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- Distinguished Service
Distinguished Service
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Version5.2.1
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- Manual
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Last updated
Original upload
Created by
CatalystUploaded by
8thor8Virus scan
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This page was last updated on 26 November 2022, 9:11PM
- Changelogs
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Version 5.1.0
- Added random skill selection option in Settings.xml
- Number of skill selection rounds can be configured in settings
- Add-companion-to-party dialogue available for all player-clan-led parties, not just those led by companions
- Attempted to remove harmony file logging
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Version 5.0.0
- Fixed culling of AI-generated companions. It finally works!
- Cap on the number of ai-generated companions per party
- Added ability to poach defeated enemy companions in the after-battle screen! Probability of success depends on their traits.
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Version 4.8.0
- Skill point assignment rebalanced around excess kills before promotion
- External namelist support added and tested!
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Version 4.7.0
- Skill point assignments for new heroes is entirely manual, and fleshed out to allow secondary and tertiary assignments
- Added a ton of error handling for poorly-configured unit mod compatibility. In the worst case scenario, the game should no longer be brought down along with the error.
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Version 4.5.*
- Substantially more warning output, which can alert users to potentially unwanted or dangerous options that are enabled
- Newly-generated companions are the correct level as soon as they're made
- Auto-assigning perk options works as intended
- AI lord companions have AlwaysDie enabled, preventing homeless wanderer spam
- Companion generation is properly sanitized for potentially mal-formed modded unit equipment XML
- Transferring companions out of companion-led parties now works as intended again
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Version 4.0.0
- AI lords can now promote units into companions after winning battles
- An extra, adjustable lethality factor for companions has been introduced
- Companions gain points in utility skills based on their unit type
- Companions retain their formation class from before their promotion
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Version 3.1.0
- outperform_percentile added to make battle-nominations more stringent
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Version 3.0.0
- Fixed compatibility for BL 1.5.6b - removed lethality functionality (obsolete, as it's in-game now), structure for formation saving (also obsolete), and recompiled with the new libraries.
- fixed an issue with companion slots per clan tier patch
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Version 2.7.0
- Added unique name suffixes to Scum and Villainy Cultures
- Fixed companions losing their occupation on-load
- For 1.4.3: Update for compatibility, removed formation-saving code and had to change up a call to CharacterObject.CreateFrom
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Version 2.6.1
- Micro-update to remove parameters from a class constructor, allowing a new Scum and Villainy update to interface properly with Distinguished Service methods.
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Version 2.6.0
- Added the ability to adjust the equipment modifiers for the newly-created companions' items.
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Version 2.5.0
- Options added to respect the companion limit, as well as to alter this limit and its scaling. These alterations are performed with a targeted Harmony PostFix that should be compatible with other mods that also adjust this value.
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Version 2.4.3
- In Settings.xml, you can disable formation saving, in case of possible conflicts with other mods with the same functionality.
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Version 2.4.2
- Fixed the Settings.xml file so it should be back to default now.
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Version 2.4.1
- The FormationAssignments folder will now be created if it does not exist. There were issues reported about mod managers screwing up and not creating the folder, so this should now be fixed completely in a new way that's incredibly hard to mess up.
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Version 2.4.0
- he assigned formation (infantry/ranged/cavalry/etc) of units in the player's party will now be saved and loaded. They exist as xml files in the mod's directory, and are distinguished by the main hero's name, to prevent conflicts with multiple games going at the same time. New console commands have been added, and are now under the dservice command directory. Using give_squad [num] will grant the player [num] units from the elite caravan template, to give the player a "starting party" of companions with a broad set of equipment and skills. Be warned, TW seem to have messed up the skills for certain ranged caravan people, so people with bows might be proficient with crossbows, and vice versa. This is not my fault.
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Version 2.3.0
- Added companion death and nomination in sieges and hideout battles (the ciiiircle of liiife). Also added dialog options when talking with companions who are party leaders to transfer other companions between your parties. It's clunky, but TW made it incredibly difficult to actually let you transfer heroes like normal units, so it's the best I could do. Oh, and the companions you sent off in a new party? They can now die, too.
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Version 2.2.0
- New optional nomination method to make your squad more like XCom, by making all soldiers who are promoted past tier_threshold into heroes. Pair with a high tier_threshold, and high-lethality options to prevent yourself from getting flooded by heroes. fill_in_perks will also allow you to avoid having to manually assign perks.
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Version 2.1.0
- Added new console commands for themed campaigns/ease of use (and testing). campaign.uplift_soldier ~ uplifts a single basic troop, selected randomly, without any criteria campaign.convert_party_to_heroes ~ converts all non-hero units in your party to heroes campaign.give_party_heroes_perks ~ assigns perks (that are not already assigned) to non-player heroes in your party up to their current skill value.
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Version 2.0.1
- You are now able to set the maximum number of nominees you can choose at the end of a battle. Additionally, if you set a party surgeon, their medicine stat and Fortitude Tonic perk will be used for companion lethality. A dialog option with companions has been added to allow you to rename them.
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Version 1.7.1
- The player is now given a post-battle choice between all units that are above tier_threshold, and had at least nomination_kill_threshold kills in the previous battle. You can exit the dialog to choose nobody. When companions die, you can now choose whether to strip them for equipment (a dishonorable action), or to send it to their families. You will lose or gain a fraction of the equipment's value in honor. Finally, I introduced a bias against ranged units in the killcount tracker to counter their ability to reach out and touch kill someone. This can be adjusted by the user. (Thanks to Dauthmer for the great suggestions)
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- Author's activity
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November 2022
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26 Nov 2022, 9:11PM | Action by: 8thor8
File added
'Distinguished Service [version 5.2.1]'
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26 Nov 2022, 9:08PM | Action by: 8thor8
File added
'Distinguished Service [version 5.2.0]'
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26 Nov 2022, 9:07PM | Action by: 8thor8
File added
'Distinguished Service [version 5.2.0]'
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26 Nov 2022, 7:51PM | Action by: 8thor8
File added
'Distinguished Service [version 5.2.0]'
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24 Nov 2022, 5:42PM | Action by: 8thor8
File added
'Distinguished Service [version 5.1.1]'
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21 Nov 2022, 2:50PM | Action by: 8thor8
Attribute change
'Summary changed.
Description changed.'
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01 Nov 2022, 6:55PM | Action by: 8thor8
Attribute change
'Summary changed.
Description changed.'
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01 Nov 2022, 6:54PM | Action by: 8thor8
File added
'Distinguished Service for 1.0.0 [version 5.1.0]'
October 2022
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30 Oct 2022, 7:07PM | Action by: 8thor8
Attribute change
'Description changed.'
July 2022
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06 Jul 2022, 8:38PM | Action by: 8thor8
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'Distinguished Service for 1.8.0 [version 5.1.5]'
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02 Jul 2022, 10:52PM | Action by: 8thor8
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'Distinguished Service for 1.8.0 [version 5.1.4]'
June 2022
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28 Jun 2022, 12:55AM | Action by: 8thor8
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'Distinguished Service for 1.8.0 [version 5.1.3]'
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25 Jun 2022, 4:40AM | Action by: 8thor8
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'Distinguished Service for 1.8.0 [version 5.1.2]'
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14 Jun 2022, 3:49PM | Action by: 8thor8
Attribute change
'Summary changed.
Description changed.'
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14 Jun 2022, 4:13AM | Action by: 8thor8
File added
'Distinguished Service for 1.8.0 [version 5.1.1]'
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01 Jun 2022, 2:57PM | Action by: 8thor8
File added
'Distiinguished Service for 1.7.2 [version 5.1.1]'
March 2022
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27 Mar 2022, 4:43AM | Action by: 8thor8
File added
'Distinguished Service for 1.7.2 [version 5.1.0]'
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27 Mar 2022, 4:40AM | Action by: 8thor8
File added
'Distinguished Service for 1.7.2 [version 5.1.0]'
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26 Mar 2022, 5:15PM | Action by: 8thor8
Attribute change
'Summary changed.
Description changed.'
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26 Mar 2022, 5:15PM | Action by: 8thor8
File added
'Distinguished Service for 1.7.2 [version 5.1.0]'
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- Mod page activity
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April 2024
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27 Apr 2024, 1:24AM | Action by: Killraven
Endorsed
'Distinguished Service'
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27 Apr 2024, 12:18AM | Action by: Omegaslayer101
Untracked
'Distinguished Service'
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26 Apr 2024, 1:14PM | Action by: NullPlayer
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'Distinguished Service'
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26 Apr 2024, 12:27PM | Action by: walker336
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'Distinguished Service'
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26 Apr 2024, 10:40AM | Action by: GILLETTEJEROME
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26 Apr 2024, 10:24AM | Action by: Fearful8
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25 Apr 2024, 1:04PM | Action by: Wazzington
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25 Apr 2024, 12:58PM | Action by: 2Ly
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25 Apr 2024, 5:13AM | Action by: Weaniebunt
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'Distinguished Service'
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25 Apr 2024, 2:14AM | Action by: thebenge1990
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'Distinguished Service'
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25 Apr 2024, 1:52AM | Action by: notwilly
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'Distinguished Service'
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25 Apr 2024, 1:26AM | Action by: julio31p2
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'Distinguished Service'
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25 Apr 2024, 1:04AM | Action by: thonkala
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'Distinguished Service'
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24 Apr 2024, 11:47PM | Action by: h3artlessexe
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'Distinguished Service'
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24 Apr 2024, 10:13PM | Action by: lionaj7
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'Distinguished Service'
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24 Apr 2024, 9:42PM | Action by: Smiterus22
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'Distinguished Service'
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24 Apr 2024, 6:22PM | Action by: djbabyboi
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'Distinguished Service'
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24 Apr 2024, 7:45AM | Action by: Jawad129
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'Distinguished Service'
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24 Apr 2024, 7:42AM | Action by: Jawad129
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'Distinguished Service'
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24 Apr 2024, 7:41AM | Action by: Jawad129
Untracked
'Distinguished Service'
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