I'm working on the jaws animation but that would take longer given I need to bottom beak from the head to deform correctly.
Regarding the hitbox issue, are you using OpenMW, MGE XE or vanilla launcher? My understanding is that hitbox behaves differently in OpenMW, that would help me to reproduce the issue
I saw some changes in game with different creatures, especially when they use shield spells, I can see that the size of shield is much different when it was in vanilla.
Looks really good! I don't want to be that annoying guy, but are you planning on porting more of MihailMods's work? It would be amazing to see some of them on Morrowind. Like, it's Giant Bats and Rats or Dreughs.
I think so! I'm working in a replacer for the Cave Rats inspired by the ones in Oblivion Remastered but I just started my 3D modelling journey; I'm not as proficient yet. Converting the Mihal's rats would save me a lot of time.
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Warning: addAnimSource: can't find bone 'l wing_1cap' in meshes/r/xcliffracer.nif (referenced by meshes/r/xcliffracer.kf)
Just tested in game, I think it's missing jaws animation.
Also I think it doesn't have a big hitbox, because it's hard to reach now.
I'm working on the jaws animation but that would take longer given I need to bottom beak from the head to deform correctly.
Regarding the hitbox issue, are you using OpenMW, MGE XE or vanilla launcher? My understanding is that hitbox behaves differently in OpenMW, that would help me to reproduce the issue
TIL. Gamebryo supports explicit collision boxes
https://www.nexusmods.com/morrowind/images/11145
Is it possible to maybe have an alternative version with the wings' membrane being a bit translucent? :)
I don't want to be that annoying guy, but are you planning on porting more of MihailMods's work? It would be amazing to see some of them on Morrowind. Like, it's Giant Bats and Rats or Dreughs.