oh my goodness it's sweet i love it! please tell me it still works... i'm using Shabby Seyda Neen which doesn't do much, i hope it won't conflict, i love it!
I don't always comment, but when I do... lol everything here is fuckin' perfect, but, hell, that Nord assassin was pointless, IMO, since there are not great items on the hut, other than that, just beautiful, the way it blends with the terrain just sublime...
Looking at this mod again, I have to say that the way it's integrated into its Bitter Coast surroundings and the way it alters them is absolutely SUPERB. Honestly, you really ought to check it out.
House is right smack in front of Addamasartus (though separated from it.) Exterior is GORGEOUS. Interior is drab--this mod would be an absolute gem with a little work on the inside.
The assassin out front (a Nord) is very strong and deadly--a nice challenge, but overpowered for the modest house and for a poor, bewildered prisoner just off the boat with an iron dagger, and may make the road too hazardous to use.
A good start was made here and it'd be great if the mod were brought up to its full potential.
8 comments
please tell me it still works... i'm using Shabby Seyda Neen which doesn't do much, i hope it won't conflict, i love it!
everything here is fuckin' perfect, but, hell, that Nord assassin was pointless, IMO, since there are not great items on the hut, other than that, just beautiful, the way it blends with the terrain just sublime...
The assassin out front (a Nord) is very strong and deadly--a nice challenge, but overpowered for the modest house and for a poor, bewildered prisoner just off the boat with an iron dagger, and may make the road too hazardous to use.
A good start was made here and it'd be great if the mod were brought up to its full potential.
--Storm Drummer