Mount & Blade II: Bannerlord

Every melee attack has certain base damage, skill based bonus damage and also damage from the weapon. 
General logic is that some weapons such as swords require more skill, so they start with lower damage and scale better with skill, while weapons like maces and spears are easier to use and thus more efficient in the beginning but they scale less with skill.

daggers / throwing knives / swords:
cut: 40 base damage + (skill * 0.53) + weapon cut damage
pierce: 50 base damage + (skill * 0.46) + (weapon pierce damage * 10(thrust modifier) * 0.2)

two handed swords:
cut: (40 base damage + (skill * 0.53)) * 1.3 + weapon cut damage
pierce: (50 base damage + (skill * 0.46) + (weapon pierce damage * 10(thrust modifier) * 0.2)) * 1.3

one handed axe / throwing axe:
cut: 60 base damage + (skill * 0.4) + weapon cut damage

two handed axe:
cut: (60 base damage + (skill * 0.4)) * 1.3 + weapon cut damage

one handed maces:
pierce: 40 base damage + (skill * 0.4) + weapon pierce damage * 10(thrust modifier) * 0.2
blunt: 30 base damage + (skill * 0.13) + weapon blunt damage

two handed maces:
pierce: (40 base damage + (skill * 0.4) + weapon pierce damage * 10(thrust modifier) * 0.2) * 1.3
blunt: (30 base damage + (skill * 0.13)) *1.3 + weapon blunt damage

one handed polearms:
cut: 50 base damage + (skill * 0.46) + weapon cut damage
pierce: 60 base damage + (skill * 0.26) + weapon pierce damage * 10(thrust modifier) * 0.4

two handed polearms:
cut: (50 base damage + (skill * 0.46)) * 1.3 + weapon cut damage
pierce: (60 base damage + (skill * 0.26) + weapon pierce damage * 10(thrust modifier) * 0.4) * 1.3

couched lances and spear bracing:
couched skill = 0.5 + skill * 0.0225
skill cap = 100 + skill * 1.3
if weapon weight is lower than 1.5 kilo (1 handed spears used by infantry), weight of the weapon in calculation is increased by 0.5 kilo

ballistic damage = relative lance speed * relative lance speed * 0.5 * weapon weight
couched damage = relative lance speed * relative lance speed * 0.5 * (weapon weight + couched skill)
if couched damage is higher then skill cap then couched damage = skill cap
if ballistic damage is higher than skill cap then couched damage = ballistic damage
if couched damage is higher than 430 then couched damage = 430 (breaking point of ash lance handle is roughly 430 joules).

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Philozoraptor

7 comments

  1. DXDE443
    DXDE443
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    I've been reading your code since I found that what I've learned from this article doesn't hold for the latest version.  E.g. one handed sword damage = (magnitude  + skill * 0.133f) * 4.6f. I appreciate that the new formula removes the base damage part.
  2. krzysjoz99
    krzysjoz99
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    Soo, what about smithing? If i get it right, with this mod i dont need care about; "Thrust pierce damage" while smithing a spear because if i have so many skill points in polearms, thats mean i have bigger damage then actual Spear thrust Damage on smithing menu. So if spear have 12 damage, and i have 120lvl on polearms, that means all damage i deal will only be counted from my skill points? Or skill points + Weapon stats? i Mean, with this mod, weapon stats still matter?
    1. Philozoraptor
      Philozoraptor
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      The thurst damage you see on spear is multiplied by 2.5 (roughly) and then added to your skill based damage and base damage. So you can still get bonus damage from smithing but I would say that speed or reach are more important, since in the end its knife on a stick, there is only so much thamaskene steel can do to improve it.
    2. DXDE443
      DXDE443
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      That means the weight of melee weapons(except couchable lances) is basiclly a negative attribute. Heavy weapons always suck, light weapons op, especially for high-tier units. Is that the case?
  3. themouserat
    themouserat
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    From my own experience thrusting polearms in this mod is ridiculously overpowered.(which I guess is historically accurate but still) I love spears as much as the next guy and while I do agree vanilla spears suck due to how collision works in vanilla. they are easily the best option in this mod due to how nerfed evey other weapon is.

    Due to rbm armor changes encourage targeting unarmored weak spots, thrusting polearms are the best option for getting consistent melee head and faceshots.

    . Every other weapon type just cannot consistently target weak spots like they can despite having more attack directions.
    I mean yeah getting a spear in your unarmored face is pretty much a death sentence but I do feel like other weapons could use a buff to be as equally viable.
  4. DuchessSkye
    DuchessSkye
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    I think there's a problem with basing the damage of swords and other cut/thrust weapons on pure numbers against armour, and I'll try to explain why. In bannerlord there's no proper techniques for armoured combat. The game is not set up to allow you to hit weak points. You cannot stab a guy without a visor in his face and have it count as unarmoured, and you cannot aim for other weak spots etc etc.

    This means that while the swords in the mod might deal realistic damage to the armour itself, we dont get adequate materials to go around the armour. What this does it makes one handed maces way more effective than swords relatively speaking to how they'd be in history.

    In historical sources, one handed maces are not more popular than swords on the battlefields. This can be seen in all manner of sources, whether visual or literary sources and holds true for various time periods and
    cultures. This is because even if maces are somewhat better at going through the armour, the versatility of swords which allows you to better aim for weak spots was considered enough for them to remain the most
    popular side-arm on foot while maces are primarily popular with cavalry. Besides being more versatile than maces they're also longer and more defensible, making them a better overall pick than a mace in most cases if you're not on horseback.

    In this mod however that side of swords is lost because the bannerlord combatdoesn't take those factors into account. So I feel like the swords are too weak in this mod, or rather the maces are too strong in comparison to the swords, which ironically makes them more unrealistic than vanilla relatively speaking.

  5. alexfer8
    alexfer8
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    Why spears pierce damage fall to 4 or 3 on all the spears?  soldiers on battle stopped using spears even at cabalry chargues because of the low damage they do(10 or even less) Is that normal?