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This page was last updated on 29 October 2020, 7:11AM
- Changelogs
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Version v1.1.0
- Fixed multiple party sized issues where values were not being read correctly.
- Base party size is 15 (previously 20)
- Party size increases by 10 every clan tier (previously 15)
- Steward perks man-at-arms and swords-as-tribue works as intended allowing more party members.
- Pricing adjusted again to grow exponentially the higher the level. So companions are more expensive overall.
- Fixed steward perks Ruler and Reeve, which now allow more companions.
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Version v1.0.9
- - Added various new Aserai companions
- - Added more female companions
- - Companion hiring price reworked to be generally cheaper, as the levelling up requirements of v1.0.8 will make companions a higher level.
- - Added T3, T4, T5 and T6 units to the Vlandian squire tree (Squire -> Banner Knight)
- - Man-At-Arms, Crusader, Paladin and Templar Knight upgrades originally from the Squire as an elite versatile knight with a backup crossbow.
- - Defeating looters now gives you a relationship boost to nearby nobles (much like clearing a hideout).
- - The stronger the bandit party, the greater the bonus.
- - Added more variants to the Piledrivers and Deserters, giving more varied loot and visuals.
- - Fixed issue where having 11+ food variations would result in a lower default value (2, instead of 29)
- - Fixed possible crash occurring when starting a raid or siege
- - Fixed possible crash occurring during a siege due to increasing a relation with a null leader/hero
- - Addressed some duplication errors in the extra companion definitions which may randomly cause a crash when starting a new game.
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Version e1.0.8
- - Removed debug spam for learning rates
- - Added T5 and T6 units to the regular Battanian tree
- - Highlander and Highlander Champion, upgrades from Falxmen as a superior highly armoured two-handed claymore fighter
- - (Falxman T4 -> Highlander T5 -> Highlander Champion T6)
- Reworked the player levelling system
- - Reduced the rapid exponential growth for xp requirements at higher levels.
- - XP requirement per skill is higher at level 1, but grows slower over higher levels.
- - Reduced growth of SP required for gaining a level.
- - Learning rate now increases overall as your level increases
- - Learning rate now decays much slower depending on how far the skill is over the learning limit.
- - Learning rates now has a minimum rate of 0.5x + (0.25x * Focus Level)
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Version 1.1.6
- Heroes now replenish smithing stamina when wandering the map (+1/h on map, +5/h when resting in settlements)
- Rebalanced smithing stamina costs, being reduced by the smithing hero's Endurance attribute.
- Rebalanced smithing XP results.
- Rebalanced Ore, Wood and all Iron Ingot goods stats
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Version 1.1.3
- Party size increases by +1 for every 4 skill points in the Leadership Skill
- Rescaled scouting penalty and bonus to be lower on both cases.
- Party size has a speed penalty when it becomes much bigger, which can be reduced by having a higher Leadership skill.
- Player health increases by +20 per every point in the Vigor attribute.
- Adapted the extra health given to the player by difficulty. Easy +50, Very easy +100 (from 25 and 50)
- Bandit bases now have a larger count that scales according to your level and clan tier.
- Added T3, T4, and T5 Foot Archer units to the Khuzait nobleman's Son tree
- Khuzait Ranger, Khuzait Elite Ranger and Khuzait Khan's Marksman offer better trained, exceptional archery units.
- All troops have +25 health for every tier. (T1 = 100, T5 = 225)
- Improved arrows and bolts for higher tiered Vlandian and Battanian troops.
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Version 1.1.2
- Party size increases by +1 for every point in the Cunning attribute.
- Each level will increase health by +5.
- Each point in the Endurance attribute will increase health by +10
- Companion count increases by +1 for every point in the Social attribute.
- Workshop limit increases by +1 for every point put into the Intelligence attribute
- Town/Castle Workshops increase the maximum cost and build speed bonus by +50% for each level.
- A higher scouting skill will decrease the speed penalty from terrain/night.
- A higher scouting skill will increase your movement.
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Version 1.1.1
- Added support for leadership party size increase perks at level 250 and 275
- Companion pricing fixed from going to absurd 6000000+ numbers
- Gave companions general trait skillsets as a basic fix for the companion importing in v1.4.3
- Added many new names to all cultures
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- Author's activity
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October 2020
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29 Oct 2020, 7:10AM | Action by: ItsFishbus
Mod image added
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29 Oct 2020, 7:10AM | Action by: ItsFishbus
Mod image added
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29 Oct 2020, 7:10AM | Action by: ItsFishbus
Mod image added
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29 Oct 2020, 7:10AM | Action by: ItsFishbus
Mod image added
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29 Oct 2020, 7:10AM | Action by: ItsFishbus
Mod image added
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29 Oct 2020, 7:10AM | Action by: ItsFishbus
Mod image added
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29 Oct 2020, 7:10AM | Action by: ItsFishbus
Mod image added
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29 Oct 2020, 7:10AM | Action by: ItsFishbus
Mod image added
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29 Oct 2020, 7:10AM | Action by: ItsFishbus
Mod image added
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29 Oct 2020, 7:10AM | Action by: ItsFishbus
Mod image added
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29 Oct 2020, 7:10AM | Action by: ItsFishbus
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29 Oct 2020, 7:09AM | Action by: ItsFishbus
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27 Oct 2020, 6:09AM | Action by: ItsFishbus
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27 Oct 2020, 6:09AM | Action by: ItsFishbus
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26 Oct 2020, 7:03AM | Action by: ItsFishbus
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26 Oct 2020, 7:01AM | Action by: ItsFishbus
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20 Oct 2020, 4:40AM | Action by: ItsFishbus
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20 Oct 2020, 4:38AM | Action by: ItsFishbus
File added
Power Up v19 (v1.5.4) [version 1.1.9]
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15 Oct 2020, 3:25AM | Action by: ItsFishbus
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Power Up v18 (v1.5.3) [version 1.1.8]
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14 Oct 2020, 12:00PM | Action by: ItsFishbus
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