Mount & Blade II: Bannerlord

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sue

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suetree

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  1. suetree
    suetree
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    SueMoreSpouses
    For this MOD, I have decided not to update maintenance, and have integrated the content into MoreSpouses.
  2. Merallak
    Merallak
    • member
    • 1 kudos
    I'm waiting 4 the update in Morespouses pro 
    ty
  3. Nopechu
    Nopechu
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    • 0 kudos
    Please update this mod 
    1. SicronexRaider
      SicronexRaider
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      Does this work for the last version?? 1.6.2?
    2. Azazelwho
      Azazelwho
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      Nop. Crash
  4. Rathspaz
    Rathspaz
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    For anyone that crashes when you give the lord gold, if your error was similar to mine and you use BannerPaste. You need to have a "simple" banner when you create a new lord. You can't have a crazy multi-level mesh Banner.

    After I reset my banner to the "default" banner (i.e. disable BannerPaste), I could create additional Vassals from my Lords with no problem. So, I guess you could say that BannerPaste isn't compatible with the 1.5.9 version of this mod.
    1. Rathspaz
      Rathspaz
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      Crazy, I went back to 1.5.9 and forgot all about this, had a crash and came to the posts for help. Ended up helping myself.
  5. YOChange
    YOChange
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    ???1.62??????
  6. GreatBeard30
    GreatBeard30
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    Hi! any chance that you'll update this mod as a standalone again? I don't use the More spouses at all.
  7. LordUlfsark
    LordUlfsark
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    Awesome man!
    Testing it...
    Is it compatible with SueMoreSpouses?
    I sure hope so
    1. LordUlfsark
      LordUlfsark
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      I met the requeriments and dialogue options appear, for those who use amazing SueMoreSpouses it works like a goddamn charm.
      My load order is first this mod, then SMS.
  8. lucara666
    lucara666
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    hi, i tried to give a fief to a kid or when i choose clan service and i got this error this is the report https://crash.butr.dev/report/F08E2318.html
  9. NanuFriggen
    NanuFriggen
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    For anyone playing on 1.5.10, here's a fix in the meantime, havent tested it super thoroughly but no crashes so far.
    1. richardaytemur
      richardaytemur
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      Thank you for the fix. =) However, when I created my kingdom and tried to make my family members to Lord the dialogue doesn't appear. Does it work for you well?
    2. LyamFolkungir
      LyamFolkungir
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      Getting this error when making a lord:

      Exception information
      Type: System.NullReferenceException
      Message: Object reference not set to an instance of an object.
      Source: TaleWorlds.Core
      CallStack:

      • at TaleWorlds.Core.BasicCharacterObject.HasMount()

      • at SandBox.View.Map.PartyVisual.TaleWorlds.CampaignSystem.IPartyVisual.OnStartup(PartyBase party)
      • at TaleWorlds.CampaignSystem.MobileParty.CreateFigure(Vec2 position, Single spawnRadius)
      • at TaleWorlds.CampaignSystem.LordPartyComponent.InitializeLordPartyProperties(MobileParty mobileParty, Vec2 position, Single spawnRadius, Settlement spawnSettlement)
      • at TaleWorlds.CampaignSystem.LordPartyComponent.<>c__DisplayClass10_0.b__0(MobileParty mobileParty)
      • at TaleWorlds.CampaignSystem.MobileParty.CreateParty(String stringId, PartyComponent component, OnPartyComponentCreatedDelegate delegateFunction)
      • at TaleWorlds.CampaignSystem.LordPartyComponent.CreateLordParty(String stringId, Hero hero, Vec2 position, Single spawnRadius, Settlement spawnSettlement)
      • at TaleWorlds.CampaignSystem.Clan.CreateNewMobileParty(Hero hero)
      • at SueLordFromFamily.ClanCreateBussniess.CreateVassal() in C:\Users\sure\source\repos\SueLordFromFamily\SueLordFromFamily\ClanCreateBussniess.cs:line 142
      • at SueLordFromFamily.dialogue.CreateClanDialogue.CreateVassal() in C:\Users\sure\source\repos\SueLordFromFamily\SueLordFromFamily\Dialogue\CreateClanDialogue.cs:line 176
      • at TaleWorlds.CampaignSystem.ConversationSentence.RunConsequence(Game game)
      • at TaleWorlds.CampaignSystem.ConversationManager.ProcessSentence(ConversationSentenceOption conversationSentenceOption)
      • at TaleWorlds.CampaignSystem.ConversationManager.ProcessPartnerSentence()
      • at TaleWorlds.CampaignSystem.ConversationManager.DoOptionContinue()
      • at TaleWorlds.CampaignSystem.ConversationManager.DoOption(Int32 optionIndex)
      • at TaleWorlds.CampaignSystem.ViewModelCollection.MissionConversationVM.OnSelectOption(Int32 optionIndex)
      • at SandBox.GauntletUI.AutoGenerated.SPConversation__TaleWorlds_CampaignSystem_ViewModelCollection_MissionConversationVM_Dependency_8_ConversationItem__InheritedPrefab.EventListenerOf_widget_0_0(Widget widget, String commandName, Object[] args)
      • at TaleWorlds.GauntletUI.Widget.EventFired(String eventName, Object[] args)
      • at TaleWorlds.GauntletUI.ButtonWidget.HandleClick()
      • at TaleWorlds.GauntletUI.ButtonWidget.OnMouseReleased()
      • at TaleWorlds.GauntletUI.EventManager.MouseUp()
      • at TaleWorlds.GauntletUI.UIContext.UpdateInput(InputType handleInputs)
      • at TaleWorlds.Engine.Screens.ScreenManager.Update()
      • at TaleWorlds.Engine.Screens.ScreenManager.Tick_Patch2(Single dt)

      My mods list

      • + Harmony (Bannerlord.Harmony, v2.0.4.60)
      • + BetterExceptionWindow (BetterExceptionWindow, e1.4.0.0)
      • + ButterLib (Bannerlord.ButterLib, v1.0.22.0)
      • + UIExtenderEx (Bannerlord.UIExtenderEx, v2.1.5.0)
      • + Mod Configuration Menu v4 (Bannerlord.MBOptionScreen, v4.3.10.0)
      • + Native (Native, e1.5.10.0)
      • + SandBox Core (SandBoxCore, e1.5.10.0)
      • + ShatteredWorldMaster (ShatteredWorldMaster, v2.0.1.0)
      • + Sandbox (Sandbox, e1.5.10.0)
      • + StoryMode (StoryMode, e1.5.10.0)
      • + CustomBattle (CustomBattle, e1.5.10.0)
      • + Calradia Expanded (CalradiaExpanded, a1.1.3.0)
      • + ShatteredWorld (ShatteredWorld, v2.0.1.0)
      • + SueLordFromFamily (SueLordFromFamily, v1.4.2.0)
      • + Adonnays Troop Changer (AdonnaysTroopChanger, v1.5.0.0)
      • + Custom Troop (CustomTroop, v1.6.8.1)
      • + DeReMilitari (DeReMilitari, v2.2.0.0)
      • + Freelancer (Freelancer, v1.2.3.0)
      • + Allegiance Overhaul (AllegianceOverhaul, v1.1.5.2)
      • + Arrange Marriage For Family (ArrangeMarriageForFamily, v1.5.8.1)
      • + BannerColorPersistence (BannerColorPersistence, v1.2.3.0)
      • + BannerPaste (BannerPaste, v1.0.0.0)
      • + BattleSize (BattleSize, v1.0.0.0)
      • + Bear my Banner (BearMyBanner, v0.7.3.0)
      • + CBU Pack Mod (CBUPack, v2.5.1.0)
      • + ChangingCulture (ChangingCulture, v1.3.7.0)
      • + Character Reload (CharacterReload, v1.5.10.1)
      • + Houses of Calradia (HousesCalradia, v1.2.7.0)
      • + Improved Garrisons (ImprovedGarrisons, v4.0.2.4)
      • + Influence Mod (InfluenceMod, v1.0.0.0)
      • + Interesting Clans (InterestingClans, v1.0.5.0)
      • + More Income and More Production (MoreIncome, v1.3.0.0)
      • + More Raiding (MoreRaiding, v1.1.1.0)
      • + More Troops - Items (For RBM) (MoreTroopsItemsRBM, e1.5.2.0)
      • + Realistic Battle AI Module (RealisticBattleAiModule, v1.8.6.0)
      • + Realistic Battle Combat Module (RealisticBattleCombatModule, v1.8.7.0)
      • + UltimateMountsforRealisticBattle (UltimateMountsforRealisticBattle, v1.0.2.0)
      • + HybridBlocking - for Realistic Battle (HybridBlocking - for Realistic Battle, v1.1.0.0)
      • + Rebuild Looted Villages (RebuildLootedVillages, v1.0.1.0)
      • + Select All Kingdom Culture (SelectAllKingdomCulture, v1.0.1.0)
      • + swadian armoury (swadian armoury, e1.5.7.0)
      • + Take Hideouts (TakeHideouts, v1.9.1.0)
      • + TrueRelationsFix (TrueRelationsFix, v1.0.0.0)
      • + Useful Companions (UsefullCompanions, v0.3.11.0)
      • + Vaegir Armoury (Vaegir Armoury, e1.5.2.0)
      • + Interesting Companions (InterestingCompanions, v1.0.3.0)
      • + Surrender Tweaks (SurrenderTweaks, e1.1.0.0)
      • + Rulership (Rulership, v2.0.0.0)
      • + BloodMod (BloodMod, v2.0.0.0)
      • + Irregulars - A mercenary overhaul (IrregularsMercenaryOverhaul, e1.5.9.0)
      • + CommandFactionParties (CommandFactionParties, v1.2.0.0)
      • + Open Source Armory (OpenSourceArmory, v1.2.0.0)
      • + Succession (Succession, v3.1.0.0)
      • + Recruit Everyone (RecruitEveryone, v1.1.7.0)
    3. NanuFriggen
      NanuFriggen
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      Get rid of rulership to start that mod is buggy af, freelancer might also have something to do with it since it plays with lords and parties. Basically this bug happens because whatever lord youre trying to promote to clan leader cant be found by the system, the memory location is missing so you get a NullReferenceException, which means whatever the computer was looking for (the character) cant be found.

      Also it happened in TaleWorlds.Core, not in the SueLordFromFamily.dll, so its a problem with the character interacting with the engine, not this mod. Although there may be a problem with this mod if for some reason the hero parameter used for creating a new clan somehow gets lost and doesn't get used until much later on, but I doubt that. I'll look through the code again but its not my mod so I don't really know how all of it fits together yet.
    4. LyamFolkungir
      LyamFolkungir
      • supporter
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      The problem was with recruit everyone. But having an issue, the companions that I promote into lords don't get the equipment I give ... they are rolling back to their original equipment from before I even recruit them. Any idea why is that happening?
    5. LyamFolkungir
      LyamFolkungir
      • supporter
      • 0 kudos
      having an issue, the companions that I promote into lords don't get the equipment I give ... they are rolling back to their original equipment from before I even recruit them. Any idea why is that happening?
    6. Shootingduck1997
      Shootingduck1997
      • member
      • 0 kudos
      Bless you for this fix. Just one thing that doesn't seem to work is the Clan Service screen. Every time I click on it, it crashes the game.:(
      Really want that feature to work cause currently my vassals all have just pure crimson banners with nothing on it.
  10. MorbidMav
    MorbidMav
    • supporter
    • 16 kudos
    Please update for 1.6.0

    @NanuFriggen - I tried your version and although it loads up fine it crashes to desktop when I try to make a family member a vassal or I try and use clan service, also any clans made have no banner at all.?
  11. Gangurro
    Gangurro
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    • 0 kudos
    this mod is great please dont abandon it!