I know this is a bit of a random idea, but your interface pattern really reminds me of spotlight/raycast/ulauncher, which i use at work or on my computer all the time.
What if you could search spells, items or your journal with a "launcher" like interface. Don't want to hotkey this random companion spell you need like twice? type s for spells, space, and then fuzzy search the spell name or effect you are looking for. Hit enter and boom, you are ready to cast that spell.
hehe yea i basically wanted to make an emacs minibuffer. i do plan to extend this to journal topics/quests and an additemmenu (from skyrim), but some things are currently not possible without a custom build of openmw (e.g. to open a topic/quest entries in journal).
i do have a mod for spell selection, implemented after a Morrowind Code Patch feature: > Spell select by name. Allows selecting spells by pressing the first letter of the spell, while in the inventory menu. Repeat presses will cycle through all spells starting with that letter. so if i want to cast "Soul Trap", i open inventory and press 's' to select it. i find this method faster for a small number of candidates (a few dozens) and i don't have to change my hand positions. this can be implemented with the current lua api but looks weird, cuz we don't have a way to refresh the spell list after changing the selection. so i did this in my custom build.
openmw is somewhat behind oldwind (mcp+mwse) in ui modding. i kinda want to release my build (after some cleaning) but i doubt people will use it, and if they do, i'm scared of feature requests~
Any way to change the key to something else? I can't imagine it being super compatible with other mods that use the same key, a script menu for configuration would be ideal
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What if you could search spells, items or your journal with a "launcher" like interface. Don't want to hotkey this random companion spell you need like twice? type s for spells, space, and then fuzzy search the spell name or effect you are looking for. Hit enter and boom, you are ready to cast that spell.
i do have a mod for spell selection, implemented after a Morrowind Code Patch feature:
> Spell select by name. Allows selecting spells by pressing the first letter of the spell, while in the inventory menu. Repeat presses will cycle through all spells starting with that letter.
so if i want to cast "Soul Trap", i open inventory and press 's' to select it. i find this method faster for a small number of candidates (a few dozens) and i don't have to change my hand positions.
this can be implemented with the current lua api but looks weird, cuz we don't have a way to refresh the spell list after changing the selection. so i did this in my custom build.
openmw is somewhat behind oldwind (mcp+mwse) in ui modding. i kinda want to release my build (after some cleaning) but i doubt people will use it, and if they do, i'm scared of feature requests~