In the launcher go into data overrides and add the folder there, you can extract it somewhere other than the openmw folder so it's easy to remove if you ever want to.
so if i already have a vfs folder added by another mod that means its not going to work right? EDIT: nevermind i just saw its not compatible with UI mods..my bad :)
Only if they edit the same files, specifically the openmw_hud.layout file, otherwise they should work. However if you really want the changes in a mod that has that file, you can copy the relevant sections from my file and replace them. Specifically these parts:
13 comments
But your mini map mod is fantastic. I ACTUALLY USE THE MAP NOW heh
Specifically these parts:
<!-- Spell effects box -->
<Widget type="Widget" skin="HUD_Box_Transparent" position="80 168 20 20" align="Right Bottom" name="EffectBox">
</Widget>
<!-- Cell name display when cell changes -->
<Widget type="TextBox" skin="SandText" position="-4 -18 288 24" name="CellName" align="Left Bottom HStretch">
<Property key="Visible" value="false"/>
<Property key="TextAlign" value="Right"/>
<Property key="TextShadow" value="true"/>
<Property key="TextShadowColour" value="0 0 0"/>
<Property key="NeedMouse" value="false"/>
</Widget>
<!-- Map box -->
<Widget type="Widget" skin="" position="110 9 179 179" name="MiniMapBox" align="Right Bottom">
<Widget type="Widget" skin="HUD_Box" position="0 0 179 179" align="Center">
<Widget type="ScrollView" skin="MW_MapView" position="2 2 175 175" align="Left Bottom" name="MiniMap">
<Widget type="ImageBox" skin="RotatingSkin" position="0 0 32 32" align="Bottom Left" name="Compass">
<Property key="ImageTexture" value="textures\compass.dds"/>
</Widget>
<Widget type="Button" skin="" position_real="0 0 1 1" name="MiniMapButton" align="Stretch">
<Property key="Depth" value="10"/>
</Widget>
</Widget>
</Widget>
</Widget>