Mount & Blade II: Bannerlord

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sweatty1

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Roctric

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96 comments

  1. Roctric
    Roctric
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    1.1.3 was just released. It handles moving the editable custom files from the moduledata folder to
    C:\Users\*currentUser\Documents\Mount and Blade II Bannerlord\Configs\ModSettings\MinorClanTroopRecruitment\CustomOptions

    For those with custom json I remind you to move your copy else where when you update the mod (for the last time!)

    Either manually create the path above in your documents or launch Bannerlord with MinorClanTroopRecruitment 1.1.3 and it will make the customOptions folder for you.

    Afterwards you can move any existing json files or create new ones (no limitation on name anymore) inside this folder.
    Any added custom files will selectable in the option menu.
    Although do note that adding and removing custom files may change what the current selected option is (since it now dynamically creates the possible options). So after doing so do verify that the correct option is selected.

  2. HellKitten133
    HellKitten133
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    Just want to be able to find sword sisters easier :(

    +1 to update
  3. williamhaglid
    williamhaglid
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    The mod currently doesn't work. Update it please!
    1. Pumares
      Pumares
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      the same
  4. Thehaluzer
    Thehaluzer
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    Please update this mod this is one of the most ESSENTIAL mods out there!!
  5. neogenesis2000
    neogenesis2000
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    can this be updated for ver 1.6.0? =)
  6. MavDrac24
    MavDrac24
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    1.5.9
    Outer exception callstack:
    at Bannerlord.CustomTavernMercs.CustomTavernMercsSubModule.OnGameStart(Game game, IGameStarter gameStarterObject)at TaleWorlds.MountAndBlade.MBGameManager.OnGameStart(Game game, IGameStarter gameStarter)
    at TaleWorlds.CampaignSystem.Campaign.OnInitialize()
    at TaleWorlds.CampaignSystem.Campaign.DoLoadingForGameType(GameTypeLoadingStates gameTypeLoadingState, GameTypeLoadingStates& nextState)
    at TaleWorlds.Core.GameType.DoLoadingForGameType()
    at SandBox.CampaignGameManager.DoLoadingForGameManager(GameManagerLoadingSteps gameManagerLoadingStep, GameManagerLoadingSteps& nextStep)
    at TaleWorlds.Core.GameManagerBase.DoLoadingForGameManager()
    at TaleWorlds.MountAndBlade.GameLoadingState.OnTick(Single dt)
    at TaleWorlds.Core.GameStateManager.OnTick(Single dt)
    at TaleWorlds.MountAndBlade.Module.OnApplicationTick_Patch11(Module this, Single dt)
    at TaleWorlds.DotNet.Managed.ApplicationTick_Patch2(Single dt)
    1. TheMoor
      TheMoor
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      I'm getting this same error at a specific point in a save. Trying to narrow it down. It may have to do with an ongoing siege at a city near the player?

      Edit: It was a nearby city under siege. It seems the conflict is when it populates the tavern on tick/save load, but there is some sort of conflict that causes a CTD while it is under siege.
  7. Devlyn77
    Devlyn77
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    I literally have no idea how to add my own custom troop tree. What do I do in the SubModule to create a path? Why do modders keep using .dll files that I don't understand? How would I implement my custom lists I've already published (but no longer work, links below)?

    https://www.nexusmods.com/mountandblade2bannerlord/mods/1842

    https://www.nexusmods.com/mountandblade2bannerlord/mods/1843
  8. Seminandis
    Seminandis
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    Thank you so much for fixing the sandbox issue. I was so excited when I saw this mod updated!
  9. XaC76
    XaC76
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    @Roctric any chance for update for 1.5.10?
  10. NickWin2
    NickWin2
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    Doesn't work after the recent MCM update.
    1. gjmackuey
      gjmackuey
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      works on 1.5.8

      You have to open the SubModule.xml and delete the lines

      <DependedModule Id="Bannerlord.MBOptionScreen"/>
      <DependedModule Id="Bannerlord.MBOptionScreen.MCMv3"/>
    2. NickWin2
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      Oh, Thank you so much for the fix!
    3. streetdapper
      streetdapper
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      hey bud have you had any success editing the json files?
    4. Kaensg
      Kaensg
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      thanks for this. Could not load into 1.5.9 until i made these changes to the submodule.xml!
  11. gjmackuey
    gjmackuey
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    works on 1.5.9 with new campaign, but not in the sandbox