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Mihail converted by marshall1992

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marshall1992

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20 comments

  1. i keep getting animation errors for cliff racers after installing this. is there a fix for this?
    1. What engine are you using? vanilla, MGE or OpenMW? That would help me to try to reproduce the issue.
    2. I just reproduced it. It seems an orphan bone was not exported from Blender. OpenMW shows the warning in `openmw.log` but the animation still works.

      Warning: addAnimSource: can't find bone 'l wing_1cap' in meshes/r/xcliffracer.nif (referenced by meshes/r/xcliffracer.kf)
  2. ArticusCreativeStudio
    ArticusCreativeStudio
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    Thank you for the update!
  3. ArticusCreativeStudio
    ArticusCreativeStudio
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    It's so cute :) 

    Just tested in game, I think it's missing jaws animation.

    Also I think it doesn't have a big hitbox, because it's hard to reach now.
    1. marshall1992
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      Thanks for the feedback! 

      I'm working on the jaws animation but that would take longer given I need to bottom beak from the head to deform correctly.

      Regarding the hitbox issue, are you using OpenMW, MGE XE or vanilla launcher? My understanding is that hitbox behaves differently in OpenMW, that would help me to reproduce the issue
    2. ArticusCreativeStudio
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      I'm on OpenMW, but vanilla cliffracers are the same in MGE XE or OpenMW. So the engine doesn't affect it much.
    3. marshall1992
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      I recall OpenMW calculates collision boxes differently. There is a mention in the 0.49 release in the "Gameplay" section, maybe I misunderstood that.
    4. ArticusCreativeStudio
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      I saw some changes in game with different creatures, especially when they use shield spells, I can see that the size of shield is much different when it was in vanilla.
    5. marshall1992
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      Locked
      Published version 1.0.1. It fixes the collision box. That should prevent it getting stuck in narrow places between rocks.

      TIL. Gamebryo supports explicit collision boxes

      https://www.nexusmods.com/morrowind/images/11145
  4. papill6n
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    Wowww, amazing!

    Is it possible to maybe have an alternative version with the wings' membrane being a bit translucent? :)
    1. ArticusCreativeStudio
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      It needs a texture work :)
  5. eledin
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    Looks really good! 
    I don't want to be that annoying guy, but are you planning on porting more of MihailMods's work? It would be amazing to see some of them on Morrowind. Like, it's Giant Bats and Rats or Dreughs.
    1. marshall1992
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      I think so! I'm working in a replacer for the Cave Rats inspired by the ones in Oblivion Remastered but I just started my 3D modelling journey; I'm not as proficient yet. Converting the Mihal's rats would save me a lot of time.
    2. eledin
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      Great! Can't wait to see more of your work. 
    3. marshall1992
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      I just published Mihail's Cave Rat, enjoy!
    4. ArticusCreativeStudio
      ArticusCreativeStudio
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      +1
  6. citygangrel
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    i know this is meant to be scary but the head makes it kind of cute in the same way a bird of prey is when facing forward
    1. marshall1992
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      Thanks for the feedback, I'll give a try adding new animations to the eyes and beak in order to make it look scarier
    2. SAJNM
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      I think you've done a grand job of taking Mihail's mod for skyrim and transforming to Morrowind. The model and textures look fine as is.