This page was last updated on 06 August 2025, 7:50PM
Changelogs
Version 1.5
Jumping and landing now has proper camera feedback
Transitions to vanity camera should be a bit better (still some cases that are choppy, but very minor and corrects themselves)
Commented up the code to be easier to read and follow
Version 1.4
Corner Peeking mechanic is now fully released! Some bug fixes.
Version 1.3.2
Beta feature (find under beta tab in MCM) for corner peeking. Still WIP, but feel free to experiment with it.
Bugfix: Vanilla water footsteps now work
Bugfix: No flickering character in 3rd person
Bugfix: No more swivelling camera when crafting in ashfall, or creating a character with Merlord's chargen
Restructure of code to make it a bit cleaner
Version 1.3.1
Bug fix for the "no sound or behavior after switching between 1st and 3rd person"-bug
Version 1.3
Name change to "Modernized 1st Person Experience"
Added Body Inertia (the game is no longer fully compatible with Steadicam, and using both is no longer recommended)
Added a fix by Abot to make the transition from first person to vanity camera a bit less jarring.
A new default config (again! :D )
Version 1.2
Added view rolling
Added ambient camera noise using perlin noise
Added camera motion for levitation and swimming
Fixed compatibility issue with some mods using the ordinary footsteps (tested with Abot's Footsteps which now works)
Updated and reorganized MCM for easier tweaking
Made some more tweaks on the default config
Version 1.1.1
Added more configuration options in MCM and uploaded a new default config with a bit tuned down effect.
Version 1.1
Footstep audio now syncs with the head bobbing movement (compatible with vanilla and Character Sound Overhaul, only used when in 1st person, and toggleable).
Version 1.0
Initial release, easy to use head bobbing for MWSE.