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bjam

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25 comments

  1. SneakyPenguin77
    SneakyPenguin77
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    Stormrider is an amazing mod but if you're going to use it these days then you should ignore this abandoned upload and instead get the updated Expanded Lands version.

    Link: https://www.nexusmods.com/morrowind/mods/53736
  2. BrentNewland
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    This mod is incompatible with some other mod I have loaded. Gives me the message "Expression Error Unable to find cell id "Sheogorad Region" in script KS_SR_Ship_FTravel_SH." and crashes oblivion when I launch it.


    Unfortuantely I can't find which mod is causing the conflict.
    1. vaultboyt3
      vaultboyt3
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      This is not an oblivion mod...........
    2. m4ti140
      m4ti140
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      <facepalm> Good luck running Morrowind mod in Oblivion
    3. sudokek
      sudokek
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      I know this post is super old, but it's funny that the two comments didn't know where Sheogorad was and the fact op never responded makes it even better. They walked away with their dub and op gained a flawless victory.
    4. scotty35503
      scotty35503
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      How did they imply they didn't know where Sheogorad was?
    5. Shumegu
      Shumegu
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      Knowing where Sheogorad is is irrelevant, op said it crashed oblivion implying the game oblivion.  The 2 replies get the dub
  3. SaberFang1
    SaberFang1
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    How do I get the ship?
  4. SneakyPenguin77
    SneakyPenguin77
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    Longshot at any kind of feedback about this but here goes. 

    First of all I love the mod and so far I've only had one issue. When I'm piloting the ship it forces me to stand such that my character is wobbling on the edge of the hatch to the lower decks. I haven't seen anyone else complain about this so I'm guessing its not normal, but that also means I didn't see anything telling me how to fix it. 

    My current work around is to simply toggle clipping while piloting the ship which stops my camera from shaking at the cost of a minor inconvenience and interruption of flow. If someone see's this comment who's had the same or a similar issue please reply telling me how you solved it. If possible I'd actually like to reposition the pilot seat entirely and steer the ship from the command deck above the cabin, but I'll settle for not having to toggle noclip just to have a steady camera. 
  5. spikeschains123
    spikeschains123
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    Is there a way to change the boat spawn location? The boat spawns underground and even with tcl, it's near impossible to get out.
  6. zelurker
    zelurker
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    Even at speed 10, it's still faster than sails and sales which is very nice. 2,000,000 septims for the ship ? It's unreachable in normal gameplay, I guess you can always cheat at the console for that, but still... (or eventually with a mod which gives a lot of uber equipement that you could sell to the special buyer in Caldera mansion, but even like that it would take very long, crazy price, really. But for those who avoid this buyer because they want a reasonable economy, it's unreachable).
    A big drawback : incompatible with Beautiful cities of morrowind, the boat starts merged with the docks in ebonheart you can see just its prow appearing. Another problem : in the original mod you could disable the damage which is really a good thing in some areas all the north and west region of vvanderfell in fact where there are so many tiny rocks that it becomes a nightmare to avoid everything here. It's that or doing a map modification to remove a big part of these rocks, bethesda didn't think a lot when they added so many rocks in these areas.
  7. JAMESMCMASTER
    JAMESMCMASTER
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    Is there anyway to take this concept and apply it to the Dwemer submarine, make it submergible, and give it a water breathing enchantment on the player??? And if possible be able to access the interior while it is submerged…??? That would be pretty cool!!! Scripting isn’t my thing or I would give it a shot but someone needs to get on that!!! And let me know when they do!
    This is a gr8 mod btw! Thanks much🤙🏽🖖🏽✊🏽
    1. zelurker
      zelurker
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      They did something like that at the fishing academy, old mod but it's the inspiration of this mod.
  8. kellick
    kellick
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    Thanks for uploading! I never got around to it and it somehow didn't make it to my archive that I have dragged around for years.
    Felt nostalgic desire to maybe play MW and thought I'd lost the mod forever.
  9. drekar51
    drekar51
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    Nice mod, but in my opinion the interior has WAY too much hull barrels and this sound activator is just too damn loud, I go crazy after five minutes from this creaking sound, maybe it should be lowered so it would be more distand sound
  10. Seva91
    Seva91
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    Encountered a possibly game breaking bug: sometimes (I'm not sure what triggers it) the Sailing effect that the boat gives you sticks after you dismount the boat. The boat becomes unusable, too - you cannot mount it again in this state. "SetWaterWalking 0" has no effect on it, so you're basically unable to go underwater ever again. I'm working out possible workarounds, but if the authors of the mod have any helpful ideas, I'd really appreciate it! Please comment if you saw anything similar and know a solution for this bug!
    1. Seva91
      Seva91
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      OK, after using a few scripts I was able to remove the Sailing effect from the player. Still can't activate the boat, though. Terminating KS_SR_Boat_Script or matching other parameters to the "landed" state doesn't help.