I apologize if I didn't make a changelog, I was planning on abandoning the mod before. This may be compatible on any version as this does not change original file
if you like the old one, and already installed, use it :) , I just nerfed them here because they dominate calradia and unplayable for me (tier 6 before, tier 1 now) , also on tournaments they dominate. Then I just added 1 variant of heavy armor on sturgian mercenary
And because of the update of e1.4.2, I decided to remove the custom two handed mace I made, because it modify original file from e1.4.1, so installing it on other version like e1.4.2 will replace your original file to e1.4.1 file. That is not the case now on this new version. (File is from Native/ModuleData/crafting_templates.xml, this can be left alone if you don't have a backup, but you will have 2 handed mace on crafting)
So if you already installed it on e1.4.2, and didn't crash on start of new game, that just mean the devs didn't change anything on that file. so it's compatible.
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Is there any difference that this one i presume is for 1.43 ?
I personaly use 1.42 so if this works on it i obviously will load this one too.
if you like the old one, and already installed, use it :) , I just nerfed them here because they dominate calradia and unplayable for me (tier 6 before, tier 1 now) , also on tournaments they dominate. Then I just added 1 variant of heavy armor on sturgian mercenary
And because of the update of e1.4.2, I decided to remove the custom two handed mace I made, because it modify original file from e1.4.1, so installing it on other version like e1.4.2 will replace your original file to e1.4.1 file. That is not the case now on this new version.
(File is from Native/ModuleData/crafting_templates.xml, this can be left alone if you don't have a backup, but you will have 2 handed mace on crafting)
So if you already installed it on e1.4.2, and didn't crash on start of new game, that just mean the devs didn't change anything on that file. so it's compatible.