About this mod
Freshly arrived in Ebonheart is a strange elf - a Maormer, a sea elf named Saensha. Unfamiliar with Tamriel, let alone Vvardenfell, Saensha needs a bit of assistance with a few easy tasks. What begins small soon becomes much larger, dangerous and strange than what either of you may expect.
- Requirements
- Permissions and credits
- Changelogs
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PREVIEW RELEASE
The current release (V 0.6) is just a preview/demo of the full mod! I wanted to release SOTM for the second week of the modathon, since she matches the themes so well (History and Horror). I'm hoping to have the rest of her quest updated and playable by the end of May!
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OVERVIEW
Saensha of the Maormer (SOTM) is a companion and questline mod. I wanted to create a follower with an in-depth questline that you could do in chunks, with an overarching plot. Saensha is a Maormer, which there is only so much lore on so there is quite a bit of lore speculation and theory crafting in the mod. There's also quite a lot of dialogue, and her quest line involves a good amount of travel on the island.
Saensha is comparable to a base game Witchhunter in terms of skills, at level 10. She gains gear that would make her more comparable to level 15 over the course of her questline.
To start her quest, find her in Ebonheart, near the statue. She'll move to Sadrith Mora's Gateway Inn afterwards.
Read on for more details, otherwise, enjoy!
MOD CONTENT
Saensha, The Elusive Maormer
Obviously the heart and soul of this mod is Saensha. She's a fully fleshed out character, with her own flaws, goals, strengths and personality. She's a bit reserved and arrogant at first, but her questline has her questioning her beliefs and what she knows. She's also rather sarcastic and dry when it comes to humor.
Omens and Strange Tides
Saensha has her own story and quest line, revolving around her and a certain unknown force. As you progress and help her, the events that unfold will leave both of you questioning exactly what led Saensha to Vvardenfell.
Well, That Wasn't the Right Choice
Although not as expansive when it comes to recalling choices, Saensha does have some role-playing choices to be made! They do directly affect her, but aren't tracked by anything in game (as of yet). I'm hoping to update those choices to be more robust and for the game to track some of them!
THINGS TO COME…
You may have noticed this is version 0.5- I plan on adding more to SOTM! In the future there will be…
- complete questline for Saensha will be implemented! 0.5 is a preview/demo, and she still has more story to tell!
- dialogue commentary on various quests and factions
- Specifically the main quest, Tribunal Temple and Imperial, daedric quests and hopefully the three guilds.
- Specifically the main quest, Tribunal Temple and Imperial, daedric quests and hopefully the three guilds.
- new area(s?) for Saensha's quest line
- teleport rings
- more and edited dialogue choice
- new dialogue topics for existing NPCs to comment on Maormer, Saensha and her quest
- sapphic/lesbian romance route
TRIGGER/CONTENT WARNINGS
Brief mention of alcohol, mild to moderate written horror (not explicit or graphic, but may be frightening). Nothing in the mod should be worse than what you encounter in Morrowind. The horror is in the vein of Lovecraft/cosmic horror.
Known Bugs
In my testing she also seemed to have a hiccup with the ingredients she requests. Sometimes if you have multiple of say, muck, the option to give her your ingredients won't appear. Simply drop the extra ingreds. Sometimes this...doesn't happen though!
The riddle she gives you may not display properly.