Mortal Kombat 1
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thethiny

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thethiny

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74 comments

  1. thethiny
    thethiny
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    Hello guys.
    I've updated this to version 0.2.3 so that it now works with the new changes to the audio. Audio mods should work now.
    Please note that I'm not very active on Nexus as I really don't understand how to use it properly, and you can reach me on Twitter/Discord by the same username for help.

    For how to make mods work, this is the best I can explain:
    Make 3 folders in your Pak folder
    pakchunk91-ucas
    pakchunk92-og
    pakchunk93-pak



    Put non audio mods (textures/models) into 91. Put the original game files into 92. Put the audio mods (pak files) into 93.
    Make sure global.ucas and global.utoc are outside and not in any of the 3 folders.

    This is the most stable way to get mods working consistently.


    Edit:
    I realized a huge issue with this update which is that it's `.ehp` which is supposed to work with ermaccer's MK1Hook. If you don't have MK1Hook
    installed, then rename the mod to `.asi` instead of `.ehp`.
    Will fix in a future update.
  2. Nexvisa
    Nexvisa
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    Figured out how to fix the mods not working. Follow everything in this video but used the 2.3B version. -> https://www.youtube.com/watch?v=b4BxDnnjl3k
  3. kkushin
    kkushin
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    The moment I download MK12th it causes the default skin for Sindel to be nude, is there a way to return it to default? Because of this, it causes any mod I put in that slot to load without textures.
  4. Atypicalsndwch
    Atypicalsndwch
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    I keep getting an error in the MK12TTH menu when lunching 

    • [NGXCheckHardwareSupportUsingINF:281] error: failed GPU Architecture check
    I have no idea what could be causing this issue 
    I set the folders as stated and put the mods in their respected folders but I'm still stuck
  5. tyke2
    tyke2
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    All my mods stopped working after the recent update, is there a way to fix this?
    1. richardblack3
      richardblack3
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      same.  download the standalone version.  that fixed it for me.
    2. anakinsnowwalker
      anakinsnowwalker
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      • 1 kudos
      whats your discord
  6. ArturoAzzuro
    ArturoAzzuro
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    • 1 kudos
    .
  7. ArturoAzzuro
    ArturoAzzuro
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    I'm looking for a way to load a blueprint I created, unfortunatelly UE4SS - which offers a BP loader, is not working with MK12
  8. Argajo
    Argajo
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    changing the file to asi from eph worked, but only some mods work. Most mods dont work anymore 
  9. Lol, i do all the instructions but when i start the game nothing happens. Nobody has such a problem but my console just doesnt load. I placed 3 files together with mk12.exe, i changed "false" to "true" but the console just doesnt appear on the game launch, whats wrong ?

    Fixed. Delete this message
    1. dielon86
      dielon86
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      fixed how? I'm having same issue
    2. thethiny
      thethiny
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      You need version 0.2.3b not 0.2.3
    3. leo333
      leo333
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      hou you fixed this? Could you share?
  10. B0bbypls
    B0bbypls
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    what's ur discord? I feel it will be easier for u to help me with my audio mods for mk1. I want to get the UMK3 Menu theme mod along with MK DA, Deception, and Armagedon. Please help and reply whenever you can Idk where to place the files of these audio mods so far only skin mods work for me
  11. thethiny
    thethiny
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    Updated to support audio mods again (v0.2.3)
    1. Th3Pr0digy
      Th3Pr0digy
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      Hey thethiny, hope you are good... :)

      I tried to update to this version and follow the notes instructions from your sticky locked post for 0.2.3, but for some reason is not working doing the same as in your screenshot and leaving global.ucas and global.utoc outside the 3 created folders in the main Pak folder, is there any other step that triggers the Mods, that I'm missing? 

      Does the MK12TTH config file, should be bEnableConsoleWindow = true, just like the 0.2.2 or will leave it as false? I have it in true for now + the steps you mentioned. I added the 3 downloaded files, just like the past version 0.2.2 into the Win64 folder in where the exe is located.

      Any thoughts? What would I be missing to reflect all my mods back, if I go back to the 0.2.2, they still work.
    2. thethiny
      thethiny
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      Thanks for reaching out over discord. The solution to this was that I forgot to rename the extension from .ehp to .asi
    3. S1eezyy
      S1eezyy
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      Beast asf thank you so much
    4. monker5006
      monker5006
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      thank you