About this mod
Swaps the iconic Seyda Neen surrounding dungeons around. Thelas Tomb takes Addamasartus place, Addamasartus moves to around Samarys original location, while Samarys takes Thelas place.
- Requirements
- Permissions and credits
- Donations
Based on the fantastic Swapping Samarys and Addamasartus mod. Took it a step further and also swapped Thelas and Samarys Tomb around, since I think Samarys and it's reward ought to be a bit better hidden and properly "lost".
Since there are a lot of mods touching these locations patches are still in WIP.
In case anyone wants to make a similar mod or make their personal patches a little note:
Esps can only move/delete entries from esms, meaning if the main mod moves the door and it's teleport marker a patch can't edit the same entries. Each patch does a little trick of creating a unique id for the original doors and applying a "editor_marker.nif" to it. This mesh is effectively invisible and "deletes" the door. The patch then adds a new generic door and creates a new teleportation marker. Thanks for Tapetenklaus to explaining this oddity to me and to the legendary Random Pal, who apparently came up with this neat trick.
Compatability
OAAB Greater Samarys - compatible
Samarys Ancestral Tomb Expanded - Patch provided
AATL Samarys Remastered - Not yet tested
OAAB Tombs and Towers - Patch provided
Shipyards of Vvardenfell - Patch planned
Know Thy Ancestors - Patch planned
Vennin's Addamasartus Overhaul - Not yet tested
Addamasartus Overhaul - Not yet tested
If I missed any do shoot me a comment.
Generally as long as the original entry points to the dungeons aren't moved there shouldn't be any conflict.
Permissions
As the author of Swapping Samarys and Addamasartus, magerrer famously said in 2021: "Do as you please with this mod."
Credit
This mod was originally commissioned and is showcased by FlippingTheS'wit