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- ON HOLD STOP REPORTING BUGS - 1.5.5 ONLY - Calradia Awakens - A Fantasy Total Conversion - Magic - Gunpowder - Items - Troops
ON HOLD STOP REPORTING BUGS - 1.5.5 ONLY - Calradia Awakens - A Fantasy Total Conversion - Magic - Gunpowder - Items - Troops
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Version1.6.6
- Download:
- Manual
File information
Last updated
Original upload
Created by
The Calradia Awakens TeamUploaded by
BenjiG91Virus scan
Activity logs
This page was last updated on 19 April 2021, 3:56PM
- Changelogs
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Version 1.6.5
- New particle effects (spells and auras)
- New spells
- Complete rework of the drow - wands and staves included
- New High Elven armor - they now have very powerful spears
- ADamnSexyName's Swadian Armoury
- Jestle's Firearms
- FerDuhrer's Roman Galea Helms and adjustmetns I've made to them
- New aesthetic for the greenskins
- Probably a lot more but I forgot :)
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Version 1.6.2
- While I wasn't able to reproduce the issues that caused the CTD's my self, I've included a temporary fix for what may have caused some issues.
- Please let me know if you are still encountering CTDs if you are:
- 1. On bannerlord 1.5.3
- 2. Started a new save
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Version 1.6.1
- - Fixed CTD with empire troops
- - Removed old hybrid items, added a few for testing purposes for people to try out. Will be further developed later.
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Version 1.6.0
- Replaced the empire with the new roman-inpsired aesthetic (however, this is NOT rome) and better firearms.
- Magic to come in a future update.
- New pistols, muskets, particle effects, troops, models, etc.
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Version 1.5.8
- Part 2 - "Gifted Humans" can be found in empire towns - this is the apostate line but will later be updated to include more.
- Unfortunately, BL is set up so there is only one "mercenary" base troop that is found. I circumvented this by replacing the imperial armed trader with the mage upgrade tree.
- I'll use a similar tactic to include "adventurer" mercenaries in each kingdom. Orc adventurers in the orc kingdom, etc.
- Also fixed levels of Brimstone brigade ranged units.
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Version 1.5.6
- Part 1 of mercenary troop tree changes.
- New troop tree - the Brimstone Brigade.
- The Brimstone Brigade are Sturgian remnants - those who survived the cataclysmic events and betrayal of the Vampire Counts which led to the undead taking over their homeland. While most of the Sturgians died during this event and the following battles, some survivors formed their own mercenary company with the purpose of gathering enough gold, troops, and power to retake their homeland. They can be found in taverns all over Calradia, and experienced members are said to be worth their weight in gold.
- Later on, I plan on adding this company as a rebel minor faction in the Sturgian lands.
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Version 1.5.4
- Fixed a tiny typo in 1.5.3.
- You can enter towns and villages now
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Version 1.5.2
- - Various small fixes
- - Increased rifle / cannon reload speed to 6 seconds, and improved the damage of rifles. Carbines should have a similar reload speed as before.
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Version 1.5.1
- -Fixed a CTD for Undead Villagers and them being naked. They only had civilian clothes, and id not have "armed" clothes, caused a CTD for some reason.
- -Changed looters to Feral Undead (requires a new game to see).
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Version 1.5.0
- -First release of the revamp.
- -All factions have been redone, now includes fantasy races such as Orcs, Goblins, Elves, Dark Elves, Vampires, and the Undead.
- -All in one download, make sure to remove old items / kingdom modules.
- -If you don't want the kingdoms and only want the items, you can just delete the non-items modules after downloading.
- -I'm aware hair icons don't match what they actually are, I had to rearrange some hairs to make them fit better. Units are assign hairs in a "range" so if there are random braids in the middle, it throws things off. I haven't figured out how to change the icons yet, but I'll get to it later.
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Version 1.3.8
- - Added Double + Triple shot arrows
- - Fixed incorrect armor value on an item
- Required for Latest Forest (1.0.2) + Dynasty (1.2.3) releases
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Version 1.3.6
- Changes to aura effects to increase performance.
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Version 1.3.3
- - Added support for Battania remake - Children of the Forest
- - Additional multi-piercing arrow variants + increased missile speed.
- - Reverted nerfs to Vlandia items + increased dmg of gunpowder weapons.
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Version 1.3.2
- - Various additions for Midgardia (Sturgia) Kingdom support. Armor, weapons, a new large horse.
- - Changed HeroicAura1 to have only 0.1 radius, and +100 Morale. Whoever wears an item with this aura will never retreat
- - Any items previously with HeroicAura1 were moved to HeroicAura2.
- - See Midgardia Info for more details
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Version 1.3.1
- - Balance changes, some nerfs to Aserai equipment
- - Balance changes + empire equipment for Empire Kingdom Tree
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Version 1.3.0
- - Fixed some hybrid items (gems and scrolls) having a weight value of 0.0
- - This should resolve any CTDs with units that use these items, if they die too fast. I missed this previously when I only fixed spells.
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Version 1.2.9
- - Support for Vlandia to use firearms, a modified version of bestmods168's Hand Cannon Mod (https://www.nexusmods.com/mountandblade2bannerlord/mods/1395)
- -Enchanted Gems - Shadow Blast (spell that was added in 1.2.8)
- -More tiers of gunpowder weapons
- -Multi-proj grenades
- -(CA) classification of items for easy sorting
- -Name errors
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Version 1.2.8
- - Added in gunpowder firearms, a modified version of bestmods168's Hand Cannon Mod
- - Added in new spells, "Spell of Shadow Blast" and it's multi-projectile versions
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Version 1.2.7
- - Fixed a bug that caused a CTD when units with spells died sometimes. Cause was having a wieght="0.0" value. -
- - Please upgrade!
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Version 1.2.6
- - Had to simplify auras to prevent some issues. Later on, we will revisit the particle effects for variety. For now, they have been set only to auras with continuous effects, drastically reducing the variety of effects we could use. This will prevent any odd things with combat however.
- - Right now, there is a known issue that if the player is wearing the item with the aura, the particle effect will not apply to others. TW is changing their particle system, we'll take a look later.
- - Added support for the Khuzait Dynasty, a ancient Chinese Dynasty themed kingdom with powerful cultivators and a new type of unit that rides on an invisible and low horse. These units have very high speed and maneuverability.
- Added in some DOT items + Healing items
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Version 1.2.4
- - Yhyu13 fixed an issue with a few repeating auras that caused the player to sheath their arrow if it was being held.
- - The drawback to this is that, some auras will not be present when holding a ranged weapon.
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Version 1.2.3
- - Spell meshes: Glowing orb in hand
- - Added a few "invisible" horses. These have a low size, high s / m. Supposed to be "flight" but still has a horse sound XD
- The horses are for a new type of troop with the Khuzait. The horses will be low, almost infantry level, but will have high speed and maneuverability. This is to simulate "flight" for Khuzait Dynasty Cultivators coming later.
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Version 1.2.2
- - Removed test items that caused clutter and had no effect.
- - Added new unique items with Defense Auras.
- - NOT save compatible, sorry!!!!
- - Removed test items that caused clutter and had no effect.
- - Added new unique items with Defense Auras.
- - NOT save compatible, sorry!!!!
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Version 1.2.0
- - Major restructuring of the way items are stored. No longer will there be a super long items.xml. They should be structured into categories.
- - yhyu13's been hard at work and has implemented an aura feature. There are currently Offense (+dmg on attack), Defense (-dmg recieved), Fear (-enemy moral), Heroic (+friendly moral), and Slow (-enemy speed). Note, although multiple auras can be used at once, you cannot stack two of the same kind. They will be overwritten. Also, most effects will look at the best at night, as always. We plan on adding more later.
- - New unique items which make use of these effects have been added. This is just an introduction to the effects, more will be added at a later time, and please feel free to add suggestions for new Unique Items in the forums.
- - New Kingdom Troop versions will require the latest Items Module.
- - Vlandia: New "Commissar" troop line that carries a Banner (acts as a shield and can block), and has a heroic aura that will give +moral to friendly troops. Heed the Imperial Truth!
- - Aserai: New Samum (demons from Arabic lore) Elite troop line that has a fire effect and increases offensive power of those close by. The radius for this is small. They also use the "Blazing spear" spell.
- Just realized I forgot to remove some test items + add in times for DefenseAura1 and DefenseAura2, sorry! Will add them in the next update + have the test items removed (most of them don't actually have aura effects).
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Version 1.1.2
- -Reduction to missile speed for some magic spells. This will give a better view of them during battles, for the Aserai Magocracy.
- -Aserai Magocracy released. There is a complete troop tree, but it isn't the final vision, and will likely change over time.
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Version 1.1.1
- -Fixed an incorrect value for equipmentlist.xml AGAIN. Sorry, it is working now.
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Version 1.1.0
- -Fix an incorrect value in equipmentlist.xml
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Version 1.0.9
- 1.0.9
- -Added in some more "scrolls". These are essentially single-use spells added in preparation for the Aserai Magocracy getting added next.
- -Increased ammo count for some spells such as Fire Bolt.
- 1.0.8
- -CN localization
- -Piercing throwing hammers
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Version 1.0.7
- Small addition:
- Added in throwing knives with multiple projectiles for those who like to play as rogues.
- Please see v1.0.6 change log for additional changes.
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Version 1.0.6
- - Fix by yhyu13 that corrected some projectiles pointing in directions that didn't match their velocity.
- - Included a multiple piercing Thor's hammer (single projectile, and multi) per user request.
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Version 1.0.5
- - Nothing major, fixed some incorrect values + the mesh for Enchanted Focus-Sword Tier 4.
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Version 1.0.4
- HUGE SHOUTOUT to yhyu13 for his collaboration in coding in his shotgun feature into this mod!
- MB2Shotgun is not needed for this as he has coded it directly into Calradia Awakens.
- Added in a variety of items that will now fire multiple projectiles.
- This includes spells, bolts, and arrows.
- In general you will see a "P" in the item name indicating how many projectiles it fires
- Firebolt T1 = 1 fire bolt, Firebolt T2P3 = 3 fire bolts, etc
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Version 1.0.3
- - Per a request, Enchanted Spear and Enchanted Sword can now be reloaded on horseback, regardless of whether or not you have the perk. I reduced their ammo limit to 3 from 5.
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Version 1.0.2
- - Updated the Spell of Warding (Grimoire Shield) to face the character and look more like a floating grimoire.
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Version 1.0.1
- - Reverted most spells from “Boulder” weapon_class and ammo_class back to “Stone”. This will remove the loud impact sounds when hitting enemy units. I left it for a few spells such as Earth Boulder and force spells.
- - Reverted Fire Ball spell physics_material from “boulder_stone” back to “burning_jar”. Although this will give it a breaking glass impact sound on the environment, it’ll return it’s fiery explosion.
- - Several spelling errors were corrected.
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- Author's activity
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April 2021
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19 Apr 2021, 3:56PM | Action by: BenjiG91
Attribute change
Name changed to 'ON HOLD STOP REPORTING BUGS - 1.5.5 ONLY - Calradia Awakens - A Fantasy Total Conversion - Magic - Gunpowder - Items - Troops'.
January 2021
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12 Jan 2021, 5:16PM | Action by: BenjiG91
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December 2020
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25 Dec 2020, 8:19PM | Action by: BenjiG91
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25 Dec 2020, 8:08PM | Action by: BenjiG91
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25 Dec 2020, 7:34PM | Action by: BenjiG91
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November 2020
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25 Nov 2020, 9:38PM | Action by: BenjiG91
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Calradia Awakens - Fantasy [version 1.6.6]
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25 Nov 2020, 6:35AM | Action by: BenjiG91
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24 Nov 2020, 5:49PM | Action by: BenjiG91
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24 Nov 2020, 11:03AM | Action by: BenjiG91
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Calradia Awakens - Fantasy - Fixed [version 1.6.6]
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24 Nov 2020, 4:54AM | Action by: BenjiG91
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