Hello guys. I've updated this to version 0.2.3 so that it now works with the new changes to the audio. Audio mods should work now. Please note that I'm not very active on Nexus as I really don't understand how to use it properly, and you can reach me on Twitter/Discord by the same username for help.
For how to make mods work, this is the best I can explain: Make 3 folders in your Pak folder pakchunk91-ucas pakchunk92-og pakchunk93-pak
Put non audio mods (textures/models) into 91. Put the original game files into 92. Put the audio mods (pak files) into 93. Make sure global.ucas and global.utoc are outside and not in any of the 3 folders.
This is the most stable way to get mods working consistently.
Edit: I realized a huge issue with this update which is that it's `.ehp` which is supposed to work with ermaccer's MK1Hook. If you don't have MK1Hook installed, then rename the mod to `.asi` instead of `.ehp`. Will fix in a future update.
The moment I download MK12th it causes the default skin for Sindel to be nude, is there a way to return it to default? Because of this, it causes any mod I put in that slot to load without textures.
Lol, i do all the instructions but when i start the game nothing happens. Nobody has such a problem but my console just doesnt load. I placed 3 files together with mk12.exe, i changed "false" to "true" but the console just doesnt appear on the game launch, whats wrong ?
what's ur discord? I feel it will be easier for u to help me with my audio mods for mk1. I want to get the UMK3 Menu theme mod along with MK DA, Deception, and Armagedon. Please help and reply whenever you can Idk where to place the files of these audio mods so far only skin mods work for me
I tried to update to this version and follow the notes instructions from your sticky locked post for 0.2.3, but for some reason is not working doing the same as in your screenshot and leaving global.ucas and global.utoc outside the 3 created folders in the main Pak folder, is there any other step that triggers the Mods, that I'm missing?
Does the MK12TTH config file, should be bEnableConsoleWindow = true, just like the 0.2.2 or will leave it as false? I have it in true for now + the steps you mentioned. I added the 3 downloaded files, just like the past version 0.2.2 into the Win64 folder in where the exe is located.
Any thoughts? What would I be missing to reflect all my mods back, if I go back to the 0.2.2, they still work.
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I've updated this to version 0.2.3 so that it now works with the new changes to the audio. Audio mods should work now.
Please note that I'm not very active on Nexus as I really don't understand how to use it properly, and you can reach me on Twitter/Discord by the same username for help.
For how to make mods work, this is the best I can explain:
Make 3 folders in your Pak folder
pakchunk91-ucas
pakchunk92-og
pakchunk93-pak
Put non audio mods (textures/models) into 91. Put the original game files into 92. Put the audio mods (pak files) into 93.
Make sure global.ucas and global.utoc are outside and not in any of the 3 folders.
This is the most stable way to get mods working consistently.
Edit:
I realized a huge issue with this update which is that it's `.ehp` which is supposed to work with ermaccer's MK1Hook. If you don't have MK1Hook
installed, then rename the mod to `.asi` instead of `.ehp`.
Will fix in a future update.
- [NGXCheckHardwareSupportUsingINF:281] error: failed GPU Architecture check
I have no idea what could be causing this issueI set the folders as stated and put the mods in their respected folders but I'm still stuck
Fixed. Delete this message
I tried to update to this version and follow the notes instructions from your sticky locked post for 0.2.3, but for some reason is not working doing the same as in your screenshot and leaving global.ucas and global.utoc outside the 3 created folders in the main Pak folder, is there any other step that triggers the Mods, that I'm missing?
Does the MK12TTH config file, should be bEnableConsoleWindow = true, just like the 0.2.2 or will leave it as false? I have it in true for now + the steps you mentioned. I added the 3 downloaded files, just like the past version 0.2.2 into the Win64 folder in where the exe is located.
Any thoughts? What would I be missing to reflect all my mods back, if I go back to the 0.2.2, they still work.