Morrowind

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Voice Addon Project Team

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25 comments

  1. the fact that this was uploaded 1970 blows my mind
  2. Went to his lair and he wasn't greeting me or anything. when he said I came unprepared it was default voice... This mod only worked when I engaged in conversation with him... How do I have ALL his lines use this mod. *EDIT: Idk why but my game pulls Dagoth Ur's lines from a diff sound folder "Misc" rather than the folder Vortex created for this mod. Had to manually replace the lines in the Misc sounds folder with the lines from this mod. Annoyed that my game and mod manager couldn't install this for it to work right out of the box but oh well think I got it. Have to rename and replace all his lines
    1. This mod, the original version, has several issues. There is a newer and fixed version of this mod on Nexus. https://www.nexusmods.com/morrowind/mods/49773?tab=description
  3. hey so how do i uninstall and get dagoth urs glorious og voice
  4. I read that this mod is broken in OpenMw.
    1. I didn't try but there is a solution here https://beta.modding-openmw.com/mods/dagoth-ur-voice-addon-v10/
    2. It works for both MW and OpenMW.

      There is a problem with 1 sound and a conflict with Beware the Sixth House with 3 more sounds. It's possible to make patches, but it's safer and easier to just copy few files.

      To fix everything copy 4 mod's sound files to new locations:
      Sound/Vo/D-Ur/A noble ambition.mp3 -> Sound/Vo/Ur/A noble ambition.mp3
      Sound/Vo/D-Ur/D-ur welcomes you.mp3 -> Sound/Vo/Misc/Dagoth Ur Welcome A.mp3
      Sound/Vo/D-Ur/welcome moon and star 2.mp3 -> Sound/Vo/Misc/Dagoth Ur Welcome B.mp3
      Sound/Vo/D-Ur/what a fool you are.mp3 -> Sound/Vo/Misc/Dagoth Ur Welcome C.mp3

      Detailed explanation:
      1. Typo in a path of "a noble ambition" sound:
      "Vo\Ur\A noble ambition.mp3" instead of "Vo\D-Ur\A noble ambition.mp3"
      2. Beware the Sixth House overwrites (if placed after this mod, which is the way to go) changes to "dagoth_ur_{1,2}" creatures, so that 2 original mod's scripts won't be used. Vanilla scripts expect those sounds under different names and locations.
  5. Short version:
    This is a great mod, the voice-acting is very well-done and it does exactly what it says it's going to do. It is, however, not for me.

    Long version:
    [*WARNING! OPINIONS FROM SOME RANDOM WEIRDO ON THE INTERNET FOLLOW! READ AT YOUR OWN RISK!]
    The first time I went into the facility in Red Mountain, I, too, was expecting something similar to what is portrayed in this mod, but then I heard him greet me. I listened to what he said and thought back to what exactly his goals were, and what my goals were as the Nerevarine. Were they really all that different? Yes, his methodology was flawed, but what did he want to do? Drive out the Imperials, dismantle the Tribunal, and return the Velothi people to their traditional practices, just as the Nerevarine prophecy states the Nerevarine is to do.

    I feel like wanting to make Dagoth Ur sound "more evil" stems from a fundamental misunderstanding of the character. Dagoth Ur wasn't some generic evil wizard, but a charismatic leader, a great hero fallen from grace, and a severely damaged man. He believed himself to be doing the right thing (and, from a certain perspective, it could be argued that he was). In fact, back during the Battle of the Red Mountain he advocated destroying the Heart and Kagranac's Tools worried that they would be misused and only spared them on Nerevar's orders.

    It's these things that make Dagoth Ur one of my favorite antagonists, even one of my favorite CHARACTERS in gaming. I'm not saying don't get this mod, just some food for thought. This has been on my mind recently and thought here would be a good place to air that out. Thanks for listening to my ramblings for those that did.
    1. You have a good point. Now I'm conflicted with whether or not I should use this mod... I'll probably use this in a second playthrough, since I haven't completed it once yet. Nice to see someone with a thoughtful sort of view point bring up interesting things like this.
    2. I completely agree. I use the Vivec and Almalexia voice addons and find they suit the characters but the Dagoth one doesn't feel right to me. If it ain't broke, don't fix it I suppose. (no offence to the makers of the mod though, just my opinion)
      I know this post is years old but would it work if I put everything in my data files except for Dagoth's voice files? I've done similar things with texture mods and it's all turned out fine but im new to modding and wondering if it might cause errors.
    3. As the person (Me) who spoke the lines and added the FX to the voice, the mod was only made to give Dagoth a different voice than the "Insurance Salesman" sounding voice he has by default.
      Plus, the pitch-shifting effects back then (IIRC it was around 2003-2004) weren't as good as they are now, and added some stupid grainy, distortion to the voice.
      If I had to do it over again, I wouldn't pitch-shift the voice down so far, and instead only put it down at the most 3 whole steps.

      But, the entire intention of Miltiades (The Mod Author) was to just to give him and Almalexia, and Vivec, more god-like voices, worthy of what he was doing in Morrowind, rather than having him sound like an Insurance Salesman.

      Low Voice doesn't = Evil
      Oh well, the audience is pretty much split 50/50 on whether they like or don't like it, but I think that some people are sadly misunderstanding the Intention of the mod.
    4. You did a phenomenal job voicing him, and in my opinion this is how he should have sounded. In my opinion his original voice was terrible, and people are forgetting that the voice actor for Dagoth Ur also voiced several other male npcs. I chalk it up to a lack of innovation on Bethesda's part than them intending for him to sound the way he should. I also don't understand why people seem to believe that his voice "sounding evil" would make his actions less justifiable/noble or to evoke less sympathy towards his character. I think the content of his speech and the details surrounding his character are the greater focus, and for me the voice from this mod gave him a commanding presence, a force to be reckoned with that was both endearing and menacing for someone with such god-like abilities. And for me that's why I always consider this mod a necessity during my playthroughs of this game. A lot of people seem to believe that the mod author misunderstands the character, but I personally feel that could not be further from the truth, and I would argue that the people whom such criticisms are stemmed from think too little at first glance when it comes to characters who sound similar to Dagoth. People sometimes write off Darth Vader as a generic villain who's very one-dimensional, yet his reasons for turning to the dark side are to save his wife, to restore balance to the force, and maintain order in the galaxy through an arguably more warped methodology. Despite failing in his objectives, many sympathize with his character and his presence is taken much more seriously given his appearance and voice that accompanies it. Dagoth Ur, for me personally, exhibits these same qualities and the voice in this mod resonates well with him as an authoritarian figure leading the sixth house on his conquest to achieve his means, which inevitably culminates in his ill-fated and epic fight with the Nerevarine. Just like how the Nerevarine is prophesied to defeat Dagoth Ur, his former comrade and brother-in-arms, and restore order, Vader's defeat at the hands of his own son leads to him returning to the light side and restoring balance (as he was fated to do) after he betrays and kills his master. Much like Vader, he fails in his warped methodology, yet his actions are considered noteworthy because of his intentions and the complexities of his character up until his eventual demise.
  6. Pre-listen to this mod:
    https://www.youtube.com/watch?v=f1Vkff2L_xg

    Compare to original:
    https://www.youtube.com/watch?v=YebMt5DDSF4

  7. Download link broken.
    1. Understandable have a nice day
    2. For me works at least, not tested the mod
  8. could you ever make a great house dagoth version with voice for that dialouge
  9. Well, Dagoth Ur is supposed to be crazy, not evil, but whatever.
  10. I'm using MGSO and even when I follow the uninstall procedures this mod gave it still says that I'm missing the certain voice files when Dagoth Ur speaks. I've deleted the esp. Help!

    EDIT: Never mind, just deleted "New Voices.esp" and he's using normal voice