Mortal Shell
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Tenoz

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Tenoz

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21 comments

  1. Populism
    Populism
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    This mod works and helped me to get into the game. I edited it for a more balanced approach. I'd like to thank Tenoz for the time and effort he put in answering questions about how to mod it ourselves. 

    Would you mind if I put up a tweaked version of your mod? I'd give you full credit of course. I'm done with it, but I think it would help others, no biggy if not.
    1. Tenoz
      Tenoz
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      Yeah sure that's fine.  Do whatever you like as long as others will be able to use it and have fun with the game I'm all for it
  2. DaddySmurf2nm
    DaddySmurf2nm
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    hallo, i would be intresting in editing the item effects myself
    i downloaded asset editor like you said to another user, however how can i know witch of the listed IDs are for witch item? is there some kind of master list on the internet? or did you do it by trial and error?
    maybe you can just write here with are the IDs you edited?
  3. Stefpapsie
    Stefpapsie
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    nvm works
  4. IxianTheDefiler
    IxianTheDefiler
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    I'm gaining the 50k tar once I'm familiar with the remnant of tar, but I'm not gaining the 100 glimpses from the glimpse of futility from the get go. Any help?
  5. davejhj
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    Thanks for this mod Tenoz, definitely makes this game more palatable for casual gamers who dont have much time for the grind.  

    One request regarding this:

    • Glimpse of Futility - adds 100 glimpses when familiar instead of 2

    Could you possibly make this add 100 glimpses from the get go instead of waiting to become familiar?  I ran a check:

    https://mortalshell.wiki.fextralife.com/Glimpse+of+Futility#:~:text=Glimpse%20of%20Futility%20is%20an,by%20talking%20to%20Sester%20Genessa.

    There are only 12 glimpse of Futility in the game and some of them are hard to get to or even find.  If you could turn this on for all the 'Glimpse of X' in the game that would be even better. 

    Thanks again, brilliant mod. 
    1. Tenoz
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      Done, see 1.1
  6. ryudragon52
    ryudragon52
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    how do i edit the pak?
    1. Tenoz
      Tenoz
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      You need to use asset editor to extract it then edit the assets using the same program.  Once you have made your edits re-package it using AE as well.  https://github.com/kaiheilos/Utilities
  7. Billycat179
    Billycat179
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    the mod isnt working for me? its in the right folder and i extracted it correctly, the other mod is working (merchant) but this one isnt 
    1. Billycat179
      Billycat179
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      i have found out you have to be farmiliar with the item for the mod to work
  8. Detroitbuckeye
    Detroitbuckeye
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    Not working for me. Installed in correct place. I did have another .pak in the file (charitable merchant) which worked fine. I removed that in case it was conflicting with yours. Any thoughts?
    1. TheChlorineBoi
      TheChlorineBoi
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      I doubt that was the reason it wasn't working, as charitable merchant was also made by this author.
    2. Tenoz
      Tenoz
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      Neither mod has conflicting assets so they should work fine together.  Did you unzip correctly?
  9. maddymac
    maddymac
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    thanks man
    ,i really like this mod, because i don't like running in the fog ,grinding for glimpses

    i wanted test multiple weapons in single playthrough but i can't , is it possible to make mod for unlimited quenching acid?
    1. Tenoz
      Tenoz
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      Yeah I could finagle a way =)
    2. Tenoz
      Tenoz
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      Okay it's done, check check out my latest mod release for Mortal Shell
    3. maddymac
      maddymac
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      thanks .......
      i'm gonna start a new run
  10. UrielTheFallen
    UrielTheFallen
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    Hi, thank you for making the mod!
    i'm honestly surprised there's no other mod for this game lol
    i thought people would make more 

    for the bronze bell, while i'm happy it's 60 min at the same time it is kinda overkill
    So, is it possible to make mod for the shop?
    specifically i was hoping for infinite stock Bronze bell and Quenching Acid
    i find it frustrating that it is very limited in one playthrough and i'm not NG++ kinda guy
    1. Tenoz
      Tenoz
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      Glad you enjoyed it, I didn't put a ton of thought into the items.  Like I mentioned in the description typically I try and make very balanced mods for games.  I could reduce the time, actually I already made this mod for myself making the bells 30 mins instead of 60.

      As far as the shop I looked into that but the program I use to edit UE4 assets isn't able to read all of the properties of most of the files for this game.  Its still possible to edit these files but it requires a bit more advanced hex editing.