As stated on the main page and on the RTwiki page Transfer Companions won't be updated for next versions of M&B2 at least not if Taleworlds continue it sabotage on this mod and NPCWanderer.
The plan had always been to stop this mod the second the feature would be added to vanilla game, but with how things are turning, hints are clearly pointing it will never make it to Vanilla as TW after making a step toward companion's party just decided to go completely in the opposite direction since two update. So the only logical way to do now, is to integrate this feature directly in UsefulCompanions, to have it more easily maintained and interconnected with other features it could offer.
So Transfer Companions won't be available anymore until UsefulCompanions v0.5.x line add the feature again, sorry about this, and if you are using the last beta of M&B2 you can safely remove this module, it's even highly encouraged as it will bring nothing good.
update this mod for MB2 1.0.0. I have 300 companions but they are too powerful. no battle makes fun now. Armys of over 3000 enemys will loose always against me. I want to gove 150 companions to parties of family members.
How long could it take? I'm not rushing you, I'm just doing a "clan only" run where I marry tons of women and only lead my giant family into battle. If its months away then I might just shelf this run for now and move on to some other game
I haven't tried the old version on release but since i'm working on it lately, it might actually be more compatible with 1.0.2 than 1.7 since they removed some of the bullsh*t they introduced and made me stop ... But ...
im using 1.6.0 and i keep getting the error "No Harmony Loader" with the 1.5.9 variant of this mod. i am unsure what it cant work with though, do you know of any incompatibilities?
I'm playing version 1.5.9 of the game. Downloaded version 1.03 of this mod today, but don't get the arrows to click a companion over to another party. Drag and drop does not work either. I can drag, but the drop will leave the companion in it's original spot. Is there a load order requirement, or other requirements? I have also downloaded your "Useful companions" mod today and put it last in the load order. Have not checked if this mod works for me. Other mods I use are "No companion limit" and "Recruit anyone". Both these 2 have been used for a year with v. 1.5.9 without any issues.
Are you using the 1.0.3 version of this mod? (It's the one designed for your version of the game). If you do i don't know where the issue can come from, there shouldn't be issues with the 3 mods you are talking about, but i can't tell for sure for the 2 i'm not author. Of course UsefulCompanions works perfectly with this one as i test them regularly together.
Yes, I am using v. 1.03. (Stated in my post.) I downloded it with Wortex. The only thing I did to install the mod, was to enable it in Wortex after the download had finished. I did no adjustment to the position in the loading list that the mod was automatically given.
133 comments
The plan had always been to stop this mod the second the feature would be added to vanilla game, but with how things are turning, hints are clearly pointing it will never make it to Vanilla as TW after making a step toward companion's party just decided to go completely in the opposite direction since two update. So the only logical way to do now, is to integrate this feature directly in UsefulCompanions, to have it more easily maintained and interconnected with other features it could offer.
So Transfer Companions won't be available anymore until UsefulCompanions v0.5.x line add the feature again, sorry about this, and if you are using the last beta of M&B2 you can safely remove this module, it's even highly encouraged as it will bring nothing good.
update this mod for MB2 1.0.0. I have 300 companions but they are too powerful. no battle makes fun now. Armys of over 3000 enemys will loose always against me. I want to gove 150 companions to parties of family members.
greetings
You might have a good news early next year.
If you do i don't know where the issue can come from, there shouldn't be issues with the 3 mods you are talking about, but i can't tell for sure for the 2 i'm not author. Of course UsefulCompanions works perfectly with this one as i test them regularly together.