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Lunchmeat Larry AKA Cow Guru

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CowGuru

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About this mod

A lore-friendly, medium-length series of quests for low-level characters, dealing with a series of challenges to help reopen a derelict cafe in Pelagad. A mod with jokes, but not a joke mod, with a focus on player agency, choices and consequences. Features characters/locations from my 2006 mod Muffinwind, but different in style, and not a sequel.

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Changelogs

  • Greed & Desire - Release a mod featuring both themes in the third week
  • Adventures Await - Release a Quest or Guild/Faction Mod for the Modathon
  • Tamriel Imports - Release a mod that requires either AATL Data, OAAB Data or Tamriel Data
  • Read All About It! - Release a mod with a PROPER Read Me file.
  • Novice of Madness - Release a mod in your first Modathon
The Soggy Muffin
A quest mod by CowGuru (Lunchmeat Larry)

A medium-length quest mod for early-game characters, focused on short, replayable quests with an emphasis on player choice and branching outcomes. In theory this is a mod you might play with multiple characters just as they're getting their footing in this strange land, and they'll be forced make decisions on just what their values might be. 

This is (I hope) a funny mod, but that does not mean it is a joke mod - it's a mod with jokes in it. The tone I hope I've achieved is Discworld, not Monty Python. Despite some of the sillier aspects of the premise and content, I want it to be a memorable adventure that you can take seriously, with nuanced characters who have understandable, human desires and motivations.

It could be considered a "coffee shop AU" of my 2006 quest epic Muffinwind, with many of the same characters and some of the same locations, all massively updated to 2025 standards (and, helpfully, no longer made by a 15-year-old). It is not a sequel and I would in fact recommend against playing Muffinwind at this time; the events of Muffinwind didn't happen in this story and, honestly, it badly needs an update (watch this space). 

The Story So Far
The Soggy Muffin is a beautiful cafe, located just south of Pelagiad's walls overlooking the lush scenery of the Ascadian Isles. Travelers and adventurers have long found a welcome moment of rest and sanctuary between its walls.

Times are tough for Vvardenfell, however. The Soggy Muffin has fallen into disrepair, with rumours of a terrible haunting deterring any effort at upkeep. This could be about to change, as word has it that a prestigious baker from the mainland has commissioned its restoration, and intends to make The Soggy Muffin the destination of choice for Pelagiad's citizens and wanderers alike.

Just as the cafe's fortunes seemed to be turning at last, the labourers hired for the renovation have done the unthinkable. They have downed tools to demand better, safer working conditions, and are making their demands heard in what will be remembered as Morrowind's first organised labour strike.

Will you bring this strike to an end, whether standing with the workers against the landowners' greed, or bringing them to heel in the name of peace and prosperity? When desires clash and you find yourself caught in the middle, can you remain true to your values, or even learn what those values might be? Can you untangle the mysteries that keep a spectre haunting Pelagiad, and what will be its final fate? Will you win allies to your side with words and deeds, or strike down all who oppose you? When the mysteries of a past that did not happen and worlds that never existed come bubbling forth, will you embrace Morrowind's strange and storied history, or fix your gaze on some blue star and forge a path to the future? 

And when all is said and done, what friends and allies will you gather, that might join you for a cup of tea and a muffin... at The Soggy Muffin?


Features
Six "main" quests for a low-level player with numerous side quests and activities woven throughout
Multiple potential outcomes and consequences to almost every quest, impacting other quests in turn and leading to radically different outcomes
25-30,000 words of dialogue and books
30+ new NPCs, many of whom will move, change and develop over time
Exploration of the stranger aspects of Elder Scrolls lore, as well as the mundane day-to-day
Adventure into a new Pocket Realm of Oblivion
New weapons, armour and equipment with custom new enchantments
Meet a new faction, the Labourers Tong, and earn their trust - or remind them who their masters are!
New items and ingredients, including use of Tamriel_Data and OAAB_Data 
Comberry Club, a new side activity homage to Yakuza's Cabaret Club
Walkthrough included with some hints/spoilers as to the more difficult-to-achieve outcomes


How to Play
Level 4-7 recommended
OAAB_Data and Tamriel_Data required
Should be OpenMW compatible, not tested extensively
Start quest by asking for "latest rumours" in Pelagiad or going straight to the new cafe south of the town

Compatibility
Do not run alongside Muffinwind. It is a lore violation.

Grass mods may clip into the Soggy Muffin building. I tried to create a patch for Remiros' Groundcover but I think the grass grew back after I mowed it.


 Adanumuran Reclaimed causes some cosmetic visual clipping issues in Punammu.

OpenMW users may have a bug where animated NPCs (e.g. the lute player outside the cafe) are air guitaring. Enjoy an air guitar or fix with Animated Morrowind and Weapon Sheathing patch for OpenMW as preference dictates.

FAQ
Q: Is this really lore-friendly?
A: I would say yes. Your mileage may vary. It does not stick 100% to "canon" lore and includes things like reference to external Michael Kirkbride lore which some may find jarring, as well as my own somewhat speculative interpretation of some lore elements like Dragon Breaks. However, I'm a huge fan of TES lore and have tried to create something that fits well into world while still having something new to say.

Q: Is this linked to or a sequel to Muffinwind?
A: Yes and no, respectively. Muffinwind is posited here as having happened, but it happened in another kalpa (or more accurately, one of the other "Many Paths" recently introduced by ESO, but I try to shy away from outright MCU-style multiverse stuff). Some characters may know more about this than they should, but you don't need to - the specifics don't matter. To be more honest, I am planning a Muffinwind 20th Anniversary overhaul for next year and the mod doesn't hold up super well in some respects, so I'd advise you to wait for that - you won't be missing much here.

Q: Can this mod be played on a "serious" save or is it too wacky?
A: I genuinely believe it can. There are silly aspects like the muffin creatures, but the themes and text are in part about dealing with the fact that the more egregious/non-vanilla-style mods of the 00s all happened, and all matter. You decide how you - and your character - feel about that and the question is asked within the mod itself. Your Chocobo mod of 2004 is just as "canon" as Tamriel Rebuilt and I sincerely believe that these old, memorable, creative mods shouldn't be discarded even if the community and its tastes have matured. They're the Earthbones, the Dawn Era to what we have now - respect your ancestors, say thanks to the broken bones that you use to build your ladder. 

Q: Will there be further content?
A: Yes - the mod is fully completable but lacks "postgame" content. I suspect there'll be bugs and outcomes that I haven't found or accounted for, and beyond that, I want to flesh out the finale considerably with new quests, a repeatable Comberry Club side activity, and some level of player home/equipment. Watch this space!