Seems like a cool proof of concept but not really usable for normal gameplay right? Every mesh in the game, plus TR and OAAB assets, would have to be remade with proper collision. Unless I'm misunderstanding this.
Physics-activated items (the ones that bounce around and can be dragged) - don't need colliders, in fact its better if they don't have those - under the hood every item is represented by a sphere collider in this mod. Now the environment assets - thats where proper colliders are... not really "needed" but "would be nice". E.g shelves only have a single box collider, so items fall through individual shelves. It's not game-breaking, but it's imprecise. Another example - you can not roll an item under a bed, cos beds are also just cubes. But usually, if you don't mind some discrepancies like that - it doesn't really matter - objects will still interact with the environment just fine, it's more about imprecision rather than things suddenly falling through floors or behaving in some other breaking manner. And there are also some safety measures to fix items that for some reason somehow fell into a void.
I'd say somewhere in between, it works perfectly fine and realistically impacts the game, however is a bit of a gimmick where it just exists in the game but isn't really integrated into quests or the world etc. It could definetly act as a step into more physics related shenanigans for other mod authors though.
Hi, this is awesome, but for some reason I can't edit the keybind to interact with objects in the scripts options menu, I can't even reset the setting. Does anyone has an idea how to solve this? I have the last OpenMW 0.49 and the last version of Impact Effects.
But in all seriousness, this is amazing work that you have done here. I also do use OpenMW, but not exclusively. I find it hard to say goodbye to MWSE.
I just commented on your hit reactions mod, and lamented that it wasn't on MWSE. Now I see this and I've got no choice but to get OpenMW. Thank you for converting me, your work is awesome!
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https://www.pcgamer.com/games/the-elder-scrolls/morrowind-modders-continue-to-astound-add-object-physics-with-pure-lua-to-a-23-year-old-game/
I can't even imagine what OpenMW capabilities are gonna be like 5 years from now just based on some of the mods that are out these days.
Now the environment assets - thats where proper colliders are... not really "needed" but "would be nice".
E.g shelves only have a single box collider, so items fall through individual shelves. It's not game-breaking, but it's imprecise. Another example - you can not roll an item under a bed, cos beds are also just cubes. But usually, if you don't mind some discrepancies like that - it doesn't really matter - objects will still interact with the environment just fine, it's more about imprecision rather than things suddenly falling through floors or behaving in some other breaking manner. And there are also some safety measures to fix items that for some reason somehow fell into a void.
I have the last OpenMW 0.49 and the last version of Impact Effects.
Will that help?
But in all seriousness, this is amazing work that you have done here. I also do use OpenMW, but not exclusively. I find it hard to say goodbye to MWSE.