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Mitya Skinny

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mityaSkinny

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12 comments

  1. YoshiSaito
    YoshiSaito
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    • 9 kudos
    Nice to see some weapons getting elongated. Any plans or intentions to do the same with spears and halberds? I've always thought they looked too short and would love to see the ones added in by other mods especially elongated.
    1. mityaSkinny
      mityaSkinny
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      • 4 kudos
      My problem was mostly with Battleaxes and Warhammers because of how comically short they are. Polearms are a little underwhelming but not nearly as bad, they're about the player's height and 1,8m sounds about right to me for a halberd or spear. I'll make the models a little longer tomorrow and see if they look better.

      EDIT: NVM bro you're 100% right they're like 2/3 of your height and they look way better when they're actually as long as you. I'll do them rn.
    2. YoshiSaito
      YoshiSaito
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      • 9 kudos
      Thank you for elongating the spears and stuff! I didn't catch your edit and didn't know you updated this mod until I checked back.

      Thanks again! I've been wanting to see these weapons elongated since I began playing Morrowind several years ago.
  2. Vrolok
    Vrolok
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    • 9 kudos
    Looks great, did you think of reducing the size of the blade/tip? Longer handle is nice, but I feel like they are still ridiculous in the size 😅💀
    1. mityaSkinny
      mityaSkinny
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      • 4 kudos
      Thanks bro. I definitely did think of doing that, all axes being double-headed in a ceremonial style is definitely off-putting for me. That is more of a stylistic choice on the developer's part I think. One day I could redesign all of the base game's weapons in a "Realistic weapon project" or something, to try to make them look like their historical counterparts.
  3. i love this makes them definitely feel like two hander im hoping one day someone will make them not double bladed i think the axes would look awesome if there were single blade variants
  4. Dubiousnpc
    Dubiousnpc
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    • 5 kudos
    Awesome, thanks!
  5. YolkOfTime
    YolkOfTime
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    Fantastic work, thanks! I know this is a replacer, but would it be feasible to make a version that adds them as long-hafted "variants" (not replacing the originals) to the leveled lists? 
    1. mityaSkinny
      mityaSkinny
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      • 4 kudos
      Thanks bro. I'll be honest I don't really know how the leveled lists work in this game but I'll definitely look into it this evening and see if I can make a non replacer version.
    2. YolkOfTime
      YolkOfTime
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      Thanks for your patience! This would also give those who have other model replacers installed the possibility to try out this cool idea. Since you're making an .esp with different weapons, you could also adjust the weapon attack length to match that of longswords, staves (or polearms) if you wish.  
    3. mityaSkinny
      mityaSkinny
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      Thanks for the suggestion bro, I'm uploading that version now. I integrated these new variants into the leveled lists of both the base game and TR but I didn't place any of them in the world because editing so many cells/merchant inventories for something so minor seems kinda overkill, especially considering the problems it might cause for other mods.
    4. YolkOfTime
      YolkOfTime
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      • 5 kudos
      Thank you so much, terrific work really! You did well, this is the best possible implementation for mod-heavy games, one just needs to merge leveled lists so your axes will get seamlessly integrated.