I'll release the other color variants from the original mod, and take a look at the normal maps. It seems the fake shadows from the openmw's parallax occlusion are darker than skyrim.
Here, upscaled, edited (less dark, more detailed), and mipmapped. Let me know if it's any better: https://drive.google.com/file/d/14o6xh-hxFl7UAUrQiYIqINlyREWq6HI5/view?usp=sharing
I like the general concept and kudos to taking on the creatures that don't have HQ replacers yet.
Sadly the model seems to have some big seams - especially where the legs connect to the body and at some of the spikes on its back - allowing you to see through the model. The bounding box is also huge which means you can't really come close to the alit since you run into the collision quite far away from it.
Don't know if it is due to the bounding box too but as mentioned by others the alit seems to have trouble navigating terrain and even worse can't seem to hit the player.
I reproduced the collision issue in vanilla morrowind. This week I fixed a similar issue for another mod, it seems openmw calculates the collision box differently and we need to define it explicitly. I'll double check that in future work. Thanks!
My God.... that thing is the stuff of nightmares! It also looks vaguely like a small armoured tank on two legs...
It looks fantastic, though. I will probably download it, if you port a bunch more mods over, since, right now, it wouldn't really fit well with the rest of my fauna mods.
I'm focusing mainly on the creatures have not been covered by ShadowMimicry and SaintBahamut. My main goal is to cover those beasts are widely spread across regions.
This is a list in terms of priority - Beasts - Kwama - Undead - Ash creatures - Daedra - Dwemer (more difficult rigging) - Tribunal and Bloodmoon
It's likely the list will change based on the available mods to port, and how long would take to get the convert permissions
+1 for bears... I've been looking for a nice, more modern bear replacer, and haven't found any. If permissions are available, these would be perfect, IMO. This one is pretty good, too.
There's actually this one, which is way more modern than the simple retextures you've linked, though it might not look as great in the MW engine as the potato base skyrim mesh.
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https://drive.google.com/file/d/14o6xh-hxFl7UAUrQiYIqINlyREWq6HI5/view?usp=sharing
I like your version. Would you like me to include it in the mod as a color variant?
Sadly the model seems to have some big seams - especially where the legs connect to the body and at some of the spikes on its back - allowing you to see through the model. The bounding box is also huge which means you can't really come close to the alit since you run into the collision quite far away from it.
Don't know if it is due to the bounding box too but as mentioned by others the alit seems to have trouble navigating terrain and even worse can't seem to hit the player.
It looks fantastic, though. I will probably download it, if you port a bunch more mods over, since, right now, it wouldn't really fit well with the rest of my fauna mods.
This is a list in terms of priority
- Beasts
- Kwama
- Undead
- Ash creatures
- Daedra
- Dwemer (more difficult rigging)
- Tribunal and Bloodmoon
It's likely the list will change based on the available mods to port, and how long would take to get the convert permissions
I posted a list of suggested creatures to replace on your Rats mod replacer.