About this mod
Increases the Gold Value of Adamantium weapons to make more sense alongside Glass and Ebony.
They also now count as Silver Weapons, gaining the same magical 'purity' associated with silver. In game terms, they harm ghosts and are extra effective against Lycanthropes, giving them a special niche for Bloodmoon playthroughs.
- Requirements
- Permissions and credits
Some of the design choices made by the official DLCs are rather... questionable. The implementation of Adamantium weapons is one such case. In terms of damage and durability, they are placed a tier below Ebony. However, they are WAY too cheap for what you get. Let's compare:
Adamantium Claymore:Adamantium Mace:
Best Attack Damage:10-40Best Attack Damage:5-20
Health:4,000Health:2,800
Weight:50.0Weight:23.0
Value:10,000Value:1,000
Glass Claymore:Glass Mace (Tamriel_Data):
Best Attack Damage:1-45Best Attack Damage:5-23
Health:840Health:960
Weight:16.2Weight:17.6
Value:32,000Value:10,000
Ebony Claymore (Tamriel_Data):Ebony Mace:
Best Attack Damage:1-52Best Attack Damage:7-26
Health:4,900Health:3,600
Weight:62.0Weight:30.0
Value:40,000Value:12,000
...See what I mean? As implemented, Adamantium is dirt-cheap, but almost as good as Glass and Ebony! A relatively poor low- or mid-level character can buy them and easily become an early-game powerhouse, while they are almost worthless to a player looking to pawn off such powerful weapons.
Adamantium is also a metal of mythic significance: Adamantine Tower, the Ur-Tower, site of Convention, is made of this stuff. Adamantium deposits are found under Mournhold, where Mehrunes Dagon was banished.
For a full list of changes, please refer to the images on the mod page or the contents of "0. Screenshots" in the download.
Requirements:
- Tamriel_Data: For the full arsenal of Adamantium weapons. In order to stay consistent with 'vanilla' Tribunal, PTR used the same scheme for valuing their own additions. This mod rectifies that.