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Max Yari

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MaxYari

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36 comments

  1. JovBlackheart
    JovBlackheart
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    Knew we'd be seeing articles about this one

    https://www.pcgamer.com/games/the-elder-scrolls/morrowind-modders-continue-to-astound-add-object-physics-with-pure-lua-to-a-23-year-old-game/
  2. gmod
    gmod
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    Damn man, this is insane. I never thought I'd see something like this in Morrowind.


    I can't even imagine what OpenMW capabilities are gonna be like 5 years from now just based on some of the mods that are out these days.
  3. lamelamelame4
    lamelamelame4
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    Would it be possible to make actors interact with groundcover in openmw?  I had to ask this here because you're the best modder.
    1. MaxYari
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      I think thats usually done on a shader level, probably currently only possible with engine/core shader edits, i.e not with a lua mod.
  4. MizterMoonshine
    MizterMoonshine
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    Seems like a cool proof of concept but not really usable for normal gameplay right? Every mesh in the game, plus TR and OAAB assets, would have to be remade with proper collision. Unless I'm misunderstanding this.
    1. MaxYari
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      Physics-activated items (the ones that bounce around and can be dragged) - don't need colliders, in fact its better if they don't have those - under the hood every item is represented by a sphere collider in this mod. 
      Now the environment assets - thats where proper colliders are... not really "needed" but "would be nice".
      E.g shelves only have a single box collider, so items fall through individual shelves. It's not game-breaking, but it's imprecise. Another example - you can not roll an item under a bed, cos beds are also just cubes. But usually, if you don't mind some discrepancies like that - it doesn't really matter - objects will still interact with the environment just fine, it's more about imprecision rather than things suddenly falling through floors or behaving in some other breaking manner. And there are also some safety measures to fix items that for some reason somehow fell into a void.
  5. mortimermcmire
    mortimermcmire
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    is this recommended and playable or just tech demo for now
    1. MaxYari
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      Im sure you are brave enough to just go and try it, and draw your own conclusions.
    2. SMO1992
      SMO1992
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      I'd say somewhere in between, it works perfectly fine and realistically impacts the game, however is a bit of a gimmick where it just exists in the game but isn't really integrated into quests or the world etc. It could definetly act as a step into more physics related shenanigans for other mod authors though.
    3. MaxYari
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      @SMO1992 put it quite right, exactly the intent behind it. 
    4. MISTERSMELLIES
      MISTERSMELLIES
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      Oblivion style physics traps :)
  6. elwiin
    elwiin
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    what the f*#@ this is crazy
  7. Morg2851
    Morg2851
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    Hi, this is awesome, but for some reason I can't edit the keybind to interact with objects in the scripts options menu, I can't even reset the setting. Does anyone has an idea how to solve this?
    I have the last OpenMW 0.49 and the last version of Impact Effects.
  8. NwahWitAttitude
    NwahWitAttitude
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    Still not enough to make me switch to OpenMW, but almost. Maybe one day. 
    1. SMO1992
      SMO1992
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      Good for you
    2. MaxYari
      MaxYari
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      Wait wait, ill gather OpenMW community, so we can all kneel down and beg you to join us.
      Will that help?
    3. Darkaraus
      Darkaraus
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      Savage
    4. NwahWitAttitude
      NwahWitAttitude
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      Perhaps.

      But in all seriousness, this is amazing work that you have done here. I also do use OpenMW, but not exclusively. I find it hard to say goodbye to MWSE.
    5. JovBlackheart
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      Legends tell of the OpenMWvarine, who will drive out the MWSEders and restore and reunify Modderwind.
    6. MaxYari
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      Haha, but seriously - I have nothing against MWSE, I'm sure our nations can live together in harmony (until the fire nation attacks).
  9. Ceasare
    Ceasare
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    You're the best openmw Modder thank you :)
  10. BalbiBiggons
    BalbiBiggons
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    I just commented on your hit reactions mod, and lamented that it wasn't on MWSE. Now I see this and I've got no choice but to get OpenMW. Thank you for converting me, your work is awesome!
    1. MaxYari
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      Welcome to the club :)