Gosh, I'm so lost on this. I'm testing with MUSE Empire, so do I put the ms file into the s3maphore/music folder? do i put it in MUSE Empire/music folder? do i put it in data files/music folder? everything else makes sense but i just cant get anything to play in game!
One problem is that you're trying to shuffle the files around in the first place. Don't try moving stuff around like that, it is just going to confuse you. You do not need to know the folder structure or anything of either mod for it to work.
In openmw's launcher, go to the data directories tab. Make sure this mod's `03 MUSE Expansions` folder is listed there.
now, when you extract the Empire expansion mod, it should spit out a folder, `MUSE Expansion - Empire`. Add this as a data directory there too, using the `append` button.
I was wondering if there are any tutorials on how to make your own config file? I want to make it so certain songs play in certain cells, or as battle music for certain enemies. There is some documentation in the readme, but as someone who isn't a programmer, I find it very confusing.
Fortunately this mod is not meant to be used by advanced programmers, nor is my documentation. It's designed to be as easy as it could possibly have been.
Could you make the question a bit more specific perhaps? There are a bunch of playlists you should be able to copy from pretty easily. I'd be glad to help you make some, it usually takes no time at all once you know what you want to do.
I have a question, does your mod allow playing the latest regional music in the internal cells like the last version of dynamic music did (the idea is not to have to assign a specific playlist to each interior in the wilderness)? If not, you can ignore this, but if so, then I can't make it work and I don't know where I'm making a mistake.
Hey, thanks for asking - presently it does not as I had no idea that was a thing. I could implement this as part of the cell change logic, though; many things are updated when you go from one area to another, and I could track this there also without much trouble, I think.
So, I've downloaded the MUSE expansions. I've copied the .lua files into the Playlist folder and put the MUSE expansion folders (which have ms/cell and ms/combat) into my music folder. The cell music plays correctly, but I get no special combat tracks. Why could this be? It fits the code in the .lua files.
EDIT: So, I've discovered that what's happening is a normal combat track will play automatically BEFORE the special MUSE combat track, which I can get by skipping the first track. What could be happening here?
EDIT2xcombo: I discovered that if I check "No" on the setting that allows tracks to finish, the correct song will play. Cheers!
Good day, all. S3ctorOMW, thank you for the great, essential mod. A couple of questions, please: 01) '00 Core / doc' folder goes to 'Data files' as it is? (I'm a bit suspicious of the unusual 'doc' name.) 02) '??? Playlists/Music/.gitkeep' files of zero bytes in size - they are not needed, are they? 03) '??? Playlists/Playlists' folders (containing *.lua playlists) - they go into 'Data files' root not into 'Data files/Music', correct?
The .gitkeep files aren't necessary, no. I just create those so it's easier for people to know what folders they can put music in.
really, you're not supposed to put any of these folders into Data Files, but if you do, put *all* of them in Data Files. The doc folder is actually somewhat of a misnomer, the script does absolutely need those to function.
Noted, thank you: 'doc' and 'Playlists' in the DF folder will work. Another one, please: I look at the mod's rich configuration and see I can select playlists independently of where I am in the game world (didn't even know I had so many, heh). Question: The playlists will kick in in the regions, circumstances they are designed for, won't they?
They will if you have the tracks they use enabled. Every module depends on one of more mods, EG the 03 MUSE Expansions folder requires any of the ten or so MUSE expansions from Scipio, or any other MUSE music pack. Most of them are named after the mod they use, but there are more than I can keep track of, haha.
You can turn each playlist on and off in the Settings menu - and if the playlist you're looking at doesn't have any tracks loaded, it will be greyed out and you can't turn it on or off.
note, toggling playlists here doesn't actually turn them on or off *at that moment* - it just means whether or not they will be used at all. Maybe you really like the TR playlist in Roa Dyr, but you don't like the Port Telvannis one or something.
I'm well set, then, I reckon. No lists are greyed, too. So long as S3maphore playlists find audio tracks in the folders listed in them, all should be working. Now, contently, I say this: This mod ports over one of the most prominent audio extensions, a deed quite at the level of Voices of Vvanderfell ported. With the two installed, my gaming experience is improved to the next level. I'm very grateful and well done & way to go, creative you.
Ok 100 comments, no one asked so that must mean i am stupidest person on planet but... how do i install this? I know how to install openmw mods, but how to install this one? Where i put my music?
The location is specific to each playlist. Not all playlists support doing this. Unfortunately I haven't documented the folders yet, but ones that do support using folders have no `tracks` listed, and the `id` is the folder name. For example sheogorad region uses `music/ms/region/sheogorad`.
You can also just install a supported music pack, like any of the MUSE Expansion series, Morrow Winds of Resdaynia, or CaptainCreepy's music pack. You don't have to merge the folders together or anything, no special instructions, just download and enable them in the launcher. Most, but not all muse expansions are supported atm
I am sorry to bother you again but i still have no idea what you just said. I am on openMw since forever and i never used MUSE and i don't know what "Winds of Resadynia" or "CaptainCreepy's music pack" is(they are not on nexus?). So let me try to ask simple. If i want for example specific tracks when i am in SHotN, is it possible? If yes how can i make it? I have tracks/songs on my pc. Thanks for reply and sorry to bother you
SHOTN is also supported. S3maphore currently has 12 modules. For SHOTN, enable the `06 Songbook of the North` folder in the openmw launcher or manually add it to openmw.cfg or however you install things.
This is the only module for morrowind which includes tracks already. Feel free to delete them if you want. there are four folders you can put songs in: 1. Music/shotn/city 2. music/shotn/wilds 3. music/shotn/combat-city 4. music/shotn/combat-wilds
There are no combat tracks in there already, so you would have to make folders 3 and 4 yourself and put songs into there.
If you want to figure out the folder names for yourself, you can simply open the .lua files in each `Playlists` folder. The playlist setup is meant to be as simple as humanly possible, for example:
Oh Thank you very much! I got it to work! I was trying with Project Cyrodiil yesterday but there is no folder in it already like music/shotn/wilds so i just placed tracks inside music and it didn't work. Do you know what folders i must make for it to work in PC? "music/pc/wilds"? Also one more question. I hate combat music, i deleted all combat music in vanilla openmw so music just keep playing when i am in combat, however with this mod i noticed it stops playing. Is it possible to somehow disable it so that music just keep playing when i am in combat? I hate it when songs break in middle and also it ruins element of surprise and ambush like when enemies attacks when i don't see them right away. Thank you!
Yea, you're not supposed to delete the tracks though, I guess you accidentally found a bug there.
anyway every playlist can be enabled or disabled individually in the settings menu, there are two specific ones for the vanilla Explore/Battle playlists
Yeah, I have noticed this when playing too. I think part of the problem currently is that playlists will run on forever if they're valid for that area. It needs a means to cycle between them.
and also the randomness functions are not very good. Can be imrpoved for sure.
Okay, maybe I am doing something very wrong, but I installed this mod and while the TR soundtrack works as intended, I cannot seem to get MUSE to work. The tracks don't play at all, or appear when I press F8.
tracks = { 'Music/MS/combat/Daedric/combat1.mp3', 'Music/MS/combat/Daedric/combat2.mp3', 'Music/MS/combat/Daedric/combat3.mp3', 'Music/MS/combat/Daedric/combat4.mp3', }, isValidCallback = daedricEnemyRule, } } But I'm still getting no MUSE music, only the TR tracks. Is there something obvious I'm missing? The instructions are very unclear.
F8 only skips tracks, it doesn't display anything.
Check Settings -> Scripts -> S3maphore, and go to the bottom. Look for the playlist selector in there. Scroll through until you find the ms/cell/daedric. If you can't disable the playlist, as in the nearby option to disable it is greyed out, then that means you've installed the tracks incorrectly and it doesn't see them where they are supposed to be.
If the playlist has no tracks, its `id` says what folder it looks for tracks in. Eg `ms/cell/daedric` searches in `music/ms/cell/daedric`. No manual edits are needed - by adding tacks yourself, it actually disables track auto detection for that playlist.
this way you can just smack new tracks into music/ms/cell/daedric and not have to worry about screwing with the playlist itself.
120 comments
In openmw's launcher, go to the data directories tab. Make sure this mod's `03 MUSE Expansions` folder is listed there.
now, when you extract the Empire expansion mod, it should spit out a folder, `MUSE Expansion - Empire`. Add this as a data directory there too, using the `append` button.
that's it.
Could you make the question a bit more specific perhaps? There are a bunch of playlists you should be able to copy from pretty easily. I'd be glad to help you make some, it usually takes no time at all once you know what you want to do.
EDIT: So, I've discovered that what's happening is a normal combat track will play automatically BEFORE the special MUSE combat track, which I can get by skipping the first track. What could be happening here?
EDIT2xcombo: I discovered that if I check "No" on the setting that allows tracks to finish, the correct song will play. Cheers!
S3ctorOMW, thank you for the great, essential mod.
A couple of questions, please:
01) '00 Core / doc' folder goes to 'Data files' as it is? (I'm a bit suspicious of the unusual 'doc' name.)
02) '??? Playlists/Music/.gitkeep' files of zero bytes in size - they are not needed, are they?
03) '??? Playlists/Playlists' folders (containing *.lua playlists) - they go into 'Data files' root not into 'Data files/Music', correct?
really, you're not supposed to put any of these folders into Data Files, but if you do, put *all* of them in Data Files. The doc folder is actually somewhat of a misnomer, the script does absolutely need those to function.
you can also install this way, the .49 launcher will recognize each module just fine:
https://youtu.be/xzq_ksVuRgc?si=PSi5hqOScq_rw7_b
Another one, please:
I look at the mod's rich configuration and see I can select playlists independently of where I am in the game world (didn't even know I had so many, heh).
Question:
The playlists will kick in in the regions, circumstances they are designed for, won't they?
You can turn each playlist on and off in the Settings menu - and if the playlist you're looking at doesn't have any tracks loaded, it will be greyed out and you can't turn it on or off.
note, toggling playlists here doesn't actually turn them on or off *at that moment* - it just means whether or not they will be used at all. Maybe you really like the TR playlist in Roa Dyr, but you don't like the Port Telvannis one or something.
So long as S3maphore playlists find audio tracks in the folders listed in them, all should be working.
Now, contently, I say this:
This mod ports over one of the most prominent audio extensions, a deed quite at the level of Voices of Vvanderfell ported.
With the two installed, my gaming experience is improved to the next level.
I'm very grateful and well done & way to go, creative you.
You can also just install a supported music pack, like any of the MUSE Expansion series, Morrow Winds of Resdaynia, or CaptainCreepy's music pack. You don't have to merge the folders together or anything, no special instructions, just download and enable them in the launcher. Most, but not all muse expansions are supported atm
What I listed are a bunch of mods on Nexus you can install, and use those tracks. It is very easy to just look them up if you want to use them.
This guy has a bunch of compatible music mods:
https://next.nexusmods.com/profile/Scipio219/mods
SHOTN is also supported. S3maphore currently has 12 modules. For SHOTN, enable the `06 Songbook of the North` folder in the openmw launcher or manually add it to openmw.cfg or however you install things.
This is the only module for morrowind which includes tracks already. Feel free to delete them if you want.
there are four folders you can put songs in:
1. Music/shotn/city
2. music/shotn/wilds
3. music/shotn/combat-city
4. music/shotn/combat-wilds
There are no combat tracks in there already, so you would have to make folders 3 and 4 yourself and put songs into there.
If you want to figure out the folder names for yourself, you can simply open the .lua files in each `Playlists` folder. The playlist setup is meant to be as simple as humanly possible, for example:
{ id = 'shotn/city', priority = PlaylistPriority.City, randomize = true, isValidCallback = shotnCityRule, },
The `id` here is `shotn/city`, so new music goes i to the folder, `music/shotn/city`.anyway every playlist can be enabled or disabled individually in the settings menu, there are two specific ones for the vanilla Explore/Battle playlists
and also the randomness functions are not very good. Can be imrpoved for sure.
---@type S3maphorePlaylist[]
return {
{
-- 'MUSE - Daedric Ruins',
id = 'ms/cell/daedric',
priority = PlaylistPriority.Tileset,
randomize = true,
isValidCallback = daedricTilesetRule,
},
{
-- 'MUSE - Daedric Enemies',
id = 'ms/combat/daedric',
priority = PlaylistPriority.BattleMod,
randomize = true,
isValidCallback = daedricEnemyRule,
}
}
The tracks are entirely missing. Am I supposed to add them on my own? If so, that's what I did, changing them to this:
---@type S3maphorePlaylist[]
return {
{
-- 'MUSE - Daedric Ruins',
id = 'ms/cell/daedric',
priority = PlaylistPriority.Tileset,
randomize = true,
tracks = {
'Music/MS/cell/Daedric/exploration1.mp3',
'Music/MS/cell/Daedric/exploration2.mp3',
'Music/MS/cell/Daedric/exploration3.mp3',
'Music/MS/cell/Daedric/exploration4.mp3',
'Music/MS/cell/Daedric/exploration5.mp3',
},
isValidCallback = daedricTilesetRule,
},
{
-- 'MUSE - Daedric Enemies',
id = 'ms/combat/daedric',
priority = PlaylistPriority.BattleMod,
randomize = true,
tracks = {
'Music/MS/combat/Daedric/combat1.mp3',
'Music/MS/combat/Daedric/combat2.mp3',
'Music/MS/combat/Daedric/combat3.mp3',
'Music/MS/combat/Daedric/combat4.mp3',
},
isValidCallback = daedricEnemyRule,
}
}
But I'm still getting no MUSE music, only the TR tracks. Is there something obvious I'm missing? The instructions are very unclear.
Check Settings -> Scripts -> S3maphore, and go to the bottom. Look for the playlist selector in there. Scroll through until you find the ms/cell/daedric. If you can't disable the playlist, as in the nearby option to disable it is greyed out, then that means you've installed the tracks incorrectly and it doesn't see them where they are supposed to be.
If the playlist has no tracks, its `id` says what folder it looks for tracks in. Eg `ms/cell/daedric` searches in `music/ms/cell/daedric`. No manual edits are needed - by adding tacks yourself, it actually disables track auto detection for that playlist.
this way you can just smack new tracks into music/ms/cell/daedric and not have to worry about screwing with the playlist itself.