon Dismemberments - (Design/Planning)
    8   Throwing Axe Dismemberments - (Design/Planning) 
    9   Custom Battle Support - (Trying to find a way to incorporate custom armor libraries into game mode.)
    10 Custom Armor Mod Support - (Reached out to armor mod authors to request access to armor files.)
    1. JohnBartEsq
      JohnBartEsq
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      I recommend making patches for: 

      Swadian Armory
      https://www.nexusmods.com/mountandblade2bannerlord/mods/2349 

      Open Source Armory
      https://www.nexusmods.com/mountandblade2bannerlord/mods/2829
    2. FatBassGuy
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      10. within reason
      9. yeah gotta have it for full functionality but maybe low on priority 
      8. why not but make sure it is toggleable plz
      7. same as above
      6. I have to have these for other mods so I don't mind really
      5. Sure but most folks make their own
      4. Oh yeah for sure expanding on the original scope of the mod. Personally I would love partial dismemberments using jiggle bones or physics to enhance the intended effects :) 
      3. Could be cool, Might break the game? Gonna have to test that out.
      2. For sure I mentioned this in my yt comment on your vid (Allegedly)
      1. Same sounds cool but it deserves its own mod. 

      There are my thoughts didn't cost a penny. 
  2. Cyadow
    Cyadow
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    A lil too late but 

    The ability to cut through. We are slicing heads and that technically means the blade is going past it. Make that so the blade will cut through but with decreasing damage, and stop cutting through when the target is not dead.
  3. whosthatpokemon
    whosthatpokemon
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    Fun idea that might be a headache to implement:

    Having the option to toggle dismemberment chance to be affected by the target's endurance via an exponential decay bonus. If you could set that up you might as well then include the ability to adjust the decay bonus in a slider. Maybe set a minimum and maximum chance %. It might be impractical to include but I think it would add a little bit more player immersion in terms of the stats you choose.
  4. zagrebneff
    zagrebneff
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    Please good Sir, try to implement Custom Battle Support to your magnificent work because of Crusader Blade Mod...  Now after such a wonderful combo this will become the game of the century!
    1. TheSchwarz1
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      It is definitely on my list, I just need a way to load in my custom library of pieced out armors into that game mode.
  5. eddyliversausage
    eddyliversausage
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    hey is it possible that someone could lose a non life threatening body part and become wounded, making headshots a kill shot?
    1. TheSchwarz1
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      The way it currently is configured, limb attacks that would result in a "wounded/incapacitated" soldier will still give you a wounded soldier even though the dismemberment animation plays during the battle.

      Example if say you fight a 1 vs 2 battle. You decapitate 1 so he is gone, as you fight the 2nd the final blow registers as a wound but as the hit was registered on the appropriate body part the result is you cut off their hand/arm/foot/leg. End of battle results would be 1 death 1 Incapaciated soldier which you would then take as prisoner. That soldier will have all their limbs. 

      Is that continuity breaking yeah. But I didn't want to mess with the rate at which prisoners were aquired if everyone who got dismembered in battle resulted in death. Perhaps I could implement a toggle that would remove that so Any dismembered victim is always a death. 

      In the case of a attack to the head that in vanilla would register as a wound .. I override that and make it a death and a decapitation.
  6. nexwalter
    nexwalter
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    Hello, Is there chance to disable slow motion at dismembering ? This is too much waste time in big war
    :(
    1. TheSchwarz1
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      This is a toggle in the mods settings.
  7. ModsArePublicProperty
    ModsArePublicProperty
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    Is the order for the Bannerlord Mod Launcher Correct?

    1. Harmony
    2. ButterLib
    3. UIextenderEX
    4. MCM V4
    5. Native
    6. Sandbox Core
    7. CustomBattle
    8. Sandbox
    9. StoryMode
    10. Dismemberment(plus)
    11. DCC
    1. TheSchwarz1
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      I believe DCC is supposed to load immediately after Natvie Modules.