Mortal Kombat 1
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thethiny

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thethiny

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83 comments

  1. thethiny
    thethiny
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    Hello guys.
    I've updated this to version 0.2.3 so that it now works with the new changes to the audio. Audio mods should work now.
    Please note that I'm not very active on Nexus as I really don't understand how to use it properly, and you can reach me on Twitter/Discord by the same username for help.

    For how to make mods work, this is the best I can explain:
    Make 3 folders in your Pak folder
    pakchunk91-ucas
    pakchunk92-og
    pakchunk93-pak



    Put non audio mods (textures/models) into 91. Put the original game files into 92. Put the audio mods (pak files) into 93.
    Make sure global.ucas and global.utoc are outside and not in any of the 3 folders.

    This is the most stable way to get mods working consistently.


    Edit:
    I realized a huge issue with this update which is that it's `.ehp` which is supposed to work with ermaccer's MK1Hook. If you don't have MK1Hook
    installed, then rename the mod to `.asi` instead of `.ehp`.
    Will fix in a future update.
  2. proximuscece
    proximuscece
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    Can anyone help me , remove the mk12 files , put them back in , removed all the mods folders , put them back in still not working.
  3. Marshallm924
    Marshallm924
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    Not working anymore after  this recent update.
    1. sleeper1420
      sleeper1420
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      same. cant say ive ever had this issue before when the game updates. with mk1 hook i have, but never with this
    2. SDVHand
      SDVHand
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      Yeee.. not working whatsoever. Program wont even launch.
    3. Marshallm924
      Marshallm924
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      I finally got it to work. The new Update of MK1HOOK is out and i just removed all the old files of both and redid the MK12TTH with it and it loaded up fine now.
    4. sleeper1420
      sleeper1420
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      so you need mk1hook in order for mk12tth to work?
    5. Marshallm924
      Marshallm924
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      There is a standalone version of MK12TTH or a version that is used as a plugin version for MK1HOOK. I have both versions just in case MK1HOOK needs updating.
  4. PapaHola
    PapaHola
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    Still works perfectly for me after the update, even with mk1hook
  5. ElTainoPR
    ElTainoPR
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    got it working after a re install
  6. Nexvisa
    Nexvisa
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    Figured out how to fix the mods not working. Follow everything in this video but used the 2.3B version. -> https://www.youtube.com/watch?v=b4BxDnnjl3k
  7. kkushin
    kkushin
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    The moment I download MK12th it causes the default skin for Sindel to be nude, is there a way to return it to default? Because of this, it causes any mod I put in that slot to load without textures.
  8. Atypicalsndwch
    Atypicalsndwch
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    I keep getting an error in the MK12TTH menu when lunching 

    • [NGXCheckHardwareSupportUsingINF:281] error: failed GPU Architecture check
    I have no idea what could be causing this issue 
    I set the folders as stated and put the mods in their respected folders but I'm still stuck
  9. tyke2
    tyke2
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    All my mods stopped working after the recent update, is there a way to fix this?
    1. richardblack3
      richardblack3
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      same.  download the standalone version.  that fixed it for me.
    2. anakinsnowwalker
      anakinsnowwalker
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      • 1 kudos
      whats your discord
  10. ArturoAzzuro
    ArturoAzzuro
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    • 1 kudos
    .
  11. ArturoAzzuro
    ArturoAzzuro
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    I'm looking for a way to load a blueprint I created, unfortunatelly UE4SS - which offers a BP loader, is not working with MK12