So I've been playing around with the mod and its pretty nice, my question is there a hard limit as to item quality? Buffing armorer skill over 2k I've managed to craft Daedric pieces over 1200 armor each and a katana with about 200 chop. Just curious if the 0.5% per level above the recipe level has a ceiling to it or is unlimited. Thanks
OwnlyMe, LHyacinth impressive mod as always. Groundbreaking, even. Really looking forward to integrating it into my gameloop!
Though I will suggest slight UI changes (which in my head sound good reasonable):
Currently, armorer level requirements are displayed on top of the icons, which currently cover practically whole icon and makes it kinda indistinguishable from one another. Basic example with iron armor: https://files.catbox.moe/b96jrt.png
Amount of items crafted in 1 recipe is displayed whien it's selected and not in the recipe list. IMO it should be displayed there too
My suggestion is to simply change format for names in the recipe list from "Silver Arrow" to "[lvl 27] Silver Arrow x20". It won't take that more space and it will also improve recipe readability and navigation
Seeing which recipes you have ingredients for will also be a welcome change. I'm unsure what will be the best way to indicate it, but my best idea is to do it with colors. Currently it's:
bright = recipe is known
red = armorer level is too low
My suggestion is:
bright = you're of sufficient level and you have all the materials
red = you're of sufficient level but you don't have all the materials
dim = you're not skilled enough to craft the item
The logic is bright colors = you're skilled enough and dim = you're not, since it will also grab less attention from the player
Since there's no proper description of the mod or readme file in the archive, it's also kinda unclear how to use filters and what exactly Artisan's Touch does (aside from adding diamond to the recipe and improving the item by tiny bit). This might also go a long way for user experience
Hope you'll find it useful and in the end, thanks again for taking the time and making this mod!
As for your suggestions, I’ll go over them later today. I’ll also be adding a description in this mod and my own which I’ll be posting today. I just wanted to comment that you can see the recipes you have ingredients for. Just click “filter” in the top left corner. I’ll be uploading some videos on how to use everything as well
Tamriel_data recipes and ingredients can be added now (see Ebonweave). I’ll be uploading a mod for crafting Jewelry later today which is almost exclusively recipes for Tamriel_data. Not sure when OAAB will be supported or if it will be, since we will be chipping away at the weapons, armor and clothes from Tamriel_data which will take some time. We’re also looking forward to see the other recipes that people will be creating and uploading, since we tried to make adding recipes as easy as possible. I’ll be uploading a video in my Jewelry crafting mod and will probably upload the video here as well. Weapons and armor from mods can also be crafted, although obviously you need to install the mod before crafting them. I’ll be working on some Telvanni recipes in the future which will come from mods. Also note that it’s possible to add recipes for items other than wearables, such as potions, ingredients and misc items. For example, Ownlyme has a recipe for creating Dwemer scrap metal from rusty Dwemer cogs and I have recipes for transmuting ore, upgrading soul gems as well as a special recipe;) Even though wearables are considered “generated” (similar to user-created potions in vanilla), for some reason unknown to us, these ingredients are misc items and aren’t considered to be generated, so they can be used to craft anything in the framework or used in the game. If you decide to create recipes and post them, we’d love to check them out!! Happy crafting!!
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Though I will suggest slight UI changes (which in my head sound good reasonable):
- Currently, armorer level requirements are displayed on top of the icons, which currently cover practically whole icon and makes it kinda indistinguishable from one another. Basic example with iron armor: https://files.catbox.moe/b96jrt.png
- Amount of items crafted in 1 recipe is displayed whien it's selected and not in the recipe list. IMO it should be displayed there too
My suggestion is to simply change format for names in the recipe list from "Silver Arrow" to "[lvl 27] Silver Arrow x20". It won't take that more space and it will also improve recipe readability and navigationSeeing which recipes you have ingredients for will also be a welcome change. I'm unsure what will be the best way to indicate it, but my best idea is to do it with colors. Currently it's:
- bright = recipe is known
- red = armorer level is too low
My suggestion is:
- bright = you're of sufficient level and you have all the materials
- red = you're of sufficient level but you don't have all the materials
- dim = you're not skilled enough to craft the item
The logic is bright colors = you're skilled enough and dim = you're not, since it will also grab less attention from the playerSince there's no proper description of the mod or readme file in the archive, it's also kinda unclear how to use filters and what exactly Artisan's Touch does (aside from adding diamond to the recipe and improving the item by tiny bit). This might also go a long way for user experience
Hope you'll find it useful and in the end, thanks again for taking the time and making this mod!
As for your suggestions, I’ll go over them later today. I’ll also be adding a description in this mod and my own which I’ll be posting today. I just wanted to comment that you can see the recipes you have ingredients for. Just click “filter” in the top left corner. I’ll be uploading some videos on how to use everything as well
I also fixed the link to the screenshot
Weapons and armor from mods can also be crafted, although obviously you need to install the mod before crafting them. I’ll be working on some Telvanni recipes in the future which will come from mods.
Also note that it’s possible to add recipes for items other than wearables, such as potions, ingredients and misc items. For example, Ownlyme has a recipe for creating Dwemer scrap metal from rusty Dwemer cogs and I have recipes for transmuting ore, upgrading soul gems as well as a special recipe;)
Even though wearables are considered “generated” (similar to user-created potions in vanilla), for some reason unknown to us, these ingredients are misc items and aren’t considered to be generated, so they can be used to craft anything in the framework or used in the game.
If you decide to create recipes and post them, we’d love to check them out!! Happy crafting!!