someone is working on something similar and a little more (not just death impulse but hit impulses too) from what I know, though I haven't seen any updates in a few weeks
Not currently, but maybe kinda. This doesnt really animates "hit", its more of "any damage makes them twitch". Damage is easy to detect - just a change in hp value. But an actual hit/miss - not sane way to detect those yet. Also dodge animations can be all kind of levels of cursed, especially if they lock you out of attacking animation (which they don't necessary have to). I also strongly suggest using impact effects mod, it adds impact effects and sounds when missing some enemies, e.g when you fight a heavy armored feller - it will feel like your hits are just hitting the armor - instead of wooshing. Might improve the woosh feel.
This adds small twitches on top of vanilla staggers. Vanilla staggers are always there. With vanilla staggers - when you hit an enemy while its still playing a stagger - it will not play any additional anim, but with this one - it will twitch. If you don't usually hit enemies when they are already playing stagger animation nor use DOT magic/effects - it will be harder to notice. Its still there though.
But ultimately - if you don't see a difference - don't feel abliged to use it.
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- bro I am begging you
- bro
- bro
Also dodge animations can be all kind of levels of cursed, especially if they lock you out of attacking animation (which they don't necessary have to). I also strongly suggest using impact effects mod, it adds impact effects and sounds when missing some enemies, e.g when you fight a heavy armored feller - it will feel like your hits are just hitting the armor - instead of wooshing. Might improve the woosh feel.
But ultimately - if you don't see a difference - don't feel abliged to use it.
In real life we react on pain too.
Realistic!