Mount & Blade II: Bannerlord
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rabidcatcake

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rabidcatcake

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74 comments

  1. SwagmasterBandit
    SwagmasterBandit
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    • 1 kudos
    Crashes when trying to load the game saying something about text being in a place it ain't supposed to be lol
    1. kbtx3
      kbtx3
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      Line 43 of futureweapons.xml has a typo, switching 'Civilian="true" />/>' should be 'Civilian="true" />' (without the single quotes of course) will fix it.  The file is in Modules/CalradiaFutureWarfare\ModuleData.  The Modules folder can be found wherever you put it if it was downloaded manually, or by right clicking Calradia Future Warfare in Vortex and choosing "Open in File Manager" if it was downloaded using Vortex.
    2. cygunse2
      cygunse2
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      thanks dude, it now works
  2. wewow241
    wewow241
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    Anybody know how to get this mod working in 1.1.2?
  3. GeorgeCorbul
    GeorgeCorbul
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    • 13 kudos
    Holy s#*!, those oversized camels are terrifying!
  4. Clunas
    Clunas
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    For anyone wanting to re-enable the additional projectile types (firepot bolts for example), do the following steps:

    1. Open futureweapons.xml in notepad++ or something similar
    ---- a. futureweapons.xml can be found in CalradiaFutureWarfare\ModuleData\
    2. Ctrl+F the following: CannotBePickedUp="true"
    3. Delete each occurrence of that line
    ---- a. Be sure to only delete what is listed above
    ---- b. If you delete the /> following it, you will break the code

    Example:
    <Flags CannotBePickedUp="true"
    Civilian="true" />
    would change to
    <Flags Civilian="true" />

    Credit to ursucker for figuring this out
    1. Benbenben
      Benbenben
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      Thanks for sharing this Clunas
    2. TheBreezus
      TheBreezus
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      This did not work for me unfortunely im on e 1.4.
      edit: i made a mistake it seems if you have the future repeater bolt and firepot in your equipment it crashes the game for some reason. When I only have one type of bolt this works great! Thanks!
    3. sylthedeal
      sylthedeal
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      It worked on 1.7.0. Thanks
  5. Hamster2807
    Hamster2807
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    This mod is super fun and i played on it for hours but the balista and fire pots ammunition is not working can anyone help me?
  6. Waidmann96
    Waidmann96
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    If you've try a weapon using this and try to remove this mod, your game will crash. I don't really know a way around this - if you have a solution let me know!
    1. hooniboi
      hooniboi
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      before you remove the mod make sure the item isn't in your inventory, once you remove it from your inventory you should be able to remove the mod without any issues
  7. deleted17983699
    deleted17983699
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    • 3 kudos
    Is it possible to make the grenades kill? Or even better, make two grenade types, for best of both worlds? Concussion holy hand grenades for blunt only, and regular ones that can kill?

    Doesn't feel right tossing nukes into hordes of enemies and only seeing white skulls, lol.
    1. Naziur
      Naziur
      • supporter
      • 1 kudos
      Yep. go to the mod xml file and add the line

      thrust_damage_type="pierce"

      below the thrust_damage=0 line on the item section for the Holy holy grenade. I chose pierce because it's like frag grenades but you should be able to do cut as well. Careful of friendly fire tho.
    2. deleted17983699
      deleted17983699
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      • 3 kudos
      Thank you, friendo!
  8. daminotaur
    daminotaur
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    Hi, just downloaded and installed this mod.

    Got a couple questions about the repeater.

    FIrst, is it supposed to work like an automatic rifle (firing continuously like a machinegun while holding down the left-click), or like a semi-automatic rifle (firing with each left-click)? It is working like a semi-auto for me, not exactly a repeater...

    Second, is the aiming cursor supposed to disappear after the first shot? Any way to keep the cursor up?

    Much appreciated for any answers.
    1. TheBreezus
      TheBreezus
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      Me 2. It is not repeating like a machine gun.
      edit:
      its a single click and hold
  9. mdesanta777
    mdesanta777
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    • 5 kudos
    Is it possible to make a weapon couch-only? As in unable to actively stab? Is it possible to teach the AI to use it?

    I'm trying to make a medieval knightly lance that can outreach most spears *while* couched, but cannot be used to stab actively. I would give them to the Vlandian Banner Knights.
  10. Jeandulang
    Jeandulang
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    Hello, I would like to know if it's possible for the crossbow to kill. It is the same procedure as the holy hand grenades ? thanks :)