This page was last updated on 11 July 2025, 4:41PM
Changelogs
Version 2.7
- Simplified experience script
Version 2.6
- Enchanted papers gets a custom icon, weight of 0 and automatic name if you didn't enter anything
Version 2.5
- Now detects the ring intended for disenchanting correctly if 2 rings are equipped - Higher default experience settings
Version 2.3
- Items with "bound" in the recordId and a value of 0 can't be disenchanted - Added a setting to disable the use of disenchanted effects in enchanting - Correctly identifies NPCs with Enchanting Service - Added "Cap at x times best in slot value" setting (default 999) (ignores unique items with _uni in the id)
Version 2.2
- Fixed an integer overflow when creating disenchanted items with very high capacities (>6500)
Version 2.1
- Added a setting to multiply enchanted paper
Version 2.0
- Removed the spammy "disenchanting spell effect not available" message
Version 1.9
- Improved new enchant capacity calculations in some edge cases where the new capacity was on the low side
Version 1.8
- Added a fix for the capacity changing when you enchant an item
Version 1.7
Major: - With the new mod "worthless soulgems" you can now recoup much bigger soulgems - Added "Disenchanting Expertise", granting you a small amount of enchanting skill if you disenchant a lot of items and learn a lot of effects - You can now consume soulgems for experience by using them with shift - Added a skill uncapper
Minor: - The calculation for bonus capacity of the disenchanted item is clamped at 2x soul value - Does not show dublicate effects in the "new effects" preview anymore - Experience function doesn't cap at one level anymore - Tweaked default settings
Version 1.3
- many new settings, bugfixes and tweaks
Version 1.2
- Fixed an issue if you have a non-vanilla FEnchantmentMult