Mount & Blade II: Bannerlord
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Cas

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caseter6

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28 comments

  1. Windwhistle
    Windwhistle
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    If anyone is looking for similar functionality, shameless plug;

    https://www.nexusmods.com/mountandblade2bannerlord/mods/4109
    1. witherfox
      witherfox
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      Maybe update your mod so it works?
  2. Szynsz
    Szynsz
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    Anyone know similar mod? this  one lis prob dead
    1. mrhawk06
      mrhawk06
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      Hi.Sorry for bother.I have a question
      I am playing in 1.6.4
      Do u know another mod like this?
      I cant destroy kingdoms(they have no fiefs),i want to destroy kingdoms and i try to find mod something like this.

      (Ps:Sorry for my english,i am bad in english)
    2. qianshg
      qianshg
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      (version 1.7) Finally, I found the substitution: "Separatism", it will automatically destroy kingdom in case that the kingdom only has one clan and do not have fiefs. Further, all other function in "Seperatism" can be disactivated such that you can keep your original settings and make your saved game compatible with other mods. Currently for 1.7 version, seperatism (with all other functions disactivated) is compatible with Diplomacy.
    3. Shaddawen
      Shaddawen
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      Separatism is really good at excluding kingdoms but there is a problem with all this, it has a default script that makes kingdoms come together to form a single kingdom, I tried to disable this but, I didn't find this option in the game or even in the mod scripts.
  3. qianshg
    qianshg
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    Someone plz update this mod or create a new one..........................................................................................................................
  4. 1User228
    1User228
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    Your mod is now sorely lacking ...
  5. aljonzc
    aljonzc
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    waiting for 1.5.6 or even 1.5.7
  6. lxzqq2008
    lxzqq2008
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    please update to 1.5
  7. gbrilleCraft
    gbrilleCraft
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    1.4.3 test, using better exception window for help if error:

    Mod status: Causing crash
    1. caseter6
      caseter6
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      Are you running multiple mods? Working fine for me.
    2. gbrilleCraft
      gbrilleCraft
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      I do run multiple mods however i did receive a error from Better Exception window naming this mod whenever it did crash within 15 days of the start of the game. I can try again to give you the full log if you want using community patch crash log as well and a picture. :)
    3. gbrilleCraft
      gbrilleCraft
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      After further testing it does still crash after a few days in game. Here is the window to prove and help the debug:

      https://i.postimg.cc/5yckgFJp/Sans-titre.png
      or
      https://ibb.co/ZLKDG3y

      It crashed day 8 in game.
    4. Silentbob661
      Silentbob661
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      Mod isn't working for me either. Get the same problem, when it does the check. Thought i copyed the info. But it was basically saying the method was not found, like the other guys image. This was during the weekly tick.
  8. lxzqq2008
    lxzqq2008
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    It does not work for 1.43. My game will just freeze after it runs a couple days
  9. gbrilleCraft
    gbrilleCraft
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    Here is a list of my curent load order in my launcher of mods working and not working under 1.4.3! Have fun guys!

    Diplomacy fixes (Not working)
    Better Exception Window
    Mod Configuration Menu V3
    MCMv3 MBO/MCMv2 Integration
    MCMv3 Modlib v1/v13 Integration
    Modlib
    Alt Save Missing Module Fix
    Developer Console
    Community Patch (Not working but error log thing still does and help!)
    Detailed Character Creation (Not working)
    Settlement Icons
    Unlimited Mecenary Clans
    Cas' Kingdom Destruction Mod (Not working)
    Companion's Patrols (Not working)
    Health Rebalance Fix (Not working)
    Initialize Troop Lists Patch (Not working)
    JTPrisonerRecruitement
    Player Encounter Do Apply Result Patch (Not working)
    Vlandian Levy Fix
    AI Values Life (Not working)
    Another chance at Marriage (Not working)
    Banner Paste
    Better Party Limits
    Caravans Give Trade XP (Updated 1.4.3!)
    Companion Overhaul (not working)
    Custom Wanderers
    Enable Unit Skills (FIxed by 1.4.3 itself, no longer necesary)
    Equip Best Item (Not working) Fix at: https://www.nexusmods.com/mountandblade2bannerlord/mods/1996
    Fighting Togheter Relationship (not working)
    Fix siege ai (Not working)
    Heroes must die (Not working)
    Heroes Missing Fix (Not working)
    Hideout Party Limit removed (Not working)
    Hideout Send troops (Not working - Never could test)
    Interesting Companions
    Just let me play (Not working)
    Less greedt Rulers (Not working)
    Merc Fix
    More Mecenaries
    Noble Nobles
    Party AI Overhaul and Commands (Updated for 1.4.3!)
    Party screen enhancements (Not working alone but fixed via optional file which does make it work!)
    Persuasion Less Brutal
    PLayer Execute Edit (Not working)
    Prisoner Influence Gain (Not working)
    Separatism (Not working)
    Sound the alarm
    True Prisoners (Updated 1.4.3!)
    Workshop Income
    Workshop Saver
    zCulturedStart (Updated for 1.4.3!)
    Bannerlord Tweaks (Not working)
    Kill Bandits Raise Relations (Not working)
    Lootlord (Not working)
  10. burrito113
    burrito113
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    what happens to the destroyed kingdom's fiefs and castles and such? who inherits them?
    1. caseter6
      caseter6
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      This mod only activates to destroy a kingdom if they have no fiefs left.

      As such they should already be owned by someone else.
    2. burrito113
      burrito113
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      Gotcha, thanks for the clarification