Mortal Kombat X
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lupusimfabula

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lupusimfabula

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8 comments

  1. RobertFeher1985
    RobertFeher1985
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    Please, can you help me? When I downloaded the skin and put it in the Asset folder and overwrite the original and then try to start the game with it, game says "please verify game cache integrity and restart MK10". How can I solve it to work again? Thank you in advance for your help.
    1. lupusimfabula
      lupusimfabula
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      As far as I can remember, there was some sort of way to bypass that on mksecrets.net My best bet would be to look there :)
    2. RobertFeher1985
      RobertFeher1985
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      Thank you for your reply. It worked, I`ve just used 3DM patch and crack over my last Plaza version and finally it worked. Just another question, I saw that you also made a mod for training room called "corrupted training room", but how to use, in the description it`s totally different from the usage of costume skins, so it`s not just replacing the files in the Asset folder. Is there a way to rename it or something like that and just put it in the Asset folder to make it work? Thank you for your help in advance.
    3. lupusimfabula
      lupusimfabula
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      There is a thread that I shared in the description of the mod. It explains there how to install it, as I've made the mod a bit different, so that it wouldn't be too big of a file to upload. As far as I know, you're not able to just rename it and put it in the Assets folder as it's a decompressed file or something like that.
    4. RobertFeher1985
      RobertFeher1985
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      Thanks. Yes, I tried it out, there`s a difference patcher for the game. I downloaded it, downloaded the mod with the 2 files (.diff and .difflog), and I take the original base file (which the mod is based on), take all of them to a sole folder and then I follow your video`s middle part for mod users. I use the difference patcher, type the original name, type the mod name without .diff. Then I wait and it will generate a new file in the folder with the name of the mod file without the .diff ending. After that you mention in the video that "the mod is ready to use" but I haven`t mentioned that what to do next? Should I put the new file back in the Asset folder? Or should I put the old file which the mod is based on back to the Asset folder? Or should I put both of them back?
    5. lupusimfabula
      lupusimfabula
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      Honestly, I don't really remember the whole process, as I kind of stopped modding some time ago. Your best bet would be to ask on the mksecrets.net forums :)
    6. RobertFeher1985
      RobertFeher1985
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      Ok, I see. But thank you very much for your help and effort.
    7. RobertFeher1985
      RobertFeher1985
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      I`ve visited that forum and talked to that person who was the author of the tutorial video. He said unfortunately since the time when difference patcher had been introduced, MKXL has received many patches so there are many modifications in the game since then, and mods made with difference patcher work no more. :-( Just a question, can you, or is there method to turn these mods to "normal", replacement only mods? I mean when you just replace the original file with the mod file and that`s all. Because these mods still work for me and they`re just simplier to use also....but the main point is they`re still usable nowdays. Thank you for your help in advance.