I have a question, in first person when I ready my Claymore it's outside of the camera view, is this expected? I can still attack and all, but there's no visual difference between sheathed and pulled out weapon, only when I run or attack it enters the view. Is there a way to make it more visible in first person while standing?
Bonus question: is there a way to make the mod work with animations from another mod? I really like the running animations from Simply Walking (Remastered) but when I add this mod it seems to override them.
Edit: Changing the order so that Simply Walking loads after Full Body Awareness is super close to perfection (TPP animations are smooth, weapon draws the vanilla way and I can see the body looking down while) but in First Person the animations are not playing - I'm just seeing unanimated torso, whether running, jumping or walking. Is there any way to make it compatible so that I see the Simply Walking animations from first person?
My mod forces the game to use third person animation in first person. If you find a third person animation that has an idle two handed weapon animation where you can see your drawn weapon and make the game us its animations in first person, it is possible. This mod only has vanilla animations. This one seems to do it. There are some weird stances but claymores are visible when idle. Download and install it, go to the its folder\animations. Copy xbase_anim and xbase_animkna folders in place, rename the new folders xbase_anim.1st and xbase_animkna.1st.
Bonus answer: You can do it with the method above. Only instead of copying/renaming folders, you should copy kf files with the same names. But I don't think you t need it. Sheathed animation override file basically does the same thing.
You are welcome. I recommend renaming nif files in Simply Walking's meshes folder so that they don't override Full Body Awareness. Only override kf files. Some nif files may cause a slight separation between torso and groin. If everything's alright, don't bother. If not, rename.
Yeah, all I need is an Ashfall port to OpenMW and I might just have to make the switch. I'm a sucker for enhanced first person mods like this, and Darknut's was always too janky for me.
Wow this is great. We have gotten so many epic OpenMW Lua mods this year. I can't even think of any more features for openmw Lua other than controller ui support. Seriously, thanks for the mod, I can't wait to see everything in first person, and the BB patch/update! (:
Would love to see an option for hybrid first person arms with third person body, like in Skyrim's Enhanced Camera mod. I understand that's probably not possible with the current Lua API but it would be cool!
35 comments
Flawless implementation, just in time for my yearly playthrough
Just found this, Thank you. Can't wait to try it.
https://www.nexusmods.com/morrowind/mods/54409
and its corrisponding armor/animation/body options and patches.
I have a question, in first person when I ready my Claymore it's outside of the camera view, is this expected? I can still attack and all, but there's no visual difference between sheathed and pulled out weapon, only when I run or attack it enters the view. Is there a way to make it more visible in first person while standing?
Bonus question: is there a way to make the mod work with animations from another mod? I really like the running animations from Simply Walking (Remastered) but when I add this mod it seems to override them.
Edit: Changing the order so that Simply Walking loads after Full Body Awareness is super close to perfection (TPP animations are smooth, weapon draws the vanilla way and I can see the body looking down while) but in First Person the animations are not playing - I'm just seeing unanimated torso, whether running, jumping or walking. Is there any way to make it compatible so that I see the Simply Walking animations from first person?
Bonus answer: You can do it with the method above. Only instead of copying/renaming folders, you should copy kf files with the same names. But I don't think you t need it. Sheathed animation override file basically does the same thing.
Have fun!