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LiamMello

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LiamMelloFarley

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13 comments

  1. eddy090
    eddy090
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    With this mod Morrowind's transition into a modern high-concept indie RPG with excellent art direction and stylised graphics is complete!
  2. goodbobul
    goodbobul
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    LiamMelloFarley has done it again! Great work!
  3. daralor9
    daralor9
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    Looks magical. I love it.
  4. S3ctorOMW
    S3ctorOMW
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    Hey, these textures are gorgeous. Couple minor notes:
    1) There's no performance version of the OAAB textures :(
    2) In the TD Performance - normals pack, the root directory only contains `textures`, not `normals` like the `specular` and `diffuse` packages have. Super easy to fix on user's end but figured I would mention as it seems like you probably didn't intend for it to be that way.

    EDIT: Also I noticed a really nasty bug with `textures/tx_skyrim_nord_face_female_17.dds`. Her eyes are stretched onto her forehead, and actually it sorta looks like a different texture entirely was used, but I can't really tell. This only occurs when used with: https://www.nexusmods.com/morrowind/mods/55726

    For now what I've done is to rename the version of that texture with this mod provides, by simply adding an `_` to the beginning of the filename.
    1. LiamMelloFarley
      LiamMelloFarley
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      I can downscale the OAAB textures if you want, I mostly did the TD ones because the full scale ones are massive file wise and didn't think to go back to the OAAB ones after. There's also no performance version of the OG textures so I can do that to if you're running into VRAM issues. I know there's a big community of people who run OpenMW on steamdeck or old PCs so I wanna make sure it's accessible to everyone.

      Can you confirm that it's only with the Mackom's head? If you have head replacers you should load them after this pack. What I'm guessing happened is that pack replaces the head mesh and texture with ones that have the same names as the originals, so when you load the watercolor after the replacer, it overrides the texture with the watercolor designed for the original mesh but keeps the mackom's mesh. There are some issues with eyes being a little out of place with the proper meshes but what you're describing sounds more like a load order issue.
  5. TRENditor
    TRENditor
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    Finally a full upscale for TD/OAAB that isnt just a 20GB+ of unoptimized textures (no offense to other authors but these sizes are ridiculous lol). I would recommend making another mod page that includes texture patches of other mods. I can mention some here if you want but you can check Modding-OpenMW.com for mods that most users play with.
    1. LiamMelloFarley
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      Sounds good I'll check it out. I think the big issue is that TR has been around for decades and so you both have 4096*4096 textures of an NPC and 256*256 building textures so it's easy to create ridiculous files if you just upscale everything 4x. I had to go and sort by dimensions in like every folder to separate stuff that needed to stay the same res or only get upscaled 2x.
    2. LiamMelloFarley
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      Actually it would be great if you could lmk some mods that need texture patches. I did atlas, have been planning on the common head and body replacers, and then also vurts custom trees but wasn't sure which mods actually contain a lot of new textures vs just meshes that use original textures.
    3. TRENditor
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      Sure, here are a few of them that i use myself (you can also ask in the official OpenMW discord server if they include mods with many custom textures):
      Cities/landscapes:
      https://www.nexusmods.com/morrowind/mods/52971
      https://www.nexusmods.com/morrowind/mods/51060
      https://www.nexusmods.com/morrowind/mods/53126
      https://www.nexusmods.com/morrowind/mods/49231
      https://www.nexusmods.com/morrowind/mods/48136
      https://www.nexusmods.com/morrowind/mods/50020
      https://www.nexusmods.com/morrowind/mods/49075
      https://www.nexusmods.com/morrowind/mods/46177
      https://www.nexusmods.com/morrowind/mods/49353
      Interiors:
      https://www.nexusmods.com/morrowind/mods/52737
      https://www.nexusmods.com/morrowind/mods/49644
      https://www.nexusmods.com/morrowind/mods/44893
      https://www.nexusmods.com/morrowind/mods/50393
      https://www.nexusmods.com/morrowind/mods/46096
      Other:
      https://www.nexusmods.com/morrowind/mods/51527
      https://www.nexusmods.com/morrowind/mods/52002
      https://www.nexusmods.com/morrowind/mods/50265
      https://www.nexusmods.com/morrowind/mods/53151
      https://www.nexusmods.com/morrowind/mods/48664 (not sure if this one has custom textures, so ignore if thats the not the case)
      https://www.nexusmods.com/morrowind/mods/49883
      https://www.nexusmods.com/morrowind/mods/51058
      https://www.nexusmods.com/morrowind/mods/44173
      https://www.nexusmods.com/morrowind/mods/45779
      Note that many of them might not have many custom textures and i just assumed by memory from playing them a few times.
    4. LiamMelloFarley
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      Awesome thank you so much! I'll probably make a patch centric page and slowly go through stuff and post it as it gets done.
    5. briterory
      briterory
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      You are already legendary! This is such great news 
  6. zsouza13
    zsouza13
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    Wow!!! Thank you so much 
    1. LiamMelloFarley
      LiamMelloFarley
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      Hahaha thanks for the support, you managed to comment this before I'd finished fixing the description.