This page was last updated on 12 April 2020, 4:42PM
Changelogs
Version 1.2.5
Fixed a bug where the total palyer plots was showing the local plots instead of global plots.
Version 1.2.4
New icon for the village properties menu.
Limit the amount of buyable plots by (Stewarding / 4).
Buying a plot requires 5 Tools + 5 Hardwood.
Selling a plot gives you back 3 Tools.
War with village faction owner or bad enouph relationship with notables will disable negotiation.
Version 1.2.3
Overhauled the current UI with images and Icons.
Fixed bug where new campaigns would load previous entrepreneur data.
Fixed a bug where buy/sell allowed infinite money.
Changed the way relation penalty hits prices to a more granular approach.
Slightly nerfed the buy price of property.
Version 1.2.2
Added farm plot income to the budget tooltip.
Added farm plot income to the clan screen.
Added farm plot information to village settlement tooltip.
Integrated entrepreneur income with default game income event.
Version 1.2.1
Fixed revenue string that said "weekly" instead of daily.
Implemented the chance of player acre to get destroyed on a sucessfull raid (25% chance).
Further balance to the economy (NERF)
Changed unique saving ID to eliminate possible conflict with other mods.
Version 1.2.0
New property purchase menu built from scratch with Bannerlords Gauntlet UI.
New property purchase menu built from scratch with Bannerlords Gauntlet UI.
Changed payout type from weekly to daily.
Reduced the revenue nerf.
Version 1.1.1
- Added DependedModules to SubModule until TaleWorlds fixes mod loading.
Version 1.1.0
Greatly reduced acre payout. The payout will remain weekly due to the fact that having a daily payout greatly reduces the negative effects of raiding. Conditions such as rebellion, famine, desertion, raiding and siege now affect the buy/sell prices. The average player relation with all village elders is also used to apply a discount to buy/sell prices.